Silent_Buddha
Legend
It's a shame there are no RPGs in that list.
Probably the most surprising thing of this generation considering how many RPGs were available for PS1/2.
Regards,
SB
It's a shame there are no RPGs in that list.
MORE selection isn't a very solid argument anymore? That doesn't seem logical. I guess having twice the amount of cars on the track isn't a solid argument either. This is definitely interesting. 50% more resolution wouldn't make that list either? I guess not.Both are still W.I.P. Announced features are not yet been shown and the devs word about F3 is 60fps cockpit target framerate. How it pans out remains to be seen. Also "half the amount of cars" is hardly an argument when both games sports hundreds of them.
I guess he forgot Folklore.It's a shame there are no RPGs in that list.
MORE selection isn't a very solid argument anymore? That doesn't seem logical. I guess having twice the amount of cars on the track isn't a solid argument either. This is definitely interesting. 50% more resolution wouldn't make that list either? I guess not.
That's not what you said. You said that PS3 owners are less hardcore and the numbers don't agree with you. Sony has never had giant sellers, outside of GT5. Even GoW2, on potentially the most successful console ever didn't manage to match Halo numbers. Well, unless we exclude the casual games that SCEE introduced but that the other regions were too inept to follow through with -- but those worked because they were attached to inexpensive consoles.
In my book the PS3 doesn´t have one killer app, it got several with more coming. It just doesn´t have the word of mouth, and the price to back it up.
Well, probably, sony missing how like to ps3 fan. I mean 'probably' with an huge imho: killzone 2 is a fps , when a fps is a k.a. on the playstation? LBP is a game 'atypical' and I'm not surpriesd of its flop...combined with higher price on the market well...I'm not so surprised of these results at the end.
I guess he forgot Folklore.
Also Genji, I guess.
Added.
Not that it matters WRT to point I was trying to make, but I wouldn't want anyone to think I was intentionally sandbagging the PS3 titles.
What are you basing the lost of selling power on? It's not GT5's sales, which sold more than any prologue edition before it. Plus, FM3 has half the vehicles for offline/online racing, half the total vehicles, 50% less resolution, and no weather. As it currently stands, FM3's cockpit view is only running at 30fps. IMO, one of the only things that makes FM3 formidable is that it's not going to be on the PS3.
Even that has lost a lot of selling power, IMO. GT5 took way too long to materialize, and now others have finally figured out how to get nearly the same graphics quality. The full game should have been launched when GT5P came out, as it now has a very formidable opponent in Forza3 and maybe others.
I don't think people want to accept or realize that a large group of owners do use the PS3 for just movies and exclusives like myself if you are a dual owner or just don't play games.
I don't think people want to accept that most of PS3 owners are adults with responsibilities, thus don't have as much gaming time as 360 kids.
You see how easy it is.
I don't think that was ever that much of a factor - even on PS2 there were racing games looking better then GT4, and that did nothing to affect its selling power (and GT on PS1 was hardly a graphical showcase to begin with).Mintmaster said:and now others have finally figured out how to get nearly the same graphics quality.
I don't think consumer base really matters that much. PGR3 sold very well and that didn't do anything against F2, not to mention PGR4 bombing (MS marketing made those happen).Joshua Luna said:This makes it really hard to have killer apps when the other consoles have strong titles that have already attracted consumers.
I don't think consumer base really matters that much. PGR3 sold very well and that didn't do anything against F2, not to mention PGR4 bombing (MS marketing made those happen).
Yea yea PGR is arcadey yadayada - if you show the two games to a random person they'll see real cars and real cities and that's about the extent of 'differences' they notice - I don't believe for a second that GT sells 14milions on simulation fanatics - I wouldn't be surprised if significant % of GT userbase are the same people that made NFS2:U the best selling title in the series.
Actually, the definition of a "killer app" was posted a page back. It didn't state that the game had to sell a certain amount of copies, so you failed to consider the defintion of a "killer app".This isn't about what is the best title, that doesn't define a killer apps. Take Halo 3, a lot of people have taken many a shot at the franchise and think it sub-par and overrated. Yet even if true it was a killer app.
Your response is the defensive tit for tat "my game is better" which TOTALLY fails to address the issue: GT5 is late, there are competitive sims on the other platform for years now, and the market dynamic makes it MUCH more difficult to GT5 to ascend to KILLER APP status. GT1 and GT2 made me get my own PS1 because the N64 had nothing to compare. This gen the 360 has a slew of racers (many more than the PS3) and a couple sims. Even last gen FM1 came out in Spring 2005 iirc (??? or 2004...) well after GT3 and Sony had made a claim on that premier sim racing market.
GT5 may end up being the superior game in every way, greater than every GT before it, so great we at B3D collectively inhale its fumes! But it also faces the most difficult market of any GT5 and the PS3 cost, GT5 delays, and market competition make it the most difficult road every for Killer App status.
Just to refresh your memory, my post asked a question. It was Mintmaster that was suppose to "address" MY post (not the other way around).Your post did nothing to address this point by Mintmaster.
A killer app CAN substantially increase sales of the platform.