Almost 3 Years And PS3's First Party Still Does Not Have A Killer App?

Different scenario, there were only 1 nextgen console then.

Only for the first two that were mentioned. Gears got its first million in the same month that the two other competitors were launched - and went on to sell 5 million against their launch hype.

Gears and Uncharted were in exactly the same situation, relative to their consoles' launches. (Also same in other ways - new IP, reputable dev, metacritic scores...) But vastly different sales results.

I don't know why PS3 owners aren't buying more into Sony's software. Do Sony games get overrated? Is there customer backlash against Sony's software? Is it just Blu-Ray?
 
I don't know why PS3 owners aren't buying more into Sony's software. Do Sony games get overrated? Is there customer backlash against Sony's software? Is it just Blu-Ray?

I'm thinking it has to do with who bought it initially and continued to buy it for a good portion afterward ... nongamers that were just looking to get into BR and may have had some slight interest in gaming ... maybe buying Madden, GTA etc.
 
Good definition, but I wonder why people don't count Blu-ray movies as the PS3's killer app. That feature alone surely shifted many units.

I don't think people want to accept or realize that a large group of owners do use the PS3 for just movies and exclusives like myself if you are a dual owner or just don't play games. I am a dual owner and I buy all my multiplatforms on the 360 due to my longevity with friends on Live and just the overall service.
 
That is grossly inaccurate, they most certainly track those sales. The do not count them as sell-through for the game but as sell-through for the hardware.

Yes but I was assuming that this is in regards to things like the top 10/20 software sales which tracks sell through.

They are not tracked for those purposes, and people here generally (I'd venture to say always) use those numbers.

Regards,
SB
 
I don't think people want to accept or realize that a large group of owners do use the PS3 for just movies and exclusives like myself if you are a dual owner or just don't play games. I am a dual owner and I buy all my multiplatforms on the 360 due to my longevity with friends on Live and just the overall service.
Just distinguish the personal experience with the real statistics. If it was, the tie ratio of the ps3 would be the same or more inferior to the wii. But it isn't so. The reason because the tie ratio of 360 is a little higher depending of the hardware installation but surely more because has the purpose to be a 'simple' console.
ps3 = gamers + bluray disc users
360 = gamers
This stupid equation resume because it's 'normal' to see a little difference in the console tie ratio : ps3 has another userbase but it is slightly different to try to say : the most of ps3 owners just interesting the bluray & no more. So, the real problem it's an another: why first parties not sell? I'm just try to say on the playstation the first parties not sell how much sell the third parties titles in the past. The only exception was GT brand.
 
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Hasn't Sony's strategy always been to create a as diverse a library as possible to try to appeal to a wide audience. Where as Microsoft puts their efforts more towards fewer games that appeal to the hardcore gamer.

I argue that you have it backwards. The PS2 hardware appealed to a wide audience which enabled the PS2's diverse software library.

Here's what I could find for 1st/second party *retail* efforts so far this gen for Sony and MS and their genre (let me know if I forgot something)

Sony:

Resistance 1 & 2, Killzone 2 - FPS(3)
SOCOM - TFPS
Warhawk - Multiplayer-only, "Battlefield"-style shooter
Uncharted - TPS with 3D platforming
inFamous - Open World Action
Motorstorm 1 & 2 - Arcade Racer(2)
GT5P & F1CE - Sim Racer(2)
Ratchet & Clank - Platformer
LBP - Platformer?/User-Created Content Platform
HS, Genji - Action
Folklore - Action RPG
Singstar (5 iterations) - Music (5)
Hot Shots Golf - Arcade Sports
MLB: The Show and NBA (3 iterations each) - Sports(6)
Buzz - Trivia
Lair - Dragon Combat Simulator(?)
Eye Of Judgment - Card/Camera game

MS:

Halo 3, PDZ - FPS (2)
Shadowrun - Muliplayer-only shooter
GeOW 1 & 2 - TPS (2)
Forza 2 - Sim Racer
PGR 3 & 4 - Arcade Racer (2)
Fabe II, Mass Effect - WRPG (2)
Crackdown - Open-world Action
Viva Pinata 1 & 2 - Gardening Simulator(?)(2)
Halo Wars - RTS
Lost Odyssey, Blue Dragon - JRPG (2)
Too Human - Action RPG
Kameo - Action
Banjo Kazooie : N&B - Platformer/Vehicle Creation
Scene It? (2 iterations - Quiz (2)
Lips - Music
You're In The Movies - Camera
Viva Pinata: party animals - Minigame Collection

Looks pretty comparable to me in terms of diversity.
 
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Sony's only killer app is GT.
Even that has lost a lot of selling power, IMO. GT5 took way too long to materialize, and now others have finally figured out how to get nearly the same graphics quality. The full game should have been launched when GT5P came out, as it now has a very formidable opponent in Forza3 and maybe others.
 
Even that has lost a lot of selling power, IMO. GT5 took way too long to materialize, and now others have finally figured out how to get nearly the same graphics quality. The full game should have been launched when GT5P came out, as it now has a very formidable opponent in Forza3 and maybe others.
What are you basing the lost of selling power on? It's not GT5:p's sales, which sold more than any prologue edition before it. Plus, FM3 has half the vehicles for offline/online racing, half the total vehicles, 50% less resolution, and no weather. As it currently stands, FM3's cockpit view is only running at 30fps. IMO, one of the only things that makes FM3 formidable is that it's not going to be on the PS3.
 
What are you basing the lost of selling power on? It's not GT5:p's sales, which sold more than any prologue edition before it. Plus, FM3 has half the vehicles for offline/online racing, half the total vehicles, 50% less resolution, and no weather. As it currently stands, FM3's cockpit view is only running at 30fps. IMO, one of the only things that makes FM3 formidable is that it's not going to be on the PS3.

Both are still W.I.P. Announced features are not yet been shown and the devs word about F3 is 60fps cockpit target framerate. How it pans out remains to be seen. Also "half the amount of cars" is hardly an argument when both games sports hundreds of them.
 
News flash: With not as many consoles sold, not as many games will be sold.

I know its a crazy revelation, but there it is. There are a few games on the PS3, that I would consider "killer apps", or "system sellers".
 
I don't quite think so...

with PS2, it's also easy. ICO (while not a blockbuster bringing up PS2 will often bring up comments regarding ICO), God of War, Ratchet and Clank, etc...

Now if I go up to some random bloke on the street and say oi, have you seen the cool games on PS3, what titles would they immediately connect to the system? Resistance 1 probably. Other than that. Not much. And that's a problem. It's easy for the hardcore consoler's to pull up a list of awesome games, and most of those games deserve the recognition.

But the general public, not so much. Especially once the advertising blitz dies down. Killzone 2 for example.

That's where I think PS3 is failing with regards to having a killer App.

Regards,
SB

Ico is hugely popular on internet message boards (and so is it's spiritual successor Shadow of the Colossus), but I doubt your average bloke on the streets ever heard of either of the two.
PS2 was assotiated with MGS2, FFX, GTA, GT and (albeit much later) God of War and probably Singstar (amongst the casual gamer crowd that is)

Except for MGS4 (which sold very well I believe and is pretty much what the system is associated with as of now) all of the above are either multiplatform now or have yet to be released.

I don't think the software situation has really changed all that much: the games that sold well on the PS2 continue to sell well on the PS3. Some of them are multi platfrom now (like GTA) so a big chunk of the sails are now obviously on the 360's side.

None of the more hardcore oriented PS2 games besides God of War and Gran Turismo ever sold in Halo or Gears of War kinda numbers, at least not right out of the gate. The Jak games were million sellers, but they weren't multi million sellers (the first game is now), same with the Ratchet games. Uncharted is now at 2.5 million units, the latest Ratchet is at 1.5, MGS4 sold more than 4 million units.
That's all more or less in line with the sales back on the PS2.
New IPs like Motorstorm and LBP sold resepectable numbers as well. Certainly better than some of Sony's last gen experiments like Primal or Ghosthunter.
I'm pretty sure FFXIII will do great as well and so will Gran Turismo (Prologue sold close to 3 million copies, and that's a glorified demo for crying out loud), God of War and most likely Uncharted 2.

On the other hand Halo was always insanely popular (and I know quite a few folks who bought their 360 just because of that one game) and Gears really came out at the perfect time: it got rave reviews, it looked better than everything else on consoles (including Resistance obviously), it was the complete package (campaign, co-op, multiplayer) and it was insanely violent which I believe resonated extremely well with console's audience.
At the time the PS3 was pretty much a laughing stock, with the E3 2K5 trailers mocking it at every turn, further bogged down by a 600 dollar price tag and and barely a game to show for it. (didn't Time Magazine call the PS3 something like the biggest hardware failure of the new millenium?)
Another 360 1st party game with damn good sales was Fable II, but that's pretty much where the big success story ends already.

Most of the multiplatform sales juggernauts do very well on both systems after all. (GTAIV, CoDIV and World at War, Assassin's Creed)
 
Aye, I'm not sure we're going to see anything like a FF7 (for PS1) or Halo 3 (for X360) on PS3.

Out of what's on the horizon, I think only GT5 has the potential to have as great or greater impact as MGS4 did. There's always the possibility that GoW 3 will surprise, but I think it's too bloody and violent for many parents to buy for their kids. Although I suppose most parents would have gotten a Wii instead of a PS3 so that might be moot.

Regards,
SB
 
Even that has lost a lot of selling power, IMO. GT5 took way too long to materialize, and now others have finally figured out how to get nearly the same graphics quality. The full game should have been launched when GT5P came out, as it now has a very formidable opponent in Forza3 and maybe others.

I believe GT5P outsold Forza 2 by a wide margin and one's a full-fledged game, the other's not much more than a demo. It's hard to say it's lost appeal until we see definite numbers. And I think it's quite premature to claim that it's only graphics that appeals to owners -- GT practically its own culture, a bunch of people who like chore-ish racing games.
 
I don't think people want to accept or realize that a large group of owners do use the PS3 for just movies and exclusives like myself if you are a dual owner or just don't play games.

People don't want to accept it because there's no evidence to support it. People who have this as a pet theory like to repeat it over, and over and over. But hammering in speculation over and over doesn't make it truth!

I am a dual owner and I buy all my multiplatforms on the 360 due to my longevity with friends on Live and just the overall service.

Anecdotal. I'm a dual owner and I buy all my multiplatform on PS3. If we go off anecdotal evidence from this board, for instance, we'd probably come to something like 50/50 360/PS3 install-base (if not slightly more in favor of the PS3), which clearly doesn't reflect reality.
 
Aye, I'm not sure we're going to see anything like a FF7 (for PS1) or Halo 3 (for X360) on PS3.

Out of what's on the horizon, I think only GT5 has the potential to have as great or greater impact as MGS4 did. There's always the possibility that GoW 3 will surprise, but I think it's too bloody and violent for many parents to buy for their kids. Although I suppose most parents would have gotten a Wii instead of a PS3 so that might be moot.

Regards,
SB

I pretty much agree.
I still think FFXIII could very well have a big impact on Japanese PS3 sales, though. Not so much here. It's coming for both systems after all and jrpgs aren't as popular as they used to be if all the 360 rpgs are any indication.

Still, as the PS brand never really had a game that everyone associated with the system that hardly changes anything. Xbox was Halo, Xbox 360 is Halo and Gears, and that's reflected in the sales.
PS was FF for some, MGS for others, for some it was GT, Devil May Cry, Jak or Team Ico. I guess it's the same with the PS3.
Personally I didn't buy the system for any particular game, I bought it because the lineup of the predecessor was so diverse and because the company never shied away from pumping money into riskier projects, and so far that's exactly what seems to happen with the PS3 as well, which is awesome.
 
Good definition, but I wonder why people don't count Blu-ray movies as the PS3's killer app. That feature alone surely shifted many units.
I'd say the PS3 was the killer app(liance) for Blu-ray, but you'd be hard pressed to argue that Blu-ray has been a killer app for the PS3 (in terms of having a marked positive impact on the adoption/acceptance of the larger gaming and services platform).
 
Sony:

Resistance 1 & 2, Killzone 2 - FPS(3)
SOCOM - TFPS
Warhawk - Multiplayer-only, "Battlefield"-style shooter
Uncharted - TPS with 3D platforming
inFamous - Open World Action
Motorstorm 1 & 2 - Arcade Racer(2)
GT5P & F1CE - Sim Racer(2)
Ratchet & Clank - Platformer
LBP - Platformer?/User-Created Content Platform
HS - Action
Singstar (5 iterations) - Music (5)
Hot Shots Golf - Arcade Sports
MLB: The Show and NBA (3 iterations each) - Sports(6)
Buzz - Trivia
Lair - Dragon Combat Simulator(?)
Eye Of Judgment - Card/Camera game

It's a shame there are no RPGs in that list.
 
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