All purpose sales and sales rumors/anecdotes thread next gen+

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Microsoft, Square Enix "very happy" with Rise of the Tomb Raider, despite reported sales [Eurogamer].

Clearly they're talking about the game itself and not it's commercial success. I look forward to playing it next year :yes:

Launching in the same windows, same week as Fallout 4, COD: BO2, and for Europe FIFA 16... I'm not sure what they expected. It wouldn't have mattered if it was multiplatform, it still would have done worse than those. I'm still boggled at Square Enix's choice of launch window for the title. It's almost like they wanted it to fail with regards to sales.

Holy crap! The PS4 Uncharted Bundle (#28) has surpassed every bundle, including the standard PS4 system (#31) on Amazons Best Sellers for 2015. :oops:

Edit: Added system list.

US Amazon's Best Sellers for 2015.
#28 PS4 Uncharted Collection Bundle
#31 PS4 Game System

#50 Xbox One Assassins Creed Bundle
#72 Xbox One Gears of War Bundle

#98 PS4 Batman Arkham Knight Bundle

Interesting also that the bundle has basically cannibalized almost all sales for Uncharted remastered as the software title isn't to be found on the top 100 for 2015. I can't recall any titles in the past where the hardware bundle sold vastly more copies than the actual software title. At least for Amazon. Similar thing might be happening with the Gears of War Ultimate Eidtion.

Regards,
SB
 
I'm still boggled at Square Enix's choice of launch window for the title. It's almost like they wanted it to fail with regards to sales.

Hum??? I thought Microsoft had chosen that launch date.

Edit: Here we go... http://www.techtimes.com/articles/1...der-launches-on-the-same-day-as-fallout-4.htm

Microsoft's head of marketing for Xbox games, Aaron Greenberg, explains why 'Rise of the Tomb Raider' has the same release date as Bethesda's 'Fallout 4' in an interview with Kinda Funny Games.

Greenberg continues to explain that if Rise of the Tomb Raider was released two weeks earlier, it will go against Halo 5: Guardians, and if it goes live a week earlier, it will go against Call of Duty: Black Ops 3. Also, if the Tomb Raider title goes official a week later, it will be up against Star Wars: Battlefront. Lastly, releasing the game near the end of the holidays could prove to be tricky, according to him, as customers may not have the money to spend on another title by that time.

"We felt like the Fallout audience and game, while both fantastic games, they're not direct competitors per se," Greenberg continues to say in the interview.

It seems MS had (did) full control over it's release date.
 
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Infoscout came up with some new updates, but their apparent final word...

http://blog.infoscout.co/games-trum...c&utm_medium=twitter&utm_source=socialnetwork


Update – 2015-11-30

Due to popular demand, we’ve augmented the post to include a breakdown by major gaming console.

At Target and Walmart, the Xbox One + Gears of War bundle barely outsold its rival PS4 + Uncharted Bundle. Yet, strong PS4 sales at Amazon.com and other retailers were enough to edge out the Xbox One for top sales this Black Friday season.




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I would say given that infoscout's methodology is probably not super accurate anyway, this cant tell us a lot except maybe that it might be close.

Also here is their listing of games


Screen-Shot-2015-11-29-at-1.39.44-AM.png
 
InfoScout accurately predicted that the XB1 won last year on Black Friday (which most likely made up for the majority of console sales that month). But remember that these results are Black Friday only. Last year there were no big bundles that I recall that were available for pre-order for months leading up to November. This year the PS4 had the Star Wars and CoD bundles. If the sales on Black Friday this year were that close, I can confidently say that I think the PS4 won November thanks to the Star Wars and CoD bundles. I'm gonna guess something like 1.1-1.2M PS4 and 900k-1M XB1.

Based on InfoScout's findings and retailer employees at GAF, what I gather is that the Gears bundle outsold the PS4 at stores like Walmart and Target thanks to the extra giftcard offer on the XB1, but the PS4 outsold the XB1 at stores like BestBuy, Amazon and Gamestop where they did not offer a giftcard with the XB1. It also seems as if the XB1 had more supply at Walmart/Target. Someone who works at Walmart said that the XB1 had a lot more stock, but the PS4 sold faster, but ultimately the XB1 sold more because they simply had more 299 Gears bundles. Many people at GAF are reporting that the Uncharted bundles have been wiped out but they're seeing lots of Gears bundles still available.

Also, things continue to look bad for RotTR... it's not even listed on InfoScout's chart.
And not a credible source by any means, but VGCharts says that Tomb Raider XB1 only sold ~105k in its first 4 days of sales in the US (230k globally).
 
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As accurate as an Al Gore climate change prediction :LOL: http://www.sott.net/article/284858-...llion-square-kilometres-more-than-2-years-ago

Infoscout predicted the Xbox One to win last year, so I think that's why some people are lending some credence. But I'm pretty sure it's not able to parse a percentage point...

As I said the only thing I get out of it is they're saying it's a very close race.

This type of sampling methodology for sales intrigues me though, because like polling one would think it could be quite accurate if done correctly (not that infoscout does). You only need measure a VERY small portion of voters to get an remarkably accurate poll. I would love for something to start breaking NPD's monopoly, even just a little, because NPD is so draconian with info.

Of course infoscout is opt in, among lots of other "problems". I'm just speaking theoretically.
 
Would RoTR have had a better launch going at the very beginning of October? Or at the very least at least 4 weeks earlier for October 13th. That would have been 2 weeks before Halo5.
 
Early October or January would have made more sense. But honestly I don't think it would have made that much of a difference. A 299 Black Friday bundle would've done more help for sales than moving the release date IMO.
 
Anything later than January is dangerously close to UC4. Even though they're on different platforms, a decent number of people probably own both.
Some people may think that releasing it alongside UC4 may actually help but I disagree.
 
Would RoTR have had a better launch going at the very beginning of October? Or at the very least at least 4 weeks earlier for October 13th. That would have been 2 weeks before Halo5.

The MS deal was for the holiday season of 2015, i am sure Squenix didn't want to push it further.
 
How about January?

January would be good, but I think Square [Eidos] and MS were tied with contractual obligations. MS commited to make a big deal of RotTR, promoting is as a big holiday bundle, high profile end of the year game, etc.

It backfired a lot, but who knows, maybe Square is happy because MS paid them a lot. I would not be happy, because TR brand suffered and fans got soured.
 
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I said it before and i'll say it again, if anybody lost in that transaction it was MS. And even them got to brag about "The best lineup in the history of mankind" because they also had that exclusivity deal. I don't think square lost much if they got cash beforehand to make that deal. And they'll still release the game in other platforms later on anyway. The only thing i can see as damaging is the image of the Tomb Raider brand because that deal pissed off many PC/Ps4 players (me included).
 
I'm not hearing lots of rave excitement for RotTR. Will other platform owners still be interested when it launches? That's one disadvantage with launching later - other markets have the opportunity to learn if its worth having or not, whereas they'd have bought on faith as a sequel to a great game they enjoyed. If interest isn't growing by word of mouth, I expect is fizzling out and TR may miss the boat, as it were.
 
I said it before and i'll say it again, if anybody lost in that transaction it was MS. And even them got to brag about "The best lineup in the history of mankind" because they also had that exclusivity deal. I don't think square lost much if they got cash beforehand to make that deal. And they'll still release the game in other platforms later on anyway. The only thing i can see as damaging is the image of the Tomb Raider brand because that deal pissed off many PC/Ps4 players (me included).

Exactly. I can't blame Microsoft for doing what they felt was in the best interest of their platform. Back then when the deal was announced, I even said that I felt they pulled off a brilliant move. I still do. It's just that circumstance didn't work out in their favor; The Xbox One has been selling fairly poorly and at the end of it, the novelty of having a PlayStation associated game exclusive on the Xbox One was not enough to attract more people to buy One's. That's just the gist of it really. The sales are a direct result of a smaller userbase and probably the majority of Tomb Raider fans being PlayStation users (and PC).

The big loser here ultimately is CD and SquareEnix. I'm pretty sure they will lose sales as a consequence of launching later on the PS4. By then, interest for this game will be running low, the novelty gone. It'll just be a port of an old game by then. Who knows by how much Tomb Raider as a franchise will be damaged over this.
 
Exactly. I can't blame Microsoft for doing what they felt was in the best interest of their platform. Back then when the deal was announced, I even said that I felt they pulled off a brilliant move. I still do. It's just that circumstance didn't work out in their favor; The Xbox One has been selling fairly poorly and at the end of it, the novelty of having a PlayStation associated game exclusive on the Xbox One was not enough to attract more people to buy One's. That's just the gist of it really. The sales are a direct result of a smaller userbase and probably the majority of Tomb Raider fans being PlayStation users (and PC).

The big loser here ultimately is CD and SquareEnix. I'm pretty sure they will lose sales as a consequence of launching later on the PS4. By then, interest for this game will be running low, the novelty gone. It'll just be a port of an old game by then. Who knows by how much Tomb Raider as a franchise will be damaged over this.

I think Microsoft best interest was to have the best sales possible for the title. It is probably the end of 3rd party temporary exclusive or exclusive deal on Xbox One.
 
I think Microsoft best interest was to have the best sales possible for the title. It is probably the end of 3rd party temporary exclusive or exclusive deal on Xbox One.

No, Microsofts best interest was to attract people to their platform and in light of their deal with CD, it was to convey the message to all the Tomb Raider fans out there that the next game was to be on Xbox and that that's the platform they will want/need to get if they want to play it. It's effectively what Sony has been building up since the PSone days - attracting lots of games to your platform, if possibly exclusive, and make people associate those games with your platform. Ultimately, that's what Sony did so well and why they have been effectively the top dog in this market since their entry, even during the generation of PS3 that showed them launch an overpriced, year late and severely underperforming console. Because people still associated the games they want to play with the Sony platform - either because they were still exclusive on that platform (the 1st and 2nd party franchises) or thanks to them still getting the support from publishers/developers.

As a playstation owner, even if the Xbox was twice as powerful as the PS4, I would not care for a second because the games don't attract me in the slightest and those that do aren't exclusive. In fact, the games exclusive on Sonys platform appeal to me way more than to be bothered about graphical differences. It's why I ultimately got the PS3 over a 360 and why my mind was made up of getting a PS4 way before the specs were even revealed. In short, for Microsoft to attract someone like me, they'd have to tempt me with games first - games foremost exclusive to their console. They either do that with significantly better hardware, with games that are leaps and bounds better than what I can get on the PlayStation or by exclusivity contracts. In other words; if suddenly most Sony associated franchises somehow ended up on the Xbox - I'd have to seriously consider which platform I get. But this of course won't happen by mere fact that most games I like to play are Sony first party studios. The other games are multi platform and the rare games I do envy Xbox gamers over... well, I can live with not being able to play them.

Given my nostalgic memory of playing Tomb Raiders 15 years ago and the fact that I liked the new reboot quite a bit, the exclusivity deal on the next Tomb Raider game IMO was a well played move. If the game had turned out to be better or more in line with my nostalgic memory and who knows, Microsoft had secured more of those exclusives and the hardware wasn't that bit behind, perhaps the prospect of owning a Xbox console wouldn't be all that off for me. But in light of Microsofts dilemma, they certainly were on the right move. Doesn't change though that I expected better from SquareEnix when they signed that exclusivity deal.

This post probably belongs in another thread, but ultimately, Microsoft has to work hard on getting better exclusive games on their platform. It's the only distinguishing feature and feature that ultimately matters to us gamers. They either achieve that by signing exclusivity deals like the one they did with ROTR (which might result in gamers hating them even more) or they should get to work by making more and better games gamers want to play. Franchises like Uncharted that people buy consoles for. Or Gran Turismo. Having Forza and Halo are steps in the right direction, but they need more than that to sway a market in their favor. The more I think about it, the more I think the success of the 360 was simply exaggerated thanks to Sonys overpriced, and year late mess of a console. If they had launched side by side, even at the higher price, I think the PS3 and X360 probably would have been rather similar to the sales we see now in PS4 vs Xbox One. Close in the US, absolute annihilation everywhere else.
 
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