All purpose sales and sales rumors/anecdotes thread next gen+

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A bit of historic data. Bethesda's result looks healthy, but TR still looks like it was sent to die.

[Week 12, 2006] THE ELDER SCROLLS IV: OBLIVION (TAKE 2) - 75,000 / NEW
[Week 44, 2008] FALLOUT 3 (BETHESDA SOFTWORKS) - 120,000 / NEW
[Week 42, 2010] FALLOUT: NEW VEGAS (BETHESDA SOFTWORKS) - 154,000 / NEW
[Week 45, 2011] THE ELDER SCROLLS V: SKYRIM (BETHESDA SOFTWORKS) - 320,000 / NEW
[Week 46, 2015] FALLOUT 4 (BETHESDA SOFTWORKS) - 482,000 / NEW


[Week 14, 2006] TOMB RAIDER: LEGEND (EIDOS) ~ 90,000 / NEW
[Week 22, 2007] TOMB RAIDER: ANNIVERSARY (EIDOS)
[Week 47, 2008] TOMB RAIDER: UNDERWORLD (EIDOS)
[Week 10, 2013] TOMB RAIDER (SQUARE ENIX EUROPE) - 183,000 / NEW [franchise opening record, more week1 sales than first TR from 1996, and was #1 even in UK week2 against GoW:A]
[Week 46, 2015] RISE OF THE TOMB RAIDER (SQUARE ENIX EUROPE) <56.700 / NEW [48.2k Xbone, 8.5k X360]

/edited for new TR data

/edit- F4 split
PlayStation 4 (53%) - 255,460
Xbox One (41%) - 197,620
PC (6%) - 28,920
 
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Not sure why we should be surprised. If the proportions were something like 69% for the previous Tomb Raider on PS4, as stated a couple of messages back, then presumably that puts the Xbox One at ~31%.

So if 56,700 sales were on Xbox platforms, then it's fairly safe to say that Playstation would be ~2.2x the sales (based on previous figures), that makes hypothetical sales at ~120,000 for Playstation. Obviously this can't ever be guaranteed.

That would put the total sales at essentially exactly those of the preceding game; ~180k.

It's a bit of numberwang I'm sure, but I'd hope Microsoft paid well for that exclusivity as CD are going to be hurt by this. You gotta wonder what their financial analysts were thinking.
 
Looks like Halo 5 doesn't have any legs... and PS4 is becoming the bro/bruh system alright.
Pretty sure legs has to do with player population, and not sales, though both are important metrics to keeping your player base up. For a MP game, multiplayer population is the only sign of health.

That being said, shame to see h5 and ROTR this way. the greatest lineup needed some spacing out.
 
Expected numbers for TR, should've released in December and not the same day as Fallout 4.
the greatest lineup needed some spacing out.

This. You don't just release so many high profile games so close to each other, doesn't make sense.
 
This. You don't just release so many high profile games so close to each other...
They do! Every year, cramming the holiday season with the big titles. From the POV of a publisher, are you going to make the call to not be available at Christmas to give your rivals the space to cash in on everyone's spending?
 
Expected numbers for TR, should've released in December and not the same day as Fallout 4.


This. You don't just release so many high profile games so close to each other, doesn't make sense.
I guess this is in regards to MS, Crystal Dynamics will be fine.

CD still has to work on a port to PC and a port to PS4, so it's clear the budget is there. As long as the PS4 version doesn't flop, XBO sales being very good would be icing on the cake. The rest of the art team probably are working on their next project or DLC which will release with the ps4 version??
Who knows.
 
Most probably it's Nixxes that will work on the port to PC and Ps4 and not CD. They worked on the 360 port as well.
 
TR for me was ripe of waiting. They posted Tomb Raider: Definitive Edition as free on Gold not long ago, which give an indication that RotTR will be available on Gold at a knocked down price not long after Christmas and gives you a good indication that it will be free on Gold just prior or at the same time it becomes available on PS4. When the fully loaded bundle is >$100 (CAD) all this just says "wait" for now.
 
Pretty sure legs has to do with player population, and not sales, though both are important metrics to keeping your player base up. For a MP game, multiplayer population is the only sign of health.

That being said, shame to see h5 and ROTR this way. the greatest lineup needed some spacing out.

My reply was strictly dealing with Halo 5 sales dropping off pretty quick... something I haven't seen from any other Halo game. It seems it's longevity will be the shortest in the series, hence my leg comment. I can see sales picking up again around Christmas season, but not so much after the New Year.
 
My reply was strictly dealing with Halo 5 sales dropping off pretty quick... something I haven't seen from any other Halo game. It seems it's longevity will be the shortest in the series, hence my leg comment. I can see sales picking up again around Christmas season, but not so much after the New Year.
ehhhh. That's the thing right. Games that have healthy MP populations tend to grow in size. TF2, CS, MMOs, Destiny etc. Not everything is dictated from it's day 1 sales. However the reality is that it's likely going to walk the same path as SC2. Too much for a now casualized market.
 
ehhhh. That's the thing right. Games that have healthy MP populations tend to grow in size. TF2, CS, MMOs, Destiny etc. Not everything is dictated from it's day 1 sales. However the reality is that it's likely going to walk the same path as SC2. Too much for a now casualized market.

For that to happen requires sales growth (install base growth)... something many figured would happen with Halo 5 arrival. A healthy MP population can't be sustained solely by previous users (players), but requires a constant influx of new users to the series. Depending solely on previous MP users to support growth is asking for trouble. A) Previous users can/do get fatigue with a series or B) Opt for a more healthier (larger) MP population from a different title that actually grew from positive sales.

The original launch of Destiny pushed 400k bundleds (out of the 525-550k units that was sold in '14 of September) out the door alone for Sony. Creating a whole new world or userbase for a brand new IP. Something many people figured Halo 5 would do for Microsoft as a key title on growing their XB1 userbase. Bringing in new users that would actually grow the needed MP population of keeping the previous users there (satisfied). Something as of now, doesn't seem to be working with Halo 5.

The sales drop is very telling when compared to other Halo games... something that I thought wouldn't happen to such a key title to Microsoft and its fans.
 
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Halo is just an aging franchise. New gamers did not grow up with it and don't have the nostalgia. This leaves hard core Halo fans to sustain the franchise, but even they are growing older and moving on. Too many other games to compete with too; COD, Battlefield, Battlefront, PvZ, Destiny, etc.

The complicated lore, weapons, enemies, etc. all work against new players - maybe a reboot is in order? Maybe a prequel that goes back to the beginning?
 
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That's pretty sad for TR, such a great game too. Sent in at the wrong time to die?

Pretty sure PS4 and PC sales will make up for these initial sales. The reboot didn't do that great on X1 either so there's that. I am expecting it will sell decently if Nixxes do a good porting job for PC and Ps4 (which is most probably what will happen given their track record).

I think it's just MS that gets the short end of the stick, if it doesn't sell that great and it doesn't move enough hardware units then what's the point of this deal? It would make more sense if ND hadn't delayed Uncharted 4 but as things stand there's not much of a point. I don't really understand why they are delaying the game on windows platforms when they are releasing it for 360 already. Is it that hard to port a game from X1 to PC? I don't think so(but i may be wrong). They were talking about Windows 10 exclusivity as well.

It's kind of funny how MS treats Windows with indifference when it comes to gaming. Lack of competition will do that to you :smile:
 
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The complicated lore, weapons, enemies, etc. all work against new players - maybe a reboot is in order? Maybe a prequel that goes back to the beginning?
I guess hindsight is 20/20, but they should have kept Chief on ice after Halo 3. The perfect time to do something fresh would have been after Reach. Introduce another new team as the last game on 360. Now that he's back, they *have* to keep rolling with it until he becomes legend.... again, or whatever it is they plan on doing. So they really can't do much at this point other than spin-offs.

The direction they've been going with since taking the reigns has been awful overall. Maybe they could have done something about the human & alien rebels to mix things up, but hey they chose to do some batshit convoluted... things.
 
Halo is just an aging franchise. New gamers did not grow up with it and don't have the nostalgia. This leaves hard core Halo fans to sustain the franchise, but even they are growing older and moving on. Too many other games to compete with too; COD, Battlefield, Battlefront, PvZ, Destiny, etc.

The complicated lore, weapons, enemies, etc. all work against new players - maybe a reboot is in order? Maybe a prequel that goes back to the beginning?
Yea essentially, I do agree. Pretty much supporting AlNet's post there, after Halo 3, there was no reason to bring back the Master Chief. The next set of Halos' after Reach could have been anyone else, any other group, it could have all been about Fireteam Osiris. There was never a need to bring Chief back. And in many ways it was a mistake to do so. They couldn't take the risk of making a Halo game without Chief and that's where things fell off for 343i back in H4. And now they're left with this sideways story that needs to be completed yet again by H6. Hopefully then the chief is done.
 
Few numbers on TR 2013 launch in the UK

[Week 10, 2013] TOMB RAIDER (SQUARE ENIX EUROPE) - 183,000 / NEW

[Week 10, 2013] 360 TOMB RAIDER (SQUARE ENIX EUROPE) - 91,500 / NEW
[Week 10, 2013] PS3 TOMB RAIDER (SQUARE ENIX EUROPE) - 76,860 / NEW
 
They do! Every year, cramming the holiday season with the big titles. From the POV of a publisher, are you going to make the call to not be available at Christmas to give your rivals the space to cash in on everyone's spending?


Plus you get weeks and weeks of (presumably good) holiday sales. Halo 5 as an example may be off to an underwhelming start, but it still has several weeks of lucrative selling ahead before Christmas. Same to all other games launched in October/November.
 
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