Note all the above ignores recouping the original investment in developing the title. It's just whether a profit is made from the game sale. Profitable sales could still lead to a development loss if it doesn't cover the original development costs. But if you lose money on physical sales, that would compound the losses due to non-recoverable development costs. Hence, digital only sales are significantly less risky to the developer/publisher than physical + digital sales.
I assumed, again, that the development cost does not change much if you decide to go digital and physical vs just one or the other, basically that the cost would be shared across the versions. And again if a AAA game cost a bazillion dollars to make, it would still sell for the £50 price, which again means it would not have much impact on the price a consumer pays. Just bigger chance of not making a profit...
For Digital sales, at least on PC, the Developer/Publisher doesn't have to pay any storage of bandwidth costs, those are covered by the Digital storefront and included in the standard margins associated with that digital storefront. Not sure how it is handled on consoles.
I do not have a link for it, but I seem to remember it was mentioned on here some years back, specifically PS3 era. That the reason for PSN not having demo's and trailers for all the games in the store, was because the publisher had to pay extra for the bandwidth. Which means I assume that it there is also a cost for delivering the game from the storage unit over the internet to the consumer. Then again it might only be fore extras like demos and trailers.
In the PC space, depending on Digital Storefront, there is legal wording that gives the Digital Storefront legal rights to the version of the game packaged for sale through that Storefront. That means that even if a developer/publisher withdraws their game from that storefront, the storefront still has the legal rights to distribute the game to consumers that have purchased the title and the original rights holder cannot remove that right.
It is possible that Sony does not have that wording. So if a publisher request their game to be removed from PSN, that game can no longer legally be distributed to anyone by Sony, even those that purchased it. That right would belong exclusively to the publisher/developer. Or it could be that Sony just don't want people to be able to download it again even if they have downloaded it for free in the past. Or the legal wording might exclude games that are offered without charge.
I am hoping somebody will read the terms and conditions for PSN/XBLive to see whether they are in their right to withdraw something you already payed for. Would be decent indication on whether or not if it's in the contract between the storefront and the publisher.
Discounts can come from the storefront, the distributor, or the publisher/developer. Launch day discounts included.
Launch day discounts for physical copies of a game likely come at the expense of the retailer while launch day discounts for Digital Titles (like you often, but not always, see on Steam) likely come at the expense of the Publisher/Developer (each sale will still generate more profit than a physical sale).
As for the case of physical being lower than digital price for the consumer, it's most likely the retailer that does the discount and not the publisher or storefront. So when people complain about high price for digital, they should remember its your local store that often makes it cheaper to buy.
Personally I am not so sure, the price of selling a digital version is that much cheaper than physical. And whether or not the publisher should just give away that believed textra margin that's in here to me.
As a consumer, sure I want everything as cheap as possible, but as a business owner I also know that all things can not be free.
So in conclusion, personal only, I doubt that the physical and digital price is very much out of sync from the publishers pov. Its just the the digital store front is more "greedy" than the physical storefront guys. Next we will see the EU forcing Appe, Google, MS etc to allow independent stores their platforms. Would be interesting to see how different storefronts would compete.
I guess we already have it on Android with Google's play store and amazon's android storefront. But is the amazon any popular? I have never used, not even sure if its available where I live.
Redoing the price break down
Physical
£50 consumer price including VAT
£41.67 consumer price excluding VAT
£30 the retailers price
£28 the distributors price
If we extrapolate a bit, in regards to digital price breakdown, using the information we have and using expected standard practices.
Digital
£50 consumer price including VAT
£41.67 consumer price excluding VAT
£32.06 is what the publisher gets after the storefront has taken their 30%