I agree completely that to some extent, Sony had their predictions, their targets, based on their own projections. And it's still true that every single company in the world will adjust pricing and strategy according to the competitive landscape, which can always change unpredictably.Before commissioning the PlayStation 4 Sony will have done extensive market research the console market and gamer's habits wider. This research would have informed the PS4's specifications and its features. Sony would have had target sales figures for the first two years, perhaps even three - and these predictions would have been made early and adjusted for as the project developed, right up until launch. And after - no doubt Sony have heavily revised their second year sales based on their first.
It is against these projections that they know if they are doing well or not. Sony's goal is not to beat Microsoft at any cost, Sony's goal is to make as much money as they can from PlayStation 4. Selling consoles to people who buy games and other content. They don't even need to sell the most consoles, although beating the other guy is always nice but only fanboys care about this stuff. CEOs, accountants and investors care about profits and bottom lines.
Sony will not to drop the price of PlayStation 4 any sooner than they think is necessary, which is when sales drop below a level that they like. If you let your strategy be dictated by the other guy, you can't win. Remember all those analysts saying Apple was doomed if they didn't realise a super cheap iPhone to compete with super cheap Android phones?
Xbox One certainly has momentum but there's no evidence that this is at the expense of PlayStation 4. It's not as though the market is saturated and Microsoft and Sony are fighting over the last few remaining consumers. Sony also have momentum - 18.5m after 13 months is astonishing and there were no figures to suggest it'd peak that high by years end. I.e, the platform also has sales momentum.
Do we have numbers on SKU sales? Given MS's reluctance to talk about it, I guess Kinect is pretty defunct. Those that want it will get it any price, and probably play less games, with MS getting usage stats and seeing that, to attract the money-generating users, they need to target the gamers who don't care for Kinect.I would like to remind everybody that the latest $50 off price promotion only pertains to the Kinect-less SKUs. The SKUs with Kinect bundled are still at $499. Evidently they didn't see a need to drop the price of that SKU.
It is a bit early to see the discount effect. Wait one week...Tje price cut hasn't made much of an improvment in Xbox One sales. For the hourly updated Amazon video game best sellers list PS4 is at #5 and Xbox One is at #14.
I'm conscious that Sony Europe were anticipating (and saw) shortages of supply over the holidays. Being overly aggressive to drive demand only to have demand outstrip supply only results in consumer frustration. Nobody likes to feel like they are missing out on a bargain. Frustration can drive a potential buyer to the other guy.Do I think that Sony should have been aggressive, seeing what their biggest competitor was doing at a certain time of the year? Yes!
To me, Sony's end of year strategy looked exactly the same as their holiday strategy for every previous year for every console except during launch years, i.e. some price reductions and bundles. If Microsoft went nuts and sold Xbox at $199 would you expect Sony to react? I wouldn't but I know Sony have a good grasp of the economics of consoles and know that going too low just pushes your point-of-profit that much far back, perhaps beyond a point of any real return. You also have to factor that the financial position of Sony as a whole and Microsoft are different.Do I think there is a correlation between their year-end strategy and Microsoft's year-end strategy? Yes, I believe so. It only shows that Sony are responding to what happens in the market, as they should.
All they've done since the PS3 has been in response of the competition, and thank God for that! It shows a dynamism and that was sorely needed and, to me, quite surprising, having followed Sony for quite some time.
failure brigade 2014 final score
wii u 2014: 1,571,000 (+29%)
wii u 2013: 1,217,000 (+35%)
wii u 2012: 900,000 (launch was in november)
total: 3,688,000
vita (+ptv) 2014: ~375,000 (-20%)
vita 2013: 467,000 (-65%)
vita 2012: 1,330,000 (launch was in february)
total: 2,172,000
MC < 330k
FH2 > 325k
SO > 280k
ISS > 800k
TLOUR ~ > 650k
MC > 250k
LBP3 ~ 240k
DC: 84k
Yoshi > 400k
Friends ~ 400k
Kirby: > 360k
BD > 350k
FL: 142k
Golf: 102k
PVP: 73k
Sonic 3DS: 73k
DKC: > 440k
Musou ~ 370k
B2 < 135k
Sonic WiiU: 68k
2014 new game LTP, no bundle, no special edition
360 COD > 2M
XBO COD < 2M
PS4 COD
3DS SSB > 1.7M
NWU MK8 < 1.5M
XBO D
360 M15
PS3 COD
3DS POKEMON O
3DS POKEMON A
XBO T
NWU SSB
PS4 D
PS4 V
360 D
XBO COLLECTION
PS4 M15
XBO V > 1M
launch tie ratios (nov. 2013):
xb1 - 1.98
ps4 - 1.89
tie ratio after second holiday (dec. 2014)
xb1 - 3.88
ps4 - 3.68
Do we have numbers on SKU sales? Given MS's reluctance to talk about it, I guess Kinect is pretty defunct. Those that want it will get it any price, and probably play less games, with MS getting usage stats and seeing that, to attract the money-generating users, they need to target the gamers who don't care for Kinect.
Paywalling multiplayer in PS+ wasn't in response to Microsoft, it was an economic decision. The greater social integration wasn't in response to Microsoft, it was because that is where the market was going.
That's means nothing without knowledge of how many were supplied. Could be MS produced a handful of Kinect SKUs and the market was for two handfuls, so they were sold out. Or they produced 80% Kinect SKUs and sold them all. But given general noise surrounding Kinect (or rather, silence), and anecdotal evidence like the Kinectless SKU being ranked 12th top selling in gaming on Amazon and the Kinect SKU doesn't even register in the top 100, it's hard for me to believe that it's significantly in demand.That makes no sense considering the holiday sales bundles with kinect were sold out repeatedly while the ones without were not.
Sales of XB1 before the Kinect less SKU were dropping fast. MS also don't talk about Kinect SKU's with any bluster. And the Kinect SKU doesn't chart in sales. I'm interpreting this very differently to you.The fact that this new promotion applies only to the castrated version of the console indicates that MS realizes there is a demand for Kinect.
It's theory based on MS's choices regards 1 - not talking about Kinect in any significant way in months, including pretty much zero software talk about it, and 2 - saying that they have looked at the consumer engagement over the holidays and are working to give consumers what they want. eg.Phil Spencer:And I have no idea where you're getting the idea that the customers that are buying the Kinect version aren't buying games? That kind of came completely out of left field. Can you explain your logic on that? The best uses for Kinect are the fitness apps and those are the most expensive apps on the One.
“Since it launched last year, Xbox Feedback has been instrumental in helping us best determine what our fans want (remove Kinect and sell the console more cheaply) and expect from us, and it’s clear that the Xbox One wouldn’t be what it is today without their valued input,” said Phil Spencer, Head of Xbox. “We’re incredibly proud of the Xbox One and are fully committed to ensuring it’s the best place to play console games in 2015 and beyond (nothing about fitness or family fun or TV integration).”
If everyone's using Kinect, wouldn't that lead them to want to make the Kinect SKU more accessible for those impulse buys?"Looking at just how much engagement there was over the holidays with usage of the system and the advocacy from our fans, led us to do a new promotion," he said.
The thought being that new owners of the Xbox One would encourage their friends to go out and buy the system too. And Microsoft wanted to have a sale in place if that was happening.
Sony could have paywalled multiplayer and online with PS3 but they chose to try and do it for free and found out, the hard way, that running an online infrastructure without specific income to support it, is tough. Funding it from profits on hardware, accessories and game is throwing away money. I have zero doubt this was solely an economic decision.Huh? The "market" you are referring to here is MS. MS demonstrated with Live that consumers would pay for greater social integration and online multiplayer, so Sony followed suit in order to get another revenue stream.
Dedicated paid servers for gaming have been around years, there are a crazy number of companies in this business. I contribute to a paid Minecraft server. Where have you been? Where are you getting paying for social from? None of this is paywalled on PS4.What other "market" are you talking about where people pay for multiplayer or "greater social integration"?
Why do people keep saying that? Like Sony would not have offered holiday bundles/deals if MS didn't have very aggressive pricing.So, Xbox One 1.29M PS4 1.065M.
About what I expected for December from watching the Amazon monthly ranking. XBO would still hold the lead, but PS4 would have closed the gap a bit.
Had Sony not responded to Microsoft's 349 bundles, then Dec. likely would have turned out more like Nov. with a potential for an even bigger gap between XBO and PS4 console sales. However, with Sony responding with a bundled package partway through Dec. (I believe it was introduced in the 2nd week of Dec.?) that managed to swing a fair bit more sales their way prior to the month ending.
Prior to that PS4 bundle being introduced partway through Dec., XBO appeared to be widening the gap between itself and PS4 in the first week of December (at least going by Amazon rankings).
Regards,
SB
That's means nothing without knowledge of how many were supplied. Could be MS produced a handful of Kinect SKUs and the market was for two handfuls, so they were sold out. Or they produced 80% Kinect SKUs and sold them all.
But given general noise surrounding Kinect (or rather, silence), and anecdotal evidence like the Kinectless SKU being ranked 12th top selling in gaming on Amazon and the Kinect SKU doesn't even register in the top 100, it's hard for me to believe that it's significantly in demand.
Sales of XB1 before the Kinect less SKU were dropping fast. MS also don't talk about Kinect SKU's with any bluster. And the Kinect SKU doesn't chart in sales. I'm interpreting this very differently to you.
It's theory based on MS's choices regards 1 - not talking about Kinect in any significant way in months, including pretty much zero software talk about it, and 2 - saying that they have looked at the consumer engagement over the holidays and are working to give consumers what they want. eg.Phil Spencer:
Sony could have paywalled multiplayer and online with PS3 but they chose to try and do it for free and found out, the hard way, that running an online infrastructure without specific income to support it, is tough. Funding it from profits on hardware, accessories and game is throwing away money. I have zero doubt this was solely an economic decision.
Dedicated paid servers for gaming have been around years, there are a crazy number of companies in this business. I contribute to a paid Minecraft server. Where have you been? Where are you getting paying for social from? None of this is paywalled on PS4.
I was a huge Kinect advocate for Xbox One, and still am, but there's no denying that bundling the device with the console was the wrong decision. I still think it provides the best experience, because I use voice control all the time, but people don't want it.