Indeed. Following up on my last post regarding DD purchases - I wouldn't be surprised to see that people who buy content through DD also buy *more content*. When I used to buy physical game copies - I would rarely buy more than one game at any given time and when I did go to the store, it was because I was waiting for a specific game. Now with DD, it's become far too easy to just *click, buy and play* all in an instant process. Hence as a result, I at least have found to be buying more content (even excluding micro-transactions and mini games) due to the trigger-happy syndrome. DD makes it way too easy to spend money at the click of a button. Buying at reteal stores when you physically need to swipe a card, enter a pin or withdraw or use physical money makes you think twice about your purchases. DD eliminates that, and due to 24/7 availability at the click of a button, you're practically in the store, at all times. I guess it really puts it into perspective how powerful DD is and why everyone (the vendors) want it.
Are there any statistics that would confirm any of this?
Back to my point; if DD really does cause more purchases, it not only means that vendors have the potential to sell more games (good for everyone inside the business I guess), but that major retailers are facing yet another disadvantage as they will continue to sell less and less. Used market is still a big market though and might increase its importance depending on which region you're from (from what I hear, used games market is quite substantial in NA but my guess is less so in Europe).