All purpose sales and sales rumors/anecdotes thread next gen+

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Common. Luck? Bungie+Activision+online FPS, hardly finding your way through a pitch black labyrinth.

TF was never going to be as big as CoD since EA thought it would be a GREAT idea to limit the game to a platform with limited install base effectively killing its mindshare.

TF was actually surprisingly popular though, I dont know if it quite gets enough credit. The June numbers reveals it's at just over 1 million on X1 alone in the USA so far (retail stand alone only). That's more than PS4 Watch Dogs so far (around 700k). It's also at over 600k on 360 in the USA. And continually charts highly in the UK still. This is partly due to bundles, but is impressive regardless. Add in world and PC sales and it should be between 3-4 million so far. If it was on Playstation as well, that number could nearly double, and you'd be talking a real hit, on the order of Watch Dogs, for EA. Bodes well for the sequel, anyway.

Not only that but it gave X1 a substantial hardware boost for March, (which was 311k). Another fact which seems to have been drowned out in the idea that it didn't boost hardware.
 
Updated 360 vs One

360
Nov 2005 326k
Dec 281k
Jan 249k
Feb 161k
March 192k
April 295k
May 221k
June 277k

Total after 8 months: 2002k

X1 (Gen over Gen)
Nov 13 909k (+583)
Dec 13 908k (+627)
Jan 14 141k (-108)
Feb 14 258k (+97)
March 14 311k (+119)
April 14 115k (-180)
May 14 76k (-145)
June 14 197k (-80)

Total after 8 months: 2915k
 
Hell, you could come up with a great product, a perfect business strategy, only to find someone else has the same idea and beats you to the punch by a month. Just bad luck.

No No No!!!!!! If you have a great idea, produce a great product before having a modicum of common sense to research the market to see if the same product already exists, it's not BAD LUCK. It's stupidly bad business planning.
Cell was designed for a 65nm launch. 65nm wasn't available on schedule, which no-one could have predicted (otherwise they'd have planned differently). Ergo, Sony got unlucky with the launch price of their hardware. Oh, and the blue laser diodes. They hit engineering snafus with that pushing up the price. They had plans to launch a console at a price using cheaper diodes and 65nm, and had to launch a lot more expensive due to circumstances beyond anyone's ability to control or predict. They got unlucky.

NO NO NO!!!! They took a very calculated risk. A very risky decision. They knew that yields on Cell and blue diodes might not have been as good as established technologies but still they took the risk and guess what, they lost money and time trying to fix their bad/risky decision. It was NOT bad luck.

Come on Shift, let's not generalise and simplify reality to a matter of bad/good luck. Every decision is based on a risk/reward ratio. Some risks give high rewards and some don't.

A passenger of the plane shot down over Ukraine? That's bad luck, that he got caught into a conflict that had nothing to do with him. Bad luck for him but again, all the result of stupidly bad decisions taken by someone else.

The success of a product? Nothing to do with luck.
 
Aww, Gamecrate the NPD leak site has removed all NPD articles.

Oh well I saved everything, some new data (top 10 software by SKU back through March), and some hardware data that may refine a bit what I already have.
 
That's the slightly worrying part for MS. Factoring in a spike for June due to the lower price model, and 5 weeks, it's definitely lacking the momentum of 360.

Yes, I agree worrying. However, the next four non-holiday months in 2006 for 360 weren't all that strong.

July 2006 206k
August 2006 205k
September 2006 (5 week boost) 260k
October 2006 220k

X1 should in theory not lose a ton of ground there, one would think could even gain some with a solid software boosted September or October. Each month is really a new adventure though, a lot depends on if X1 sales hold up in July or fall again. I kept pointing to June as super critical, but now I think July is almost more critical yet.

I think X1 sales were really more like 50k/week after June 9 (basically three weeks, 20k per week the prior two weeks, which was the rate in May). So the baseline expectation then might be 200k for 4 week July. Of course I kind of expect the rate to fall somewhat.

Edit: Also 360 got the advantage of 5 weeks back in June 2006 as well, so that part is even. Every third month is a five weeker-March/June/September/December. And every once in a while they have to add a week to January to make the days even out, but not annually.
 
That's the slightly worrying part for MS. Factoring in a spike for June due to the lower price model, and 5 weeks, it's definitely lacking the momentum of 360.

Slightly? The 360 was supply constrained and as soon as it wasn't, sales took off. The Xb0x has never been sales constrained so it sold in large numbers to meet initial demand and then tanked.
 
I think it's quite the opposite.
The lack of AAA titles shows why Vita only has a titchy bump.
The lack of AAA titles caused the small install base. The small install base is now reason not to produce AAA titles. Although of course loads of AAA titles may still not have saved the platform in the first place. A high-end mobile gaming platform might just be a bad idea without consumer resonance. The only high-end device to do well was PSP, and that was in a world without iPhones and subsequent ubiquitous smartphones.

Slightly? The 360 was supply constrained and as soon as it wasn't, sales took off. The Xb0x has never been sales constrained so it sold in large numbers to meet initial demand and then tanked.
360 didn't have a cheaper rival either. If sales continue 2:3 X1:pS4, MS will be okay (assuming that extends to RoW, which it likely doesn't). 2:3 is still a strong US platform and likely profitable to a good degree. PS3 did okay in the US being outsold 2:1, so 3:2 is good. So yeah, I think slightly worrying. More worrying would be something like a 4:1 deficit in RoW, which long term could snowball into a smaller proportion and a fairly niche brand. I guess some might look at NA's sales and extrapolate some rather worst-case predictions for the global market.
 
PS3 did okay in the US being outsold 2:1, so 3:2 is good. So yeah, I think slightly worrying. More worrying would be something like a 4:1 deficit in RoW.

2:1 is a bit much for a rounding error. PS3 was outsold 1.6:1 in the US. 2:1 would have reguired over 10M more 360s or 20% less PS3s. Even this 1.6:1 felt like a pretty clear beatdown imo and 2:1 would have been much worse.

It was nice to get more in depth information this month, hopefully that continues!
 
Yes, I agree worrying. However, the next four non-holiday months in 2006 for 360 weren't all that strong.

July 2006 206k
August 2006 205k
September 2006 (5 week boost) 260k
October 2006 220k

X1 should in theory not lose a ton of ground there, one would think could even gain some with a solid software boosted September or October. Each month is really a new adventure though, a lot depends on if X1 sales hold up in July or fall again. I kept pointing to June as super critical, but now I think July is almost more critical yet.
AFAIK, the summer months are generally slow for hardware sales. I think the XB1 will lose considerable ground once again in the following months. We shall see.

I think X1 sales were really more like 50k/week after June 9 (basically three weeks, 20k per week the prior two weeks, which was the rate in May). So the baseline expectation then might be 200k for 4 week July. Of course I kind of expect the rate to fall somewhat.
How do you figure the baseline is 50k when the average for the month was 39.4k? If you watched online retailer rankings, the XB1 sales went down after the week of the release of the kinectless SKU. At some retailers, the XB1 was actually ranked higher than the PS4 for a few days. I highly doubt the XB1's baseline will be 50k/week... more like 30-35k. Sales most likely peaked high in the second week because all pre-orders were filled + new sales. My guess for weekly breakdown would be something like this:
Week 1: ~19k
Week 2: ~60k
Week 3:~ 45k
Week 4: ~38k
Week 5: ~35k

Avg: 39.4.

I don't think the baseline was reached in June/early July.

edit: http://camelcamelcamel.com/Xbox-One/product/B00KAI3KW2

It peaked at 28 and has averaged ~50 since. So it basically took the Titanfall bundle's spot, which now appears to be discontinued. I think XB1 will continue to sell in the 120k-170k/month range until Fall. I wouldn't be surprised if the XB1's lead over the X360 is nearly gone by the end of the year.
 
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I think X1 sales were really more like 50k/week after June 9 (basically three weeks, 20k per week the prior two weeks, which was the rate in May). So the baseline expectation then might be 200k for 4 week July. Of course I kind of expect the rate to fall somewhat.

Sitting at around #50 on Amazon, what does your crystal ball tell you? Just like April was slower than March (both had TF bundles), I would expect it to slow down considerbly, back to the 30k/month it had been doing. What minimal pent up demand the premature $399 announcement pushed from May to June is gone.
 
Sitting at around #50 on Amazon, what does your crystal ball tell you? Just like April was slower than March (both had TF bundles), I would expect it to slow down considerbly, back to the 30k/month it had been doing. What minimal pent up demand the premature $399 announcement pushed from May to June is gone.

Summer months are always a hard sell anyways. Especially when new content is saved up for Fall and Winter.
 
Summer months are always a hard sell anyways. Especially when new content is saved up for Fall and Winter.

OK... but what does that have to do with his prediction of 50k/month, which was basically the PS4 rate for June? The PS4 is #9, but the lone XB1 SKU in the top 150 is #53. They don't seem to be selling at the same rate.
 
Slightly? The 360 was supply constrained and as soon as it wasn't, sales took off. The Xb0x has never been sales constrained so it sold in large numbers to meet initial demand and then tanked.

The 360 was supply constrained early but even when that problem was solved it wasn't like the 360 was doing Wii first year numbers. Plus given that fact that the PS2 was regularly outselling the 360 during the first year I don't remember many using the term "stellar" with 360 sales numbers in 2006.

The XB1 wasn't as supply constrained but it also didn't have the luxury of launching with competitors a year away. When faced with competition the next year, the 360 sales actually fell year over year if you are look at April-July numbers.
 
The XB1 wasn't as supply constrained but it also didn't have the luxury of launching with competitors a year away. When faced with competition the next year, the 360 sales actually fell year over year if you are look at April-July numbers.

Are you talking worldwide or just NPD / NA?
 
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