So whilst I agree that the 160 million consoles sold isn't the accurate size of the userbase, since there will obviously be some overlap in console ownership with dual console owners, plus some replacement to a likely far lesser extent, I cannot agree that (in Goodtwin's words) the active gamer userbase is "no-where near that number". 160 million consoles sold is just too high a number for that to be in anyway true.
That's precisely why I estimate there is a much higher overlap than you seem to think -
because the number is that high. Even in case of the PS2 that sold 155 million worldwide over the duration of 12 years - that number was only sold due to the countless hardware revisions the console went through. Sure, it was also picked up as a cheap buy by many casuals that probably aren't all that interested in gaming who later perhaps moved on to Wii, but I don't for a second believe that the market is actually that large.
Prophecy2k said:
I disagree here with your analysis, but agree with the premise. As even your 100-120 million is not "no-where near" 160 million. Your premise is also using anecdotal evidence to support an idea that a significant portion (10-20%) of that 160 million console installed base is from repeat console buyers.
I would argue vehemently that that is likely to be far far lower than what you estimate as a percentage. There's simply no way that any significant proportion of console owners who own a fully working console, will choose to rebuy it merely because the new one runs cooler or is smaller. That's gotta be less than 0.1%.
Less than 0.1%?
I find that hardly believable, not when you read about many forum members here that have supposedly chewed through 3 consoles. This forum may be more hardcore in its members than the most average gamer, but gaming in itself is a rather 'hardcore hobby' to begin with. Don't expect any substantial amount of even the more average casual PS3 or X360 gamers to be anything like the gaming community you will find on a Wii or smartphones and tablet gaming.
Lets take the PS3:
It launched in late 2006 and achieved ~80 million sales since end of last year (a duration of 7 years).
11-2006 - PS3 launch
09-2009 - PS3 slim
12-2012 - PS3 ultra slim
Accoarding to SCEI, the PS3 sold in following quantities (Yearly breakdown)
by 03-2007 total 3.5 million
by 03-2008 total 12.6 million (+9.1)
by 03-2009 total 22.7 million (+10.1)
by 03-2010 total 35.7 million (+13.0) -> launch of the PS3 slim
by 03-2011 total 50.0 million (+14.3)
by 03-2012 total 63.9 million (+13.9)
The PS3 slim launched in late 2009, so the total userbase around then would be probably around the 28 million mark. By this time, many of the original units sold 3 years earlier were out of warranty, noisy and running hot. Accoarding to Wikipedia , it was also in September of 2009 when numerous reports started surfacing of the YLOD failure. I personally know 2 cases from my small circle of friends who suffered the YLOD failure (though not in 2009, but in 2010 and early 2011 on their launch European models).
I'd also argue that another factor is that the original PS3 was huge in size, much larger than the PS2 it replaced and quite noisy too. The noise gradually increased over the years and after 3 years of regular usage, a new cheaper, cooler and more efficient PS3 slim isn't such a bad offer.
I'm not suggesting that everyone with a launch unit (~28 million) ran out in 2009 to buy a new Slim - but that a not insignificant number of consumers did so during the course of 2009-2011. At this point, most units were over 3 years in age, and assuming most people that bought a $599 PS3 at launch are also what we consider hardcore 'early adopters' that would like have above average gaming-usage, I'd say it's quite probable that we'd see numerous cases of existing consumers upgrading. I did so myself, as did numerous other friends and people I know. To a point, the "upgrade" process are more by early adopters, than those who started gaming on a slim revision.
Then another factor is the media capability. PS3 at least was the first Bluray player on the market and remained being a good buy for considerable time. I know quite a few people that bought a PS3 for this reason, and some jumped in later when the Slim launched because it was small enough to fit and be a good media-player. These sales are especially sales from people who didn't buy a console with gaming in mind.
Then lastly, you have those that also owned a X360. I would expect there to be a bit of a crossover between those that own a PS3 and a X360. This would be less the case in the first 3 years, but more likely later in the generation as prices of both consoles come down and the Slim version offered good value (again; small, efficient and cool).
So how do you quantify them?
- existing consumers that replaced their old faulty/noisy unit with a slim edition
- consumers that bought one for its media capability / as a bluray player
- gamers that already owned a competing console (crossover gamers)
- gamers that only bought one system
- casual purchases that may been used at some point for casual gaming, but rarely still use it
If you count all these factors together, I'd say the 100-120 million number isn't that bad for
active unique *gamers. Now thinking about the numbers and the analysis (sales up to 2009), my more accurate guess would be a bit higher 110-130 million. 20 million +/- might be high, but then there's no way to really quantify how many bought multiple consoles to those that didn't and who bought one for the sole purpose of gaming (and also buys software).
Of course Shifty is also right that one console can equal more than one user. That's logical. But using the same console, it's also likely that only one copy of the same game is bought (one copy can be enjoyed by an infinite amount of people in your household using your one console). Two gamers in your household wouldn't buy the same game twice. If they would, it's likely they also have two consoles to begin with.