Accurate human rendering in game [2014-2016]

Discussion in 'Console Technology' started by babcat, Mar 13, 2014.

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  1. Nesh

    Nesh Double Agent
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    God damn! So many things in that video that ruin the believability. Hair motion, eyes not having proper contact, wrong body language, touch that doesnt look like touch, facial muscles full of botox.

    And something irrelevant what a stupid script writing "its better to have them happy than safe". As if there is a person that is mentally sane that is happy being in war. Happens only in idiotic US war games and Hollywood movies
     
  2. nightshade

    nightshade Wookies love cookies!
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    Doesn't uncanny valley mean that the model and animation's resemblance to a real human is so uncanny that it invokes a sense of uneasiness and revulsion, rather than models and animation that might look real but do not move right ?
     
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  3. Nesh

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    Well the more you approach to realism the more things that are kinda off compared to reality stand out producing a feeling of discomfort.
     
  4. Shifty Geezer

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    Uncanny Valley is subjective and varies by person based on their individual response, and relates to every aspect of appearance and behaviour. As long as a human analogue is clearly not human, the viewer doesn't try to perceive them as such and there's no emotional tension. It's as the analogue approaches realism that the brain tries to see it as a real person and all the sensitive perceptions of the minutiae break, and this has the strong negative response. Depending on how sensitive you are to the subtleties of real people, and how accepting you are of variances, the Uncanny Valley experience can exist at a different threshold for you than someone else.

    It's worth noting that the uneasiness extends to real people looking or behaving on that threshold of 'normal'. Go to a party and blink mechanically every four seconds while otherwise acting normally, and see how people shy away! I actually know someone with a wonky eye who can't meet your gaze, and depending which eye you see, they appear either to be looking at you or elsewhere. That generates a discomfort among people and must be hell to live with.

    Last top tip - the Uncanny Valley idea originated with androids, and absolutely covers movement as well as appearance.
     
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  5. London Geezer

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    I'd elaborate that to say that actually, it usually is mostly about movement. You can construct the most realistic looking person in every small little detail, and usually that 'person' will only start looking creepy when it starts moving. As we all know that getting the movement actually right - including all those imperceptible tics and tiny muscle and eye movements - is almost impossible, even today.
     
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  6. milk

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    I had never seen those MOH cutscenes, and was actually impressed. It is very odd looking and unconfrotable at a lot of times, but I felt like I had seen a certain level of subtlety in the character's expressions that I had never seen before. Like how the they pulled off the wife trying to pretend to not be upset while still smiling, but still giving her angriness away when her husband leaves. It's got a lot of wrong in there, but plenty good too. I liked it to some extent.
     
  7. Jupiter

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    I do not know exactly what I do not like. I think it is about the animations. As it has already been said here.



    Thank for your comment.

    I also think that it is very varied. We already see in this thread.
    Personally, I have a bigger distance to the characters in the last console generation. The more realistic they look, the more I was able to take them seriously. In the end it was better with Beyond, The Last of Us and Crysis. 3

    Unless there were nonhuman characters like in Ratchet and Clank.

    So much differ the opinions. ^^

    Some technical aspects may be very good here. The game came out 2012 already. But these are also pre-rendered videos. In game it does not look as in this videos.
     
  8. London Geezer

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    Aaaaaaand merry Xmas all

    [​IMG]
     
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  9. milk

    milk Like Verified
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    Even not being gay I´d find it hell of funny if characters actually dressed like that. I hope it becomes the next trend.
     
  10. London Geezer

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    We need it. For... Equality. And stuff.
     
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  11. Billy Idol

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    Another character that breathes with his skin...
     
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  12. jlippo

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    I thought it was the worm part that did the breathing, it's clearly wrapped up like a christmas present.
     
  13. TheWretched

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    Naa... that's how he drinks water...
     
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  14. eloyc

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    Well, I'm bisexual but... ew. ¬_¬
     
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  15. Shortbread

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    Stolen from Phreakuency @GAF - NBA Live 16 PS4 in-game footage.

    This looks quite amazing (details in face/head).
    [​IMG]
     
  16. Shortbread

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    Aren't most of todays male characters (especially Japanese males) androgynously drawn/designed/dressed and over-sexualized anyhow? Which by the way, IMHO, is far more disturbing.

    And yes, Voldo says hello....
    [​IMG]
    [​IMG]

    But yes, half-naked males aren't new... so what's all the fuss about women being over-sexualized in video games when it's applied to males as well?
     
  17. London Geezer

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    It's been scientifically proven that Drake always wears way too many clothes.
     
  18. Shortbread

    Shortbread Island Hopper
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    [​IMG]

    He's going through some personal things right now... soooo...
     
    #718 Shortbread, Dec 26, 2015
    Last edited: Dec 26, 2015
  19. Devious

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    They made my boy DWade look chubby as hell lol! He lost a lot of weight in the off-season.

    With that said though, that is some pretty amazing detail there. Thanks for sharing this! :yes:
     
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  20. L. Scofield

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    That only applies if women actually get turned on by those kinds of designs.
     
    #720 L. Scofield, Dec 27, 2015
    Last edited: Dec 27, 2015
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