UnfortunatelyFeels like I'm stepping into GAF each time I visit the forums.
Nice talk about characters in Paragon.
http://www.twitch.tv/unrealengine/v/29242137?t=05m03s
Nice talk about characters in Paragon.
http://www.twitch.tv/unrealengine/v/29242137?t=05m03s
Papers mentioned.
https://t.co/x2nZJjuo2h
https://t.co/YUBDMUgrN4
Hair looking really nice, deferred rendered too. I noticed when he was changing camera positions, the lighting on the hair changes a bit for less than half a second. I wonder if it is converging to a solution (some temporal component) or just that the light positions are changed with the camera direction with some delay.
They do not use dithering instead of alpha blending and let their temporal AA clean the image.Hair looking really nice, deferred rendered too. I noticed when he was changing camera positions, the lighting on the hair changes a bit for less than half a second. I wonder if it is converging to a solution (some temporal component) or just that the light positions are changed with the camera direction with some delay.
Looks reminiscent of UC4's progressive LOD. Probably calculating hair shader at frequency less than one frame to save processing time and blend between results or somesuch.Maybe, another example. 25% speed
Edit: Saw most of the video, looks great. Only question i have is how are they going to scale that down to be playable in very low-end PCs, because that's what the majority of the moba user base are using.
Definitely the best game models I've seen. They mention at 14m that the assets in the cinematic trailer are the same as those used in-game. We'll see if that holds true when it's released.Nice talk about characters in Paragon.
http://www.twitch.tv/unrealengine/v/29242137?t=05m03s
Papers mentioned.
https://t.co/x2nZJjuo2h
https://t.co/YUBDMUgrN4
Maybe, another example. 25% speed
Edit: Saw most of the video, looks great. Only question i have is how are they going to scale that down to be playable in very low-end PCs, because that's what the majority of the moba user base are using.
This is the most pleasing character I've seen over the last few pages in the thread. Very impressive modeling, shading and lighting; and even more impressive if it's running on consumer hardware : >Lara Croft and the Temple of Osiris
Such a perfect version of Lara.
Too bad it looks like a doll and not even remotely like a human.
Is 'doll' a criticism or have you just lapsed into 1920's gangster talk?Too bad it looks like a doll and not even remotely like a human.