Are we at the point hardware wise (PC and/or Console), where we can support all main characters and NPCs with an 100% procedural animation system (rather than just key moments... i.e. death)? One thing that bugs me alot is how far we come with delivering more photorealistic/CGI characters on screen, but somehow fallen behind on the animation system (especially transitioning from cutscenes to realtime).
Most of today's video game characters and NPCs have canned/scripted animation that looks stiff and always looks looped. Nothing in-between or random on breaking up certain movement. I would like to see more natural movement (especially walking up/down staircases
) or even clumsy moments that are unexpected.