In hardware, from PS4 to 5 is the smallest leap yet in the history of playstation. Thats the specs, the numbers.
Comparing cross-gen games, but from ps3 to 4, we didnt have such thing from AAA sony exclusives. One can angle it however you want i think.
Look at Killzome shadowfall, Order 1886 etc, what did we get at launch. That was a huge leap. Now the best on PS5 is Demon souls in graphics. Its nowhere the leap that SF and order 1886 graphically brought.
DF noted this too in one of their videos, that the graphical leap is smaller then ever between a transition. Its clearly due to smaller increases in hardware, which obviously happened.
GoT, days gone, they are last gen games, it would rather shock anyone if those could not be uppressed and have a higher fps.
The gap being smaller though doesnt mean they cant entertain us (they already do?) with amazing graphics. Its just that the leaps cant be as big as before due to lesser hardware 'evolutions' or whatever to call it
The jump to 4k and higher framerates didnt help either. And then we talk about 2013 consoles. Many have already accustomed to '4k' with the Pro. For them, the gap is even smaller.
Anyway, digital foundry themselfs have shared the idea too that gaps arent as big as they used to be. Its quite evident in launch titles for PS4 as opposed to PS5 launch titles native for the systems.
Thing is, spiderman only does reflections, which at 60fps are rather low quality and lack reflection in reflections. CP2077 does so much more then just reflections, all the while normal rasterization is at a higher notch (on pc).
Its a fact the hardware is leap is the smallest ever, heck, for every generation, leaps have been getting smaller. From PSX to PS2, kinda obvious. From PS2 to PS3 was huge too, but less so. From PS3 to PS4, a 10 times increase in GPU power, massive in main ram and ALOT in bandwith, while targetting close to the same resolution.
PS5 got a mere 5x increase in GPU power, not as huge of a CPU upgrade (yes, its true, its not far off), and doubled the amount of ram. In pure hardware terms, its a much and much smaller leap. Throw in 4k and mid gen systems and the gap narrows even more.
About IO, when we went from disc based to HDD, that wasnt a small leap either back then. Latencies and all.
Comparing AMD to AMD, a 7870 is damn close even today to what the base PS4 does. Never before have GPUs in the PC space held up so well. Guess optimization made its way there too then.
Going by what i read above, yes, i can say GTA4 looks heaps better then spiderman, its as outrageous as some other claims in this thread.
Doubt it. But ofcourse they say they are the best
As DF noted in their best graphics of the year video (2020), the witcher 3 wasnt really designed around the PC and they got flak for it. Witcher 2 was according to them. CP2077 in turn is a pc designed game, 'through and through' from Johns mouth.
If someone actually manages to place last of us 2 before DS in a graphics list, ye, its really a matter of strange taste.
False again you use Tflops as a mesure like a robot reading spec and not knowing what real world performance means. RDNA 2 architecture is more performant than GCN 1.1 architecture of 2013. And it is visible partially in backward compatibility. Ghost of Tsushima runs at 1080p 30 fps on PS4 and 4k 60 fps on PS5, this is 8 times more pixel. The PS5 GPU without using the more advanced feature is 7 to 8 times more powerful than the PS4 GPU. On GPU side this is probably the same amount of improvement between the two generations and this is not bad knowing slow down of Moore Law but power consumption is bigger on PS5 and XSX compared to PS4 and Xbox One.
PS3 CPU to PS4 CPU there was no big improvement at all, some of the CELL power used for graphics go back to the GPU and Jaguar was weak. PS5 and Xbox Series a CPU is 5 to 6 times more powerful in normal workload and probably 10 times more powerful in SIMD workload. If PS5 reserve the same amount of RAM for OS than Xbox Series X RAM size is 2,7 times higher and more important memort bandwitdh is only 2,5 times but GPU memory compression is better in RDNA2, this is the same reason Nvidia GPU needs less bandwidth than GCN GPU, here again the improvement is higher than on paper and other things AMD has a patent to mitigate memory contention in an APU. But memory bandwitdh is probably the least improved aspect knowing consoles GPU don't have infinity cache.
RAM and streaming storage are linked and SSD speed jump is massive x100, it means RAM size is not a problem and this is why MS said having a fast SSD means RAM size is 2.5 times bigger like having 33.75 GB of RAM dedicated to game. Out of the CPU, this was the other weakness of the PS4/XB1, the devs were fighing the streaming limitation day one. You don't talk about all the element of the console but nothing surprising for someone who look like to have very superficial notion of how CPU, GPU, APU, other coprocessor, RAM and storage work out of being able to read a spec paper and maybe read a benchmark, not sure after this one after reading your commentary about 7870.
This would be good for PS4 is 7870 2.5 Tflops was near but this is not true because of limited VRAM size of 7870 it hurts a lot this PC GPU. You repeat lie after lie and you were prove false multiples times on this one. We all know you are a troll but I have my doubt maybe you are a bot because human being learn when they do an error or are wrong.
And for the list it is a matter of taste, it is a graphic/technology list and TLOU2 does things much better than DS, I think character model looks better, animation is far ahead too. Imo I would not have give it the first place but it is one of the best looking 2020 title and one of the best from old generation title.
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