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DF's list is much a better one.
This is NXGamer top 7 best graphics of the year. CP2077 is not even in the top 7 (while MSFS 2020 deservedly is ). It's just an example of opinion (and he explains his choices and why CP2077 has only an honorable mention) but CP2077 being touted as the best graphics of the year by some doesn't make unanimity, far from it.
nah, nxgamer list is much better one![]()
It certainly caters to a particular high volume segment of the market that's doubtless healthy for page hits.
It's not silly at all. Many of the bugs in CP2077 manifest with its appearance and performance. Those are part of the presentation.He discounted CB2077 from the list due to the gameplay bugs, not due to the graphics. Which for a ranking of the best graphical games is pretty silly IMO, but hey ho, I'm sure he has his reasons.
I think the 'problem' is that the leap in hardware is the smallest ever so far for the Playstation.
Going from PS3 to PS4 was a much larger jump, the GPU got a 10x increase in raw power (192gflops to 1.84TF), bandwith got a massive increase too, about 8 times, from 20gb/s to 176gb/s. The ram amount went from 512mb gddr3, (256 dedicated to vram) to 8GB GDDR5.
Even the CPU was arguably a much bigger jump going from PS3 to 4. From the anemic in-oder Cell with one 'real' core to a out-order X86 8 core cpu. In raw power it was four times more powerfull, but also much more efficient, an architectural jump. Also, from PS3 to PS4, the resolution bump wasnt all that large (PS4 still targetted 1080p).
From PS4 to PS5, its the smallest jump for PS ever, the GPU (the most important thing for gaming) is about 5x incease, the bandwith only abit over 2x increase, the main ram about only got doubled aswell (8 to 16). The CPU isnt the same jump either, even though its the largest increase according to DF).
The PS5 also suffers from going from a 1080p to 1440p/4k resolution increase, throw in mid gens and its all even worse.
Yes theres the IO subsystem, but with the rather huge resolution increase, assets, textures, everything grow larger too. Also, the system is rather low on bandwith to begin with.
Its technical achievement list also and cyberpunk technicalyn due to bugs, ai and optimisation problems is below avarage so its not silly (and imho graphic are not as insane as some here try to imply). Everything ok with nxgamer list, its not what title has most havy rtHe discounted CB2077 from the list due to the gameplay bugs, not due to the graphics. Which for a ranking of the best graphical games is pretty silly IMO, but hey ho, I'm sure he has his reasons.
It certainly caters to a particular high volume segment of the market that's doubtless healthy for page hits.
It's kinda weird to see people so handily dismiss "next gen" before it even starts.
To me it's strangely equivalent to the beginning of last gen, I recall many moments where people
didn't think we'd get visuals like TLOU2, Order 1886, Gears Of War 4/5, God Of War Reboot etc.
I think the jury is still out on what the next gen consoles are or aren't capable of, especially
when we're essentially benchmarking "old" tech on next gen GPU's/CPU's whether that's on PC or Console.
Wouldn't a better representation of "Next gen" actually be true "Next Gen" software ?
I mean judging off of the performance of TLOU1 on Ps4 or Battlefield 4 on Xbox One, most
wouldn't be shocked (at the time) if someone handily wrote off the tech demos to follow like the Uncharted 4 reveal
or the initial gameplay of Doom or Battlefront as "impossible".
Why not revisit this discussion when something ACTUALLY next gen comes out ?
Also speaking of NX Gamer didn't he do some great videos which detailed that PC to Console is not 1:1 ?
And that for example GPU's which should have equivalent performance based
on paper specs actually performed worse due to for example a lack of vram or bandwidth ?
Indeed. People were stating Witcher 2 and the Metro titles were already ahead of what the gen 8 consoles would be outputting.
It's not silly at all. Many of the bugs in CP2077 manifest with its appearance and performance. Those are part of the presentation.
Its technical achievement list also and cyberpunk technicalyn due to bugs, ai and optimisation problems is below avarage so its not silly (and imho graphic are not as insane as some here try to imply). Everything ok with nxgamer list, its not what title has most havy rt![]()
(more silly was not putting ghost of tsushima in top10 but still its just preference list)
Why not revisit this discussion when something ACTUALLY next gen comes out ?
Also speaking of NX Gamer didn't he do some great videos which detailed that PC to Console is not 1:1 ?
And that for example GPU's which should have equivalent performance based
on paper specs actually performed worse due to for example a lack of vram or bandwidth ?
Indeed. People were stating Witcher 2 and the Metro titles were already ahead of what the gen 8 consoles would be outputting.
Differents people will be impressed by differents things in the end... RDR2 is a joke too me, while others think It's a big deal (while I still believe W3 is incredible) so... When tech and art are so intertwined, there is no right or wrong answer imo. If a game is not doable on a "old gen" system, but look like sh*t, is it a leap in graphics ?
In fact the leap might be higher from PS4 to PS5 than it was from PS3 to PS4. You rely to much on paper specs, and only one part of the specs.
We should examine the cross gen games.
Last gen we saw a jump of 2.25x in resolution in games like GTA4, a game that even got one more year of cooking for the PS4 version, better details, 2.25 jump in resolution, but still targetting 30fps.
Same for another big game like Destiny.
Now we have games like spiderman which target a native 4k with better details, RT, and 30FPS, so a 4x jump in res with other things added on top, or even a dynamic 4k with double the framerate from PS4.
We also have games like Tsushima which target 4K and 60fps, same for Days Gone.
So for now at the very least, even without highly optimised engines for the PS5, the gap is greater.
And not talking about data management, speeds assets loading etc..., there the gap is even bigger, more like a jump from PS1 to PS2 i think.
So, while obviously not reaching the new mid range cards performance from Nvidia, this new gen of console still has enough power to entertain and amaze us for years to come.
Spiderman looks cleaner (too clean IMO) and the reflections seem to cover kilometres, whereas in cyberpunk the world is much more visual dense with the RT reflections never show beyond a few 100 meters.
I think the jury is still out on what the next gen consoles are or aren't capable of, especially
when we're essentially benchmarking "old" tech on next gen GPU's/CPU's whether that's on PC or Console.
Also speaking of NX Gamer didn't he do some great videos which detailed that PC to Console is not 1:1 ?
Everyone will define "next gen" differently.
This is the reason ND talked mostly about tech art and animation where they are the best.
Maybe with mod is different but vanilla The Witcher 3 graphics looks dated imo
After I agree it is a matter of taste.
In hardware, from PS4 to 5 is the smallest leap yet in the history of playstation. Thats the specs, the numbers.
Comparing cross-gen games, but from ps3 to 4, we didnt have such thing from AAA sony exclusives. One can angle it however you want i think.
Look at Killzome shadowfall, Order 1886 etc, what did we get at launch. That was a huge leap. Now the best on PS5 is Demon souls in graphics. Its nowhere the leap that SF and order 1886 graphically brought.
DF noted this too in one of their videos, that the graphical leap is smaller then ever between a transition. Its clearly due to smaller increases in hardware, which obviously happened.
GoT, days gone, they are last gen games, it would rather shock anyone if those could not be uppressed and have a higher fps.
The gap being smaller though doesnt mean they cant entertain us (they already do?) with amazing graphics. Its just that the leaps cant be as big as before due to lesser hardware 'evolutions' or whatever to call it
The jump to 4k and higher framerates didnt help either. And then we talk about 2013 consoles. Many have already accustomed to '4k' with the Pro. For them, the gap is even smaller.
Anyway, digital foundry themselfs have shared the idea too that gaps arent as big as they used to be. Its quite evident in launch titles for PS4 as opposed to PS5 launch titles native for the systems.
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I think you're very wrong but at least we are all free to have our own opinions here
as long as we share them in peace![]()
And it’s BS to compare the PS4 to 7950 or whatever it PS4 has both lower bandwidth as well as the bandwidth being shared with the CPU. Under certain operations memory bandwidth would drop beneath 80 if I recall. Whereas the full PC GPU has more available and at all times.
the fact that for 399 you can run 2077 even in its current PS4/60fps state is really overlooked.