In fact the leap might be higher from PS4 to PS5 than it was from PS3 to PS4. You rely to much on paper specs, and only one part of the specs.
We should examine the cross gen games.
Last gen we saw a jump of 2.25x in resolution in games like GTA4, a game that even got one more year of cooking for the PS4 version, better details, 2.25 jump in resolution, but still targetting 30fps.
Same for another big game like Destiny.
Now we have games like spiderman which target a native 4k with better details, RT, and 30FPS, so a 4x jump in res with other things added on top, or even a dynamic 4k with double the framerate from PS4.
We also have games like Tsushima which target 4K and 60fps, same for Days Gone.
So for now at the very least, even without highly optimised engines for the PS5, the gap is greater.
And not talking about data management, speeds assets loading etc..., there the gap is even bigger, more like a jump from PS1 to PS2 i think.
So, while obviously not reaching the new mid range cards performance from Nvidia, this new gen of console still has enough power to entertain and amaze us for years to come.
In hardware, from PS4 to 5 is the smallest leap yet in the history of playstation. Thats the specs, the numbers.
Comparing cross-gen games, but from ps3 to 4, we didnt have such thing from AAA sony exclusives. One can angle it however you want i think.
Look at Killzome shadowfall, Order 1886 etc, what did we get at launch. That was a huge leap. Now the best on PS5 is Demon souls in graphics. Its nowhere the leap that SF and order 1886 graphically brought.
DF noted this too in one of their videos, that the graphical leap is smaller then ever between a transition. Its clearly due to smaller increases in hardware, which obviously happened.
GoT, days gone, they are last gen games, it would rather shock anyone if those could not be uppressed and have a higher fps.
The gap being smaller though doesnt mean they cant entertain us (they already do?) with amazing graphics. Its just that the leaps cant be as big as before due to lesser hardware 'evolutions' or whatever to call it
The jump to 4k and higher framerates didnt help either. And then we talk about 2013 consoles. Many have already accustomed to '4k' with the Pro. For them, the gap is even smaller.
Anyway, digital foundry themselfs have shared the idea too that gaps arent as big as they used to be. Its quite evident in launch titles for PS4 as opposed to PS5 launch titles native for the systems.
Spiderman looks cleaner (too clean IMO) and the reflections seem to cover kilometres, whereas in cyberpunk the world is much more visual dense with the RT reflections never show beyond a few 100 meters.
Thing is, spiderman only does reflections, which at 60fps are rather low quality and lack reflection in reflections. CP2077 does so much more then just reflections, all the while normal rasterization is at a higher notch (on pc).
I think the jury is still out on what the next gen consoles are or aren't capable of, especially
when we're essentially benchmarking "old" tech on next gen GPU's/CPU's whether that's on PC or Console.
Its a fact the hardware is leap is the smallest ever, heck, for every generation, leaps have been getting smaller. From PSX to PS2, kinda obvious. From PS2 to PS3 was huge too, but less so. From PS3 to PS4, a 10 times increase in GPU power, massive in main ram and ALOT in bandwith, while targetting close to the same resolution.
PS5 got a mere 5x increase in GPU power, not as huge of a CPU upgrade (yes, its true, its not far off), and doubled the amount of ram. In pure hardware terms, its a much and much smaller leap. Throw in 4k and mid gen systems and the gap narrows even more.
About IO, when we went from disc based to HDD, that wasnt a small leap either back then. Latencies and all.
Also speaking of NX Gamer didn't he do some great videos which detailed that PC to Console is not 1:1 ?
Comparing AMD to AMD, a 7870 is damn close even today to what the base PS4 does. Never before have GPUs in the PC space held up so well. Guess optimization made its way there too then.
Everyone will define "next gen" differently.
Going by what i read above, yes, i can say GTA4 looks heaps better then spiderman, its as outrageous as some other claims in this thread.
This is the reason ND talked mostly about tech art and animation where they are the best.
Doubt it. But ofcourse they say they are the best
Maybe with mod is different but vanilla The Witcher 3 graphics looks dated imo
As DF noted in their best graphics of the year video (2020), the witcher 3 wasnt really designed around the PC and they got flak for it. Witcher 2 was according to them. CP2077 in turn is a pc designed game, 'through and through' from Johns mouth.
After I agree it is a matter of taste.
If someone actually manages to place last of us 2 before DS in a graphics list, ye, its really a matter of strange taste.