BillSpencer
Regular
Having seen that version (a family members ps5), dont bother if you want the next gen experience.
was that on a 120 inch screen with a 7.1 setup though?
Having seen that version (a family members ps5), dont bother if you want the next gen experience.
was that on a 120 inch screen with a 7.1 setup though?
I am getting the PS4 (PS5) version later this afternoon, so I can tell you guys how it looks in low detail 50-60fps on a 120 inch screen
The old-gen animation spoils everything. The lighting is not realistic, some pop-up and texture flickering. The whole thing looks like a... videogame.
Overall I'd say both TLOU2 and Spiderman MM look more "next-gen" and realistic than this. It's not all about resolution, number of effects and features applied. The final result is the most important.
And the final result is visual lesser, but you claim it to be better.
It comes with easy to see less visuals:
A closer look at PS5 ray tracing in Marvel's Spider-Man Remastered • Eurogamer.net
Insomniac's latest Spider-Man: Miles Morales update adds ray tracing at 60fps • Eurogamer.net
This reminds me of another poster than clamied "perfect reflections"...and did not see the screen space reflection anomalies until pointed out.
I see a pattern here.
This reads like a "flamebait" post. Drive club's SSR Shows Tons of typical SSR Problems. Heck - it is not even the best SSR in real time rendering - by a long shot. What on earth is it doing in this thread and in his context here?At least Spiderman has a reflection. The character in 2077 doesn't not have one
Btw I said that during driving the reflections are perfect. This is a 6 year old game.
Think about it, a six year old game... your computer could not run this is realtime if it were fully raytraced. Thank god the developers had the talent to give us realistic reflections with photorealistic graphics back in 2014.
Otherwise the game would look like this:
The PC equivalent would look like need for speed 1 but with raytracing.
Sweet I have posted about this game like 3x times now downplaying its graphicsCP77 is all about high details everywhere when free roaming around.
You really need to expand your mindset to 2077 when Cyberpunk takes place. I guess you would also find talking androids and flying vehicles peculiar.Sweet Im not talking about AI or whatever, I was watching a cyberpunk video today, where this 'hand' was walking down the street with a gun drawn and everyone was like hey its a nice day today. Me - mate I have a gun here. We are so far away from reALISM
PC worshipers are the worst.
And to think that one year from now we'll have games with the same "advanced" effects as Cyberscam 2020 has (even on consoles) but with better final results that will make it look dated.
In my opinion, the Spiderman remaster looks slightly better on PS5
PC worshipers are the worst.
And to think that one year from now we'll have games with the same "advanced" effects as Cyberscam 2020 has (even on consoles) but with better final results that will make it look dated.
This reads like a "flamebait" post.
The Level of discourse in this thread is rather abyssmal.
The spiderman games suffer the same problem, (yes the raytracing is better)
neither console has anywhere near (like absolutely no-where near) the RT horsepower to match what CP2077 is doing maxed out.
We could probably all do with being a bit more respectful and even headed.
I'm not sure you really understand what Cyberpunk is doing with regards to Ray Tracing. You can be certain you won't be seeing that level of RT on this generation of consoles. That doesn't mean that developers won't find ways to do more with less and create games that are visually more stunning than CP2077, probably within a pretty short timescale. But neither console has anywhere near (like absolutely no-where near) the RT horsepower to match what CP2077 is doing maxed out.
This reads like a "flamebait" post. Drive club's SSR Shows Tons of typical SSR Problems. Heck - it is not even the best SSR in real time rendering - by a long shot. What on earth is it doing in this thread and in his context here?
The Level of discourse in this thread is rather abyssmal.
I would not be too sure about that. Historically, or should I say artistically, console titles have always had the best use of technology. CP2077 is an early generation RT title. Pre-generation if you will. There will be a lot of optimisations for future titles, and once the AAA-tier studios start using it then this would become even more clear.
looking at this again, I think cutting performance more than half for PC is not worth it:
That doesn't mean games can't still look better without it as you've argued above and as the UE5 demo hints at.
CB2077 implements RT reflections, RT ambient occlusion, RT shadows, RT diffuse illumination. and most impressively, real time RT global illumination. All at the same time. These settings are able to bring a 3090 with roughly 3x the real world RT performance of the PS5 down to sub 30fps framerates at 1440p without reconstruction. There's simply no way that level of RT implementation will be seen in this generation of consoles.