If that's what PC gaming is about the there has not been a lot of PC gaming these past few years
Aside from Flight Simulator, Star Citizen and maybe this, everything has basically been games designed to run on the Xbox One (2013).
I would like for there to be more games to push the technology. Now that console development seem to focussing on 60, there might not be too much graphically intensive games on those platforms
I hope this thread will be updated with 2021 in the title of course
Like I said...CDPR did it RIGHT this time...also why people are calling this the new "Crysis"
And your "optimism" for ~11TF GPU performance by the arbitrary "60 FPS" is something I don't quite understand.
60 FPS on consoles usually means "dynamic resolution" at lower settings than a PC...because the TF's just are not there.
Let go back and look at the performance generation to generation around launch time:
PlayStation 2: 6.2 GFLOPS
Xbox: 10 GFLOPS
Geforce 2 TI: 1.8 GFLOPS
PlayStation 3: 230.4 GFLOPS
Xbox 360: 240 GFLOPS
GeForce 7800 GTX: 165 GFLOPS
PlayStation 4: 1.85 TFLOPS
Xbox One: 1.31 TFLOPS
GeForce GTX 680 Ti: 3.1 TFLOPS
PlayStation 4 Pro: 4.2 TFLOPS
Xbox One X: 6 TFLOPS
GeForce GTX 1080 Ti: 8.9 TFLOPS
Playstation 5: 10.2 TFLOPS (~22 TFLOPS total with raytracing)
Xbox Series X: 12 TFLOPS (~25 TFLOPS total with raytracing)
GeForce RTX 3080: 29.7 TFLOPS (~87 TFLOPS total with raytracing)(**excluding Tensor cores performance here**)
Never before have the new consoles launched with such a performance deficit compared to PC GPU's
In 2 years the deficit will be even bigger.
Your hopes for matching/exceeding the PC GPU performance is not based on any facts I can see?