I see. However in PC architect the PCIe bottleneck will trash your 7800GTX/GTX(512) performance around 40-50% hit. 16ROPs 7800GTX may perform somewhere around
40-50% performance hit.
ROPs render directly to the graphics memory over that 256bit bus. They don't interact with the PCI-E interface which itself is not a bottleneck at all. Countless benchmarks have proven that point across many games.
However 128-bit mem interface with 8 ROPs on RSX were fit for smart performance
adjustdable. Due the PS3 architect its easy to say RSX will perform better than
PC 7800GTX/GTX(512) side by side.
The GTX512 has 10% more clock speed, twice the number of ROPs and more than double the graphics memory bandwidth and size. So its obvious that the GTX512 would be faster. The standard GTX would be slower under some circumstances though (but not all).
Those number of 7800GTX is more impress but in your PC due the bottleneck around
there. You'll reach only 40-50% remain performance of something you paid for.
I think in the closed box environment like PS3 we'll see something that you all can't
see that 7800GTX/GTX(512) cards perform on PC in soon.
There is no example of the PS3 running a game better than a GTX512 (~7900GTX performance level) at the same settings and resolution. The reason there is no example is because this 50% performance drop you make claim to doesn't exist. There is no bottleneck in the 7800GTX512 that doesn't exist to a greater extent in RSX. Cell may be able to help out in some areas but as yet I see no evidence that its done so to such an extent to make the PS3 exceed a 7800GTX 512 powered PC's capabilities.