scificube said:1. You can let Xenos handle all the load balancing
2. If you let the X360's CPU handle all the vertex processing and dedicate the GPU to only pixel processing you may see a net gain in the overall amount of processing power available to you.
Interestingly, I wonder If any latter generation game engines will utilize this type of flexibility "on the fly" to maximize performance. I could see a benefit say to switch vertex usage scenarios between an indoor level and then an outdoor level type situation.
like GTA type game.....
Indoor level using 1 CPU core for Vertex and 100% of Xenos for Pixel processing.
Outdoor level going to a Xenos load balancing type situation and moving the CPU vertex core for enviroment physics calcualtions.
Of course Im talking out of my butt here.....