Assuming all info we've been spoon fed, we know the RSX GPU in the Playstation 3 is outfitted with 8 render output processors. Being based on the G70 core which is present in the GeForce 7800 line of GPUs, I can't help but notice that the 7800 G70s are equipped 16 ROPs. Was this done as reasonable engineering with the possibilities of lower power consumption and/or manufacturing overhead? Also are the 8 ROPs a bottleneck in regards to z-buffering games into full HD resolutions, or is the bottleneck more related to other parts of the rendering pipeline as well as limiting memory bandwidth along with limited VRAM, hence the possible reason for halving the ROP count? I find this issue kind of perplexing, especially in regards to the promises of full 1080p games by Sony a while back, as well as being a repackaged G70. Any insight into this would be appreciated.