At some point the realistic detail is captured and trying to cap more detail really doesn't do you that much good.
Yeah, people stop looking good in macro photography...
At some point the realistic detail is captured and trying to cap more detail really doesn't do you that much good.
I believe there's more of a disconnect when you get to the CE level though. Then again, maybe reasonable 200" displays are right around the corner.
The material, movies, are shot with a FOV in mind. You need to have approximately the same FOV, or movies will look *very* weird. That FOV is normally between 30 and 36 degrees for cinematic content.
Shifty's graph depicts the transition from one resolution to another at ~32 degree FOV (32*60=1920), a flat panel has slightly lower angular resolution towards the center, and slightly higher at the edges.
Cheers
Shifty's graph is doing nothing of the sort, if you're reading in fov into it then you're making the same presumptive mistakes as other are. It tries to show the best distance and display size for a given resolution but because of the biases of its creator it fails miserably and allows wild and and erroneous interpretations to be derived from it.
The whole thing is like watching Fox News fumble its way thru an Obama approval rating story.
For professional editing, I think it's great because you can edit the entire 1080p video and use the remaining screen estate for your UI. What can the consumers do with 4K ?
The world is not rotating around professionals and it gets really annoying to underestimate the other customers.
Well, the customers can use it for exactly the same. To visualise more tasks simultaneuously on the display. It would be so helpful.
Well, if you ask me for something different, in particular, I will watch beautiful nature scenes on Viasat Nature, will watch my favourite sports events in more details, and will watch my favourite music videoclips. Isn't it enough?
WTH, BTW, I haven't seen anyone to complain that his 2560 X 1600 display isn't worth it... And they use it even to game.
They tried that with audio too. It was a massive failure. Good enough is good enough and people who fail to learn this lesson will simply fail. At some point the realistic detail is captured and trying to cap more detail really doesn't do you that much good.
For 4K you need around 150GB storage medium with upwards of 250 to fit a 3 hour movie + audio + xtras.
Lawrence of Arabia was a 45 degree FOV, that's good enough for me!! Seriously though, I was being a bit sarcastic on the 200" screen.
I am quite skeptical of h265. It seems like the patent holders just want to be able to extend their licensing income.
To be frank, the best HD I have ever seen was a 40 mb/s mpg2 stream. Not even the Imax sequences in "The Dark Knight" looked better than that.
Well no-one was asking for a different FOV. Bigger FOV is provided by sitting closer to the screen. The graph shows at what distance a 16:9 aspect TV of a given diagonal size will have one pixel per arc-minute of vision. If you want a much larger FOV, sit closer to the screen. If you are closer than the maximal distance shown in that chart, then you'd benefit from higher resolution. Sit closer than 5' in front of a 40" 1080p set and you'll suffer a lack of resolution. 5' from a 1080p TV is about 32 degrees FOV.Lawrence of Arabia was a 45 degree FOV, that's good enough for me!! Seriously though, I was being a bit sarcastic on the 200" screen.
Shifty's graph is doing nothing of the sort, if you're reading in fov into it then you're making the same presumptive mistakes as other are.
Viewed from two or three feet! Monitors are all about desk-space, to have lots of open windows and apps. Unless your vision of the future of TV is 16 different TV programs and apps open and displayed simultaneously, that massive FOV isn't needed. Especially for the next generation of consoles where some people are complaining about the lack of 4k capability given the current rumours.WTH, BTW, I haven't seen anyone to complain that his 2560 X 1600 display isn't worth it... And they use it even to game.
70mm film?! That's massive. I'd have thought digital would be the way to go for 4k. I'm all in favour for the cinema - I thought Dark Knight Rises was a blurry mess when I saw it. Still doesn't stop 4k being extremely niche for home use though, and so virtually irrelevant for games. I expect VR headsets to be far more relevant.
To experience the most insane video-gamging ever, get a 4K Quad-FHD screen from Toshiba and connect a powerful PC with a 4K-capable latest/fastest GPU such as ATI 7970 and Nvidia 680, you can then play many of the latest big high-end games that thus render the full 3840x2160 of the game at 30fps, it looks awesome.
My main issue with 4k is that it may blur all my non 4k viewing experiences. Right now I have native 1:1 mode set on my tv so it passes through 1920x1080 signals untouched. Means that my pc gaming which is all native 1920x1080 looks stunning, my 1080i Directv gets just a simple de-interlace then passes fresh to the tv so it also looks good, and my 1920x1080 Blu-ray movies likewise also pass through untouched and look awesome. The situation right now is ideal basically. If I switch to a 4k tv then that all comes to an end since all my signals will then get "various processing" applied to them to make them match the TV's resolution. So yeah any4k source I had would look great, but then the remaining 99% of my viewing would look not as good as it did on my 1080p tv.