Silent_Buddha
Legend
Guys, clarify first:
The PS3 version of Mass Effect 2 has just been announced.
How's the balance gameplay vs drama on this? I keep giving Bioware the benefit of the doubt, even though they let me down time and again with their combat systems/skill trees/other assorted mechanics choices. Seems to me they spend most of their resources on the character dialogue and story stuff, which just doesn't do much for me either way.
The main focus for the sequel was to be as like an FPS as they could possibly make it. Both character developement and storyline take a backseat to that.
Whereas ME1 gave you some control over influencing how your teamates felt about you (from adoration to apathy to possibly hate an alienation), ME2 has conversation trees where nothing you says matters. Whether you praise a teammate or call them a piss drinking whore of a dog, they'll still love you and stand by you at the end as long as you did their loyalty mission.
But that's a consequence of the rather simplistic plot in this one. Gather teammates -> do loyalty mission
(so they don't die at the end)
Character developement and customization also goes back to the dark ages. Extremely simplistic character modifiers (limited range of generic skills), no inventory of items to pick and choose to customize either roll/damage or more importantly for some character appearance. And if it's that limited for the main character it's almost a non-entity for the NPCs on the team. Pre and post loyalty mission uniforms. No developement of character through conversation as ME1. Limited skill developement.
Bleh, I should stop. I could go on and on and on about all the ways in which ME2 is inferior to the first. There's whole paragraphs about limited adventure/exploration zones in ME2 compared to the first. But at least they made elevator rides faster. /sarcasm.
Although if you're looking for an FPS with a bit of story rather than a RPG with a strong story and a hint of FPS, it might be just your thing.
Regards,
SB