@ SB
When I tell a few people the same about NPC interaction & the robotic "one mission = Loyal, One fight = Loyalty lost" formula. But they go on disagree with me & mention that how ME2 has more charm to characters & how their back story is laid out and how each character has a unique personality which was mostly absent in ME1, where it was basically nothing but random conversations with characters.
Though they never really gave reasons as per why they think its better than ME1, and I never bothered asking them either. But now I am gonna ask you, as how exactly do you think the interaction is worse ??
It doesn't really matter what you say or what you do. You will get their side missions (Loyalty mission) no matter what you did up to that point as long as you decide to do it. At which point they are basically yours.
In ME1 you at least had to think about them as a potential person. What do I need to do to convince this relative stranger to be a loyal friend/follower/whatever. What makes this person tick? What should I try NOT to say to this person?
In ME2, hell just treat them all the same. Because we all know that treating everyone the same works on every person we meet, right? And as long as you answer 1 question right, they'll be your best friend forever... Treat 'em like a person or treat 'em like a jerk. Or be a schizophrenic and just randomly do whatever. Doesn't matter, as long as you answer one question right, they are 100% loyal.
Hell Garret still bugs me. One of the main characters close friends. After you get him. He basically doesn't want to talk to you until he needs you. Then after you do that he goes back to not wanting to talk to you. WTF?
Hell you don't even have to work or think much to get any of the love interests to fall in love/go to bed with you.
I'd disagree that the backstories are any better. There's some interesting attempts at showing the psyche behind some of the characters, but they are all rather one dimensional. There's no feeling of gradually peeling aways the layers of a person as you got to know them like there was in ME1.
And once you realise that there is nothing you can change that will alter their becoming 100% loyal to you as long as you answer one question... Well it all just becomes rather pointless.
And without the character interactions meaning much, the game has nothing. Its main plot and side plots are but a shallow skeleton compared to what was available in ME1.
So we take a game that relies on Character interaction as its main plot device and then dumb that down. Then provides just a skeleton of a plot for the rest of the game. Meh...
And that's just one aspect of how this game is so much worse than ME1.
/sigh. I had so much hope for this game. Especially after how brilliant DAO was. Especially with regards to character interaction. And with the promising base of ME1 to work off.
But it's like they sat there and thought up all the ways they could make this game worse (or even worse just went by forums posts of anonymouse people on the internet), and then scrapped all the things they did right in ME1.
Hell combine that with the absolutely tiny levels (even Citadel is only the size of one of the smaller levels in ME1), and I get the feeling this game was rushed or something.
And after playing this, I have virtually no hope that ME3 is going to be any good. So sad...
Regards,
SB