Almost. I'm basically saying the shooter mechanic in ME is basically the same as a point and click mechanic in something like Diablo. That unlike an FPS (pure shooter) your skill at hitting something under your crosshairs (cursor) isn't nearly as imporant as you Character based skills and talents, and weapon based stats.
As such I don't have a problem with the first person "shooter-like" viewpoint and trappings acting more like a traditional stat based RPG than a traditional player (Real Life person playing the character) skill based FPS.
Almost all the people I see complaining are complaining because combat isn't PURELY or mostly determined by their own skill. And don't like the fact that hits/damage is computed based on their in game characters skills, talents, and equipment.
In other words, I see people complaining because it isn't an FPS. Which is what it isn't, it's an RPG with the viewpoint and trappings of a shooter.
And to another poster, yes, taken an extreme you could consider a RPG as purely role-playing only with no other considerations. Unfortunately (or fortunately depending on point of view), RPGs are very much rooted in, as you put it, "Spreadsheet Based Combat Mechanics."
Even Live Action Role-Playing Games that I participate in rely heavily on those "spreadsheet" mechanics, they just happen to emphasize the role-playing (and even acting) elements more than Pen and Paper, and computer RPGs.
Regards,
SB