[360, PS3] Crysis 2

Well, I'd still say that if they have free space while filling up the G-buffer then why not use it? Writing out more render targets should not affect their performance that much.

mm... I do wonder what other data they could throw in there. Motion blur vectors I suppose... *shrug*
 
Could anyone explain these three slides for me, please?
http://www.crytek.com/sites/default/files/A_bit_more_deferred_-_CryEngine3.ppt, Slides 7-9.

It's a description of their z-pre pass multipass renderer with deferred shadows. A lot of their post-processes are dependent on depth, but on PC DX9, it was rather hackish to get access to the depth. Kinda slowed things down, but I digress. What didn't you understand?

You may want to have a look at their previous presentations that actually describe a lot of the work they did or experimented with CryEngine 2.
 
It's a description of their z-pre pass multipass renderer with deferred shadows. A lot of their post-processes are dependent on depth, but on PC DX9, it was rather hackish to get access to the depth. Kinda slowed things down, but I digress. What didn't you understand?

You may want to have a look at their previous presentations that actually describe a lot of the work they did or experimented with CryEngine 2.

You mean the "Finding Next Gen – CryEngine 2" presenation, don't you. I know it.

My problem is: Early-Z before G-Buffer or with it.
 
Played the 360 demo on Pier 17, definitely a lot cleaner than the older demo. Seems like they've toned down the anamorphic flares, too.
 
Hmm, the old demo that included "hidden" Pier 17 was 1.08 GB IIRC (though, I may be confusing the size with Bulletstorm demo, it was either 1.08 or 1.2 GB though I'm almost certain) the new one is 1.66GB...

Basically i wonder if they hid a third level in there. Probably not.
 
They have included animated EA, Crytek, Cryengine3 logos and some training video as well. I was silently cursing while these played, thinking about all the wasted time, bandwidth and disk space...
 
Played a couple rounds on the new demo this morning. Thankfully it looks like they fixed the dodgy hit detection and horrible lag. The few games I played were really smooth.

Played the 360 demo on Pier 17, definitely a lot cleaner than the older demo. Seems like they've toned down the anamorphic flares, too.

You think so? I thought Skyline looked the same at least, though I could be wrong.

Hmm, the old demo that included "hidden" Pier 17 was 1.08 GB IIRC (though, I may be confusing the size with Bulletstorm demo, it was either 1.08 or 1.2 GB though I'm almost certain) the new one is 1.66GB...

Basically i wonder if they hid a third level in there. Probably not.

Pretty sure the old demo was roughly the same size.
 
PC version is dissapointing to me, it looks the same as 360 version on highest settings (same medicore textures), only LOD is much better :/
 
PC version is dissapointing to me, it looks the same as 360 version on highest settings (same medicore textures), only LOD is much better :/

BS. Check my screenshots, only dissapointing textures can be called vs other PC games having highres textures, vs console games no way. There are also clear differences besides LOD like shadow res/filtering, reflections, lighting effects, density for effects, maybe edge AA quality becouse it's superb for PC demo. Update rates for water/reflections and more. And that already starts at medium setting.. heck LODs in low are nice cant spot any obvious pop-ups.

Crysis 2 multiplayer demo on LOW setting. Quite nice for detail outside playarea and at this setting. Edge AA is also worse but yeah LOW setting. :)

http://www.abload.de/img/crysis2pcmpdemolow1mbi.jpg
http://www.abload.de/img/crysis2pcmpdemolow2ojo6.jpg
http://www.abload.de/img/crysis2pcmpdemolow3w80s.jpg
 
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Gotta say Nebula...their Edge AA is not that bad at all :smile: Well,at least at higher resolutions that is.

And edge AA quality is better at medium and high setting and seems to be same at any res down to 720p. Really pleased with how good their edge AA is in stills AND motion (same IQ AFAIK). Ghosting is barely to be seen at all if (I haven't noticed except a when game freezes for a sec when taking screenshot. I guess those seeing ghosting clearly are running at sub 30fps thus to little frames to sample.

Really looks like SSAA with some minor mapping/texture shimmering in some places. Sub pixel aliasing is also taken care off. Certainly better IQ than most games I've played with 4-8xMSAA+TSAA while looking sharp.

Honestly might this be Nvidias SRAA or alike?
 
And edge AA quality is better at medium and high setting. Really pleased with how good their edge AA is in stills AND motion (same IQ AFAIK). Ghosting is barely to be seen at all if (I haven't noticed except a when game freezes for a sec when taking screenshot. I guess those seeing ghosting clearly are running at sub 30fps thus to little frames to sample.

Really looks like SSAA with some minor mapping/texture shimmering in some places. Sub pixel aliasing is also taken care off. Certainly better IQ than most games I've played with 4-8xMSAA+TSAA while looking sharp.

Honestly might this be Nvidias SRAA or alike?
Yes I'm really pleased how it works.It definitely does not look bad and there seems to no aliasing on thin geometry and transparencies.Damn shame console version will look messy...:cry: My 360 is broken so I can't check but i guess it looks the same as beta,ey?You got it?
 
BS. Check my screenshots, only dissapointing textures can be called vs other PC games having highres textures, vs console games no way. There are also clear differences besides LOD like shadow res/filtering, reflections, lighting effects, density for effects, maybe edge AA quality becouse it's superb for PC demo. Update rates for water/reflections and more. And that already starts at medium setting.. heck LODs in low are nice cant spot any obvious pop-ups.

Crysis 2 multiplayer demo on LOW setting. Quite nice for detail outside playarea and at this setting. Edge AA is also worse but yeah LOW setting. :)

http://www.abload.de/img/crysis2pcmpdemolow1mbi.jpg
http://www.abload.de/img/crysis2pcmpdemolow2ojo6.jpg
http://www.abload.de/img/crysis2pcmpdemolow3w80s.jpg

Yeah, I'm talking about PC world, but this textures are not that great for consoles too. Many assets are basically the same as in previous 360 demo I played, like this texture for example:

http://img24.imageshack.us/img24/4038/crysis2qw.png

I'm dissapointed becuse I expected much more from PC version :(

http://forum.beyond3d.com/showpost.php?p=1526597&postcount=1754
 
Yeah, I'm talking about PC world, but this textures are not that great for consoles too. Many assets are basically the same as in previous 360 demo I played, like this texture for example:

http://img24.imageshack.us/img24/4038/crysis2qw.png

I'm dissapointed becuse I expected much more from PC version :(

http://forum.beyond3d.com/showpost.php?p=1526597&postcount=1754

Sure final will have better of all. I mean all settings from low to high have same texture res and mapping layers/res used. You also got to remember not every single texture will have same high resolution. There will be deviations like every single other game out there, every single game has some ugly/out of place textures for minor detail, some for major detail.

I took some of the screenshots I posted at screenshot thread that shows textures at closer distance i nthis post. Shows average is very good with mix of high detail textures/mapping and detail layers and some more average. Total result is damn good thouhg so far but the better the merrier.

EDIT: Some textures upclose.

http://www.abload.de/img/texturespml3.jpg

"High" setting (hardcore).

http://forum.beyond3d.com/showpost.php?p=1530134&postcount=1189
 
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The net code is not still where it needs to be and the teleporting arent helping either with the ghosting effect.

I do believe they debuffed melee it takes 2 hit now not sure because of lag and stuff.
Hit detection seems a lot better too.
 
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Perhaps the PC-centric talk should be confined to the appropriate forum.

I'll have to download this tonight and give it a quick blast. Didn't impress me hugely the first time round but then it was a beta.
 
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