The new screens (scans) look quite nice. PC screens.
They mentioned human like aliens so its either humanoid aliens or aliens/robots with human skin [Terminator !! I knew Skynet was the one behind it !!!]
They are actually xbox 360 screens.
The demo shown to the journalist was from the 360 version although it doesn't mean the scans aren't from the PC build. Regardless they looked amazing, I like the sound of vertical axis gameplay since you can get a good view of the city scape. The article also mentioned support for DX11.0 hardware tessellation on PC, so it pretty much means bringing every systems down to the knees again.
The demo shown to the journalist was from the 360 version although it doesn't mean the scans aren't from the PC build. Regardless they looked amazing, I like the sound of vertical axis gameplay since you can get a good view of the city scape. The article also mentioned support for DX11.0 hardware tessellation on PC, so it pretty much means bringing every systems down to the knees again.
Or a chance for fermi to shine....
How about DX10.1 ATI tesselation and DX10 Nvidia tesselation via GPGPU as will be present in Metro 2033? Maybe CE3 will support something like that with scalable tesselation to adapt to perfomance. About 360 one can wodner but there must be a reason why barely any game uses it for 360. Might be to high perfomance cost vs other stuff to do on GPU.
I am not tech savvy, but can't it be due to Microsoft not really having any developers really aiming to max out the 360?(compared to PS3 with GG and ND, whose engines were built for that purpose alone)...
And that multiplatform titles don't use it, since it will make the multiplatform development more bothersome?
I have read that Alan Wake uses "tesselated geometry" though
Or a chance for fermi to shine....
Why? anything on tesselation perfomance on fermi already?
I saw a video from tech demo wich featured a open sea, but when they bumped the geometry up the framerate seemed way too low to be even playable XD