green.pixel
Veteran
CryEngine 3 consoles IS like low-med spec PC, i dont care what Crytec say the game looks like, i've tweaked and played Crysis to death and also watched and seen all the videos of the console footage and its not a shade on the PC CryEngine 2.
It looks like that now, in this stage of development. We currently don't have a clue how the final game will look like until we see some shots/videos from the actual gameplay either of PC or console versions. Not to mention I have a feeling it will be one of the best looking console games. If on top of Crysis/Warhead level of graphics, they add to the PC version all the addtional stuff they were planning to implement, it will certainly be one of the best, if not the best looking PC game when it comes out.
If Crytec still want to have the best game engine avaialable then they need to make it in a few years time when DX11 is fully up and running and not NOW.
No, they don't.
Today, we have the most technologically advanced game running 99% of its graphical features in DX9, which means that they didn't need DX10 to acheive it. Also, it runs much better under DX9. What says that to you ? It could run much better under DX10 (as hyped prior to G80 launch, that it will be much less taxing to the hardware etc. and look what happened), but we shall never know the truth. There could be two reasons for that:
- Vista being such a perfomance hog
- DX10 code path is bad for some reason
Pick yours.
They could add DX11 features if they think its needed to achieve what they want. As long as Crytek doesn't feel the need to switch to DX11, it's perfectly fine to do it in DX9/10.
I also dont beleive CE3.0 is also built so good that its actually built for PS4 and XB 720, think of what PC's will be pushing then? More important then that think of what other engines will be pushing by then? If Crytec still want to have the best game engine avaialable then they need to make it in a few years time when DX11 is fully up and running and not NOW.
Key word is scale.
Think of it as pushing CE3 to the limits like pushing CE2 beyond very high, and at high resoulutions + MSAA you will need a monstrous machine to run it smoothly. Since 1080p/30 will probably be mandatory for next-gen consoles, you'll come up with the whole picture.
Also, Crytek/Cevat never said explicitly that they will use "vanilla" CE3 for PS4/XB720, which could mean that CE3 could be refreshed with new features as new hardware allows it. As Cevat said in the interview with GT, CE3 wouldn't be possible without their "high-end PC reasearch going on CE2. They build their knowledge and experience with the new engines, so we have nothing to worry about.
Actually I'm wondering if they'll push both to their respective limits or if they'll scale back both so that they display the same on both consoles.
Crytek is known for its technical excellence, and we also quizzed Yerli on his impressions of the differences between the two HD platforms. "I mean essentially the game we run is about the sam," he said. "Probably one’s stronger on the GPU side, one’s stronger on the CPU side, so depending on what you’re doing where, the PS3 does perform here sometimes better, the 360 performs other things better, but overall by the time the game ships it’ll be absolutely the same."
From Gamasutra.