[360, PS3] Crysis 2

Discussion in 'Console Gaming' started by ultragpu, Jun 1, 2009.

  1. LightHeaven

    Regular

    Joined:
    Jul 29, 2005
    Messages:
    539
    Likes Received:
    20
    Really? I have no idea about that, i thought it was a software (and slower) approach.

    Holy crap. I had no idea about the framerate because when i saw that video i was in a computer without sound, but it just seemed so slow that i supposed it was running really slow.

    Color me impressed now o_O
     
  2. sunscar

    Regular

    Joined:
    Aug 21, 2004
    Messages:
    343
    Likes Received:
    1
    Also keep in mind that particular demo represents a very naive approach, in that there's an incredible amount of wasted geometry because distance isn't factored into their tesselation system. Everything is tessellated uniformly no matter how far it is from the screen (meaning they over-tessellate). I think they actually mentioned before that the water demo was a quick throw-together, and not something they've spent a long time on, and I think they even stated my very point. So in English, with a little more pollish it could be much faster, much more expansive, or possibly the spare power could be harvested to tie the surface dynamics into a smooth particle grid so instead of running a pretty fluid animation they're accurately simulating the fluid.
     
  3. pjbliverpool

    pjbliverpool B3D Scallywag
    Legend

    Joined:
    May 8, 2005
    Messages:
    9,237
    Likes Received:
    4,260
    Location:
    Guess...
    Ah your a bit behind the times my friend, a fair bit is known about Fermi's architecture now including a pretty spectacular setup engine which allows 4 triangles / clock to be processed (as opposed to 1 on R8xx). It seems Fermi has been designed from the ground up to give stella geometry / tesselation performance.
     
  4. LightHeaven

    Regular

    Joined:
    Jul 29, 2005
    Messages:
    539
    Likes Received:
    20
    Bu... bu... but... how is this even possible?

    I mean, Ati has been researching in the lines of tessellation for what? 10 years now? (giving that their experiments with true form and the like given them direction to develop that) And i remember back when xbox 360 was announced that Ati was bragging about this super fast algorithm they managed to implement in hardware which allowed for 1 tessellated triangle per 2 clocks, and bragging even more when they achieved 1 for 1 on a later series on Pc...

    I mean, Ati seemed to lead this way for a very good while and then all the sudden Nvidia comes out of nowhere with an implementation that outperforms so badly everything ati has done xD

    Color me reallyyyyyyy impressed if nvidia actually comes this far with fermi o_O
     
  5. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    44,106
    Likes Received:
    16,898
    Location:
    Under my bridge
  6. scently

    Veteran

    Joined:
    Jun 12, 2008
    Messages:
    1,145
    Likes Received:
    563
  7. NRP

    NRP
    Veteran

    Joined:
    Aug 26, 2004
    Messages:
    2,712
    Likes Received:
    293
    Did he say Crytek has 600 employees? Holy crap that's a lot of overhead. They better start pumping out the games.
     
  8. Alucardx23

    Regular

    Joined:
    Oct 7, 2009
    Messages:
    549
    Likes Received:
    81
    Why do they keep showing the demos running on 360? Even for PC only magazines like "PC Games magazine"?

    * The magazine editor states in his conclusion, that even though he "only" was shown Crysis 2 on an Xbox 360, he thinks that it is going to be one of the best looking games of all time on all platforms.

    http://www.incrysis.com/index.php?option=com_content&task=view&id=846&Itemid=1

    As the demo ends, it’s a relief to note that the chairs aren’t melting, none of the journalists present is sweating any more than usual, and the lights on the 360 console aren’t flashing. The message is clear: this is Crysis with pretty much all the trimmings, running at pre-alpha without slowdown, and today’s consoles are cool with it. They can take it.

    http://www.edge-online.com/magazine/the-manhattan-project-crysis-2?page=0%2C4
     
  9. Alucardx23

    Regular

    Joined:
    Oct 7, 2009
    Messages:
    549
    Likes Received:
    81
  10. Tap In

    Legend

    Joined:
    Jun 5, 2005
    Messages:
    6,382
    Likes Received:
    65
    Location:
    Gravity Always Wins
    holy moly I can't wait to see a 360 game running this engine (make that a LOT of 360 games running it) :D
     
  11. RobertR1

    RobertR1 Pro
    Legend

    Joined:
    Nov 2, 2005
    Messages:
    5,852
    Likes Received:
    1,297
    I'd like to see a proper release of a game with this engine. If all is well, it'd be good to see some compeition for Epic and force them to step it up also. Competition is a good thing.
     
  12. Ruskie

    Veteran

    Joined:
    Mar 7, 2010
    Messages:
    1,291
    Likes Received:
    1
    Cant wait Crytek shows it,especially on consoles.They are quite confident that they have graphically most impressive game of all,if it turns out truth net will be flooded with fanboy wars,will be bloody:lol:
     
  13. Alucardx23

    Regular

    Joined:
    Oct 7, 2009
    Messages:
    549
    Likes Received:
    81
    #173 Alucardx23, Apr 7, 2010
    Last edited by a moderator: Apr 7, 2010
  14. Ruskie

    Veteran

    Joined:
    Mar 7, 2010
    Messages:
    1,291
    Likes Received:
    1
    On the friday we will get more of it,still it could be a bit longer:evil:
     
  15. Neb

    Neb Iron "BEAST" Man
    Legend

    Joined:
    Mar 16, 2007
    Messages:
    8,391
    Likes Received:
    3
    Location:
    NGC2264
    They must mean Crysis 2 as from what seen on the gameplay video some weeks ago there is a huge difference. Bloom strength alone as a factor doesn't override everything else in terms of beauty. Also it ran quite mixed and IIRC Grandmaster mentioned this from the game show some weeks ago.

    Anwyay the new bits are to short. It really isn't teasing me seeing a camera pan for some seconds.
     
  16. Billy Idol

    Legend

    Joined:
    Mar 17, 2009
    Messages:
    6,067
    Likes Received:
    907
    Location:
    Europe
    The character looks like a freakin monster...they can't be serious with this!!
    What's up with his calves...is this Lou Ferrigno or what?!
     
  17. sunscar

    Regular

    Joined:
    Aug 21, 2004
    Messages:
    343
    Likes Received:
    1
    Is it really that hard for people to understand that the suit is made of what basically boil down to thick slats/strips that function like muscles? They add a great deal of bulk to the actual wearer's frame. The wearer isn't built like the Hulk, he's built like a marine, wearing inch-thick, contractile armor.
     
  18. nightshade

    nightshade Wookies love cookies!
    Veteran

    Joined:
    Mar 26, 2009
    Messages:
    3,392
    Likes Received:
    93
    Location:
    Liverpool
    ^Compared to previous games....the character looks big (the calf especially)
     
  19. sunscar

    Regular

    Joined:
    Aug 21, 2004
    Messages:
    343
    Likes Received:
    1
    It should be, though. That's where you'd expect an EAP-based muscle suit to be bulkiest - In areas directly related to upright strength. Seeing as the nano-suit 2.0 is supposed to be an evolution of the previous model, it's reasonable that the technology hasn't changed much, which means that since the spec requirements have gone up, the over-all bulk of the suit has to increase as well, barring a quantum leap in technology between suit revisions. If anything, the first suit was the least realistic of the two - the wearer would have to be either annorexic, or the suit unrealistically thin for the performance parameters implied.
     
  20. Alucardx23

    Regular

    Joined:
    Oct 7, 2009
    Messages:
    549
    Likes Received:
    81
    He does look kind of big, in the older pictures the suit does not look like that.
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...