[360, PS3] Crysis 2

Maybe the suit's size can be adjusted depends on the need? Say you would look like a hulk when lifting a tank then becomes spiderman when going maximum speed this time?
 
Maybe the suit's size can be adjusted depends on the need? Say you would look like a hulk when lifting a tank then becomes spiderman when going maximum speed this time?

If this is the case, it would be really cool!!
I you can see looking at the suit what mode is chosen...
The problem: it is a FPS so you don't see your character, only in cutscenes....
 
Maybe the suit's size can be adjusted depends on the need? Say you would look like a hulk when lifting a tank then becomes spiderman when going maximum speed this time?
That's a really cool idea....but as mentioned above, its an FPS :|
 
The amount of volumetric lighting, fog and god ray in the trailer were astounding and the destruction looked really impressive. Not sure if the realtime console stuffs would match up to that quality.
 

As one of the blog comments said, Oh hi Mad World Trailer :)

No realtime gameplay though, lame.

Edit: Wow, the writeups sound quite amazing though. I imagine this will be a nice showcase on my big screen with surround sound :)

Great to hear it's for sure Fall 2010 too. I half expected it to slip again.

BTW in one of the writeups Yerli proclaims there is nothing below 30 FPS in the game. Bold fodder indeed.

Wow, I am really excited at the games coming our way this year and early next. Alan Wake, Splinter Cell Conviction, Lost Planet 2, Crysis 2, Halo Reach, Crackdown 2, Fable 3, now Gears of War 3. And even many others like Super Street Fighter 4.
 
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As one of the blog comments said, Oh hi Mad World Trailer :)

No realtime gameplay though, lame.

Dont know if that is cutscene stuff but if and if it follows previous Crysis games then cutscene graphic + assets = ingame play stuff.
 
Dont know if that is cutscene stuff but if and if it follows previous Crysis games then cutscene graphic + assets = ingame play stuff.
Well the intro videos for both Crysis games weren't really real time stuff, both were "inengine" CGI. Cause there were so many minute details in those two videos that its just stupid for them to have those in real time.
 
Well the intro videos for both Crysis games weren't really real time stuff, both were "inengine" CGI. Cause there were so many minute details in those two videos that its just stupid for them to have those in real time.

You mean video before game starts, yes it is recorded and got some extras stuff, atleast asset wise (nanosuit, projectile in some or all parts). Though it aint a cutscene, just a promo video (they where released before game(s) came out to!). However every single cutscene is realtime and 1:1 with ingame play graphics/tech.

Of course this video of Crysis 2 is promotion stuff so who knows but it sure doesn't look out of this world. Actually I am quite disappointed by the graphics as it looks worse than either Crysis games. Anyway still hopping they let the game scale up.
 
looks worse than origional crysis!!?? Got any specifics? What I saw in the 2min video looks far smoother and more detailed than anything I've seen in the original. Not to mention the amazing CG looking particle and smoke effects.
 
Here are a couple of impressions for the console graphics, they seem to be holding up pretty well. :smile:


Eurogamer


But there's still no getting around the fact that this is one of the prettiest titles you're going to see this hardware generation - certainly on the consoles, and probably on the PC too. The developer's not getting into specifics as to how the game will differ across the three platforms, but Crytek seems to be aiming for parity.

And the results are unlikely be too upsetting for high-end PC gamers, even though I was initially so affronted at the idea of Crysis on an Xbox that I snapped my mechanical pencil plain in two. The areas Crytek's ready to reveal so far - all running on 360 code, apparently - are large by the standards of most FPS games, and filled with brilliant detail.

Blades of smoky light halo the glittering mooring mast of the Empire State Building (ever the uncompromising aesthetic perfectionists, Crytek's designers have stubbornly shifted the landmark south a few blocks, so that it can share the skyline more comfortably with the best side of the Flatiron), while the finials and upper-most masonry of even the most distant buildings look sharp no matter how far away you view them from. City streets are filled with tatters of newspapers and the dust-streaked corpses of taxis, and curbside foliage shreds delightfully under heavy gunfire, busying the air with little twills of green confetti.

Link

Computer and videogames

So how does it look? Well... awesome. Crysis 2 is the kind of game that makes it all too easy to stray into list territory when describing the visuals. So we will anyway: Glass shatters and falls under gunfire; bullets ping off concrete blocks while throwing up thick clouds of dust; cars warp and crumple under heavy alien feet; buildings shake off suffocating layers of settled dirt thanks to nearby rumbles and shockwaves, often caused by aliens bursting through the concrete.

Yet picking and listing the ingredients does a disservice to the overall cocktail of visual splendour. It's the way everything hangs together that made us want to check round the back of the screen to see if the leads were running to a 360 or a nuclear-powered PC.

Crytek spend a great deal of time talking about the gameplay changes to the Nanosuit, and the hiring of sci-fi scribe Richard Morgan to write the story - both genuine efforts to address complaints thrown at its predecessor.

But the real takeaway here is the sentence we opened up with. If you remember only one thing from this, make it so: Crysis 2 is the best looking game on console. Boom.

Link

incrysis

The level starts with the player very high up in a building, I’d say about 20 stories up. Nomad is given some brief directions by his commander, but it’s hard to pay attention as Nathan pans around from this high vantage point. Crysis 2 on an early 360 dev build months away from release is, regardless of platform, flat out the most visually stunning game in history. Period. I cannot adequately describe the richness, depth of detail, and the pure sensation that you are in a Nanosuit 2 bustling about in New York City. I had a flashback to the very first time I walked out of the bunker and into the tropical paradise in the first level of Far Cry. There aren’t enough superlatives to put this correctly on paper.

Link

Gameinformer

If these brief encounters are any indication of how the rest of the game plays out, Crysis 2 looks to be a kinetic action game that should find a willing audience in console gamers. Given how good the 360 version looked, we can’t wait to see how Crytek pushes the boundaries of the PC platform. Check out the first Crysis 2 teaser trailer below.

Link

Gamespot

At a press event held last week, Crytek CEO Cevat Yerli answered the evening's big question right away: he would be demoing a stage from Crysis 2 on the Xbox 360 to give everyone a look at what his team has done with this generation's console hardware. Anyone who played the original Crysis knows what a tall order approximating those visuals on consoles was going to be, but after seeing protagonist Nomad tackle aliens and private military contractors on a devastated vision of Wall Street circa 2023, it was hard to be anything but impressed. The sun peeking through the distant haze above crumbled buildings, the bits and pieces of concrete and glass erupting from stray gunfire, and the vibrancy of the oddly lush rooftop gardens were just a few ingredients combining to make for a very pretty demo.

We could go on about the sort of tech running beneath the surface--and Yerli was quite keen to point out specifics--but the simple fact of the matter is that console owners are going to be impressed with Crytek's debut outing on non-PC platforms. Having not seen the PC version, we can't yet say what the visual disparity is going to be between the various platforms, but Yerli told us later on that the PlayStation version is nearly identical to its Xbox counterpart and that the PC is still very much the lead platform. Basically, Yerli told us to expect every bit of the hardware-devouring ambition that Crytek displayed with the original Crysis for those planning to pick up the sequel for the PC. We'll wait and see how things turn out on that front, but it was reassuring to see how well the game ran on Xbox 360.

Link
 
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What I saw in the 2min video looks far smoother and more detailed than anything I've seen in the original.

If you had really seen or played both games you wouldn't say that especially the "looks far smoother". Implying Crysis never runs smooth is... umm. Anyway, look it looks great but I can just crosscheck having video up and each game in windowed mode. Especially characters bar nanosuit stands out.

Not to mention the amazing CG looking particle and smoke effects.

Umm yeah that is one of the highlights of the Crysis games/CE2 if you've played or seen em.
 
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