Yea...AA reconstruct trick :smile:Height 704 sounds very familiar. There are threads on this very board which can tell you the advantages of that on PS3. A hint is that Insomniac used this res for a few of their games.
@Nebula: You can't repack the demo files It had to be extracted from the container first, which is signed, so after you change anything the 360 won't launch the game. There might be a debug feature, though - I'll check the keymap files.
The reflections aren't really detailed, infact its quite hard to actually see what's being reflected. And they have a low update rate....also there's this jerkiness in caustics (or maybe the reflection, couldn't really tell) on water surface whenever your move, its smooth when you stay still but as soon as you move you'll notice the jerkinessI finally saw this latest Pier17 video. Very detailed map. Reflective surfaces everywhere. Also, indirect shadows are clearer to see here but GI LOD is very aggressive so you can see them fade in very close to the player. Here are some spots where you can detect them
crysuki said:Framerate Analysis
http://www.youtube.com/watch?v=VrtOkNOgm1Q
Average FPS: 29.991fps
Min FPS: 29.0
Max FPS: 30.0
Tearing: 0.023%
Wow!
Ugaaaaaaaaaaaaaaaaaaa! Crytek should fix streaming problem!!!
Yes, the realtime reflections on the water have a low update framerate. Others like puddles and glass use cubemaps so that's not a problem.The reflections aren't really detailed, infact its quite hard to actually see what's being reflected. And they have a low update rate....also there's this jerkiness in caustics (or maybe the reflection, couldn't really tell) on water surface whenever your move, its smooth when you stay still but as soon as you move you'll notice the jerkiness
Technically, they haven't shown footage from any platform, but I see your point. Honestly though, Crytek is the one of last companies I'd expect to screw up PS3 development.Sorry, I just had to ask: Why haven't they showed this game running on the Ps3? Bayonetta part 2?
This is nothing like Bayonetta. Bayonetta was developed and designed around the 360 and was later ported to the PS3 by Sega. Crytek created their engine to work with all 3 platforms. Even with the lack of PS3 footage, I'm confident the console versions will look and perform very similar.Sorry, I just had to ask: Why haven't they showed this game running on the Ps3? Bayonetta part 2?
Technically, they haven't shown footage from any platform, but I see your point. Honestly though, Crytek is the one of last companies I'd expect to screw up PS3 development.
I'm betting the Ps3 version is going to be an incomprehensible mess; something worse than Bayonetta but I digress.
I'm betting the Ps3 version is going to be an incomprehensible mess; something worse than Bayonetta but I digress.
I'm betting the Ps3 version is going to be an incomprehensible mess; something worse than Bayonetta but I digress.
Looks like someone forgot what Fear 2 looked likeSo I finally played the demo (free XBL weekend :3)... Technically game is one of the most impressive titles on consoles but graphically it looks like slighty upgraded Fear 2 TBH.
Looks like someone forgot what Fear 2 looked like
http://image.com.com/gamespot/images/2009/050/reviews/932147_20090220_screen001.jpg