Svensk Viking
Regular
Go into advanced editing mode and remove it from "title" section. Also, hej! :smile:
Ah, thx...Almost never go into advanced
Swedish?
Go into advanced editing mode and remove it from "title" section. Also, hej! :smile:
There aren't people who downplay visuals in PS3 threads?How come we don't see posts like this whenever somebody claims "best ever" in PS3 game threads (which is basically daily)?
It doesn't help when some big review sites throws around "the best looking game" for the games either...I doubt that many of the reviewers are devs and actually know the tech behind the games
No reason to. Your criticism is well presented and it is consistent with the public evidence.I am being honest here, so don't accuse me of playing the graphics UP or Down or anything !
Any video/screenshot of this? I know their GI solution supports fuzzy occlusion but I haven't seen it in the 360 media so far.Not sure if anyone else noticed, but realtime indirect shadowing is enabled in the 360 demo.
Bloody hell, trust Crytek to waste valuable resources on something like that
Easier development. That's really all there is to it in this case.Probably a stupid question but...whats the point of dynamic lighting when the scene and sun is static? Does it only become computationally intensive when there is a change in the scene or the light source actually moves?
The area where I noticed it isn't really visible in videos, but I'll see if I can take a shot with my camera when I get the chance.Any video/screenshot of this? I know their GI solution supports fuzzy occlusion but I haven't seen it in the 360 media so far.
Another point, I see no decals ! Even in GT videos of that empty Streets map where its easy to notice stuff, there are no decals o the walls even after heavy gunning.
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Easier development. That's really all there is to it in this case.
But isn’t it more expensive in resources to have dynamic lighting instead of static ones? So what’s the point if you are not going change the TOD while playing?
Which brings me to the point, as long as the levels don't have lots of moving lightsources (or even one major lightsource like the sun), I'd be happy to have a baked GI solution as seen in Mirror's Edge/Uncharted over a real time one as seen in Crysis 2.
I'm avoiding playing the demo on X360. I want my first experience of the game to be on PC.
Regards,
SB