RenegadeRocks
Legend
So you skip the appetizer and go straight for the buffet ehh?![]()
Just hoping it would run well with GI on
When does this release, by the way !
So you skip the appetizer and go straight for the buffet ehh?![]()
Would be cool if multiplayer levels has random TOD but it will never happen i think.
Like Skyline first time as dusk then when loaded again at sunset.
I remember Stalker grinding with realtime radiosity ON ! But then that was unoptimised, not be used code !
r_gi 1
r_gi_distance 64
r_gi_quality 1.0
"stats on" to show debug info.
You know what looks terrible? Crysis MP on Medium settings:
Considering this is what most people said the consoles were capable of running Crysis at, I'm really stunned at how bad it actually looks.
I'm almost certain that it's calculated on the spot, judging from developer remarks and some of the demonstration videos. This one is a good example:Precalculated lighting requires tedious compilation times for each level, running raytracing or photon mapping based GI calculations with high precision and all. Back in the Quake days id used to have some serious computing power with SGI servers in the basement to speed up level design iterations. I imagine they've had to build a new farm again for Rage and Doom4.
Then again, Crytek's GI system probably requires some amount of precomputed info too, I'd guess, but it's still less extensive. You can change textures and shaders and watch the results in at least near-realtime speeds, instead of having to wait a day to notice that the new floor texture makes everything in the room look yellow or so.
That does look bad but its also a very unflattering shot with horrible ailiasing and no AF. Crysis on Medium can look FAR better than that, even the multiplayer. I remember taking shot at Medium (admittedly on single player) a few years back that compares very nicely with what we're seeing here.
I just started playing the first game (5 bucks on steam), and despite all the tech shenanigans it just looks bland as hell in my eyes. Same with the second game.
Crysis? Bland?![]()
Anyway here's some screenshots from Crysis, vanilla maps/TODs/files, vanilla very high config -POM, edge AA 2 and native res... everything Crytek Crysis default.
http://img841.imageshack.us/img841/2546/crysisvanilla.jpg
http://img690.imageshack.us/img690/7340/crysisvanilla2.jpg
http://img69.imageshack.us/img69/8238/crysisvanilla3.jpg
http://img543.imageshack.us/img543/6342/crysisvanilla4.jpg
http://img440.imageshack.us/img440/4015/crysisvanilla5.jpg
http://img138.imageshack.us/img138/7205/crysisvanilla6.jpg
http://img225.imageshack.us/img225/4571/crysisvanilla7.jpg
http://img149.imageshack.us/img149/9605/crysisvanilla8.jpg
http://img801.imageshack.us/img801/361/crysisvanilla9.jpg
http://img137.imageshack.us/img137/9450/crysisvanilla10.jpg
http://img101.imageshack.us/img101/443/crysisvanilla11.jpg
http://img130.imageshack.us/img130/8630/crysisvanilla12.jpg
http://img153.imageshack.us/img153/9519/crysisvanilla13.jpg
http://img256.imageshack.us/img256/8159/crysisvanilla14.jpg
http://img641.imageshack.us/img641/3464/crysisvanilla15.jpg
http://img137.imageshack.us/img137/5375/crysisvanilla16.jpg
http://img704.imageshack.us/img704/2546/crysisvanilla.jpg
http://img253.imageshack.us/img253/7340/crysisvanilla2.jpg
http://img810.imageshack.us/img810/8238/crysisvanilla3.jpg
http://img510.imageshack.us/img510/6342/crysisvanilla4.jpg
http://img710.imageshack.us/img710/4015/crysisvanilla5.jpg
http://img843.imageshack.us/img843/7205/crysisvanilla6.jpg
http://img715.imageshack.us/img715/4571/crysisvanilla7.jpg
http://img207.imageshack.us/img207/9605/crysisvanilla8.jpg
http://img502.imageshack.us/img502/361/crysisvanilla9.jpg
http://img524.imageshack.us/img524/9450/crysisvanilla10.jpg
The area where I noticed it isn't really visible in videos, but I'll see if I can take a shot with my camera when I get the chance.
1) Unified lighting model, everything is lit with exactly the same method.But isn’t it more expensive in resources to have dynamic lighting instead of static ones? So what’s the point if you are not going change the TOD while playing?
Just hoping it would run well with GI on! I remember Stalker grinding with realtime radiosity ON ! But then that was unoptimised, not be used code !
No precalculation whatsoeverThen again, Crytek's GI system probably requires some amount of precomputed info too, I'd guess, but it's still less extensive.
How to unlock that map ?