Can't be an unlockable; the guy playing is on the lowest rank.
I'm just confused as to how it gets selected. I've played about 15 games, and I haven't seen it once.
I mean unlocked by devs with update to demo.
Can't be an unlockable; the guy playing is on the lowest rank.
I'm just confused as to how it gets selected. I've played about 15 games, and I haven't seen it once.
Here's a comment about it
I missed that.
Here's a comment about it
I missed that.
If anything I'm pretty sure a large group wont accept that Crysis 2 looks as good as any game out there precisely because it isn't exclusive to another console.
You know what looks terrible? Crysis MP on Medium settings:
http://dl.dropbox.com/u/12527604/crysis/pictures/crysisMP_medium.jpg
Considering this is what most people said the consoles were capable of running Crysis at, I'm really stunned at how bad it actually looks.
It sounds ridiculous to me that people would downplay a multiplatform title simply because it's not an exclusive. Why is it so hard to believe that people have other opinions? Even if it was technically the most advanced game on console (I dunno if it is or not), doesn't necessarily make it the best looking game on console.
Precisely. Most of the negatives (other than IQ and texture res/filtering) come from not understanding the tech. For example, with GI, other games have their solutions (like Gears 3 and Uncharted 2) and therefore people compare C2 to them, but they don't realize one solution is precalculated and static while the other is 100% dynamic and realtime, which is quite a big deal of difference.Exactly! Becouse it can prove how close the HW really performs to each other while delivering state of the art tech and impressive visuals. Also really how many console games packs all of what Crysis 2 does on consoles. Which games pack spectacular lighting, glare effect, lensflares (KZ2 hi!) proper speculars, GI, color bleeding, dynamic sunbased godrays, softflesh based interactible vegetation, 3D water, SSAO, deffered lighting, 100% realtime shadows/lighting, great material shading/mapping, extended destructibily etc etc all in one package whiel not being a highly linear game? Most others games either has some or other but not all, even exclusives.
Sometimes I wonder in what universe some people live.
At least half the comments in this thread are critical. Contrast that with "other exclusives" where 90% of the comments are constant raving as if the games graphics are utterly flawless.
^ but as I mentioned above, using the most advanced technology doesn't necessarily make it the best looking game to everyone -- art direction has equal importance.
Buzzword wars are very common from people not knowing what is really going on. For example, in KZ threads the "deferred renderer" term is used a lot and users post pictures of the environment, not realizing that most of it is actually lit by lightmaps and not realtime lights xD
Also there are probably a higher than normal amount of pc guys browsing and posting in this thread as well, and us pc guys are always critical of everything. It doesn't matter if it's awesome, because it could have been awesomer
Anyways, to be fair I think the expectations for Crysis were unfairly high. My problem is that after the visual shock and awe that was Crysis 1, it's tough to see it years later scaled back like this, even if it has actually improved in some respects like lighting. It's totally unfair to the crew that make the game, and it's honestly amazing that they got this running on current consoles. But still...I can't shake Crysis 1 from my mind, and it is year 6 so it's really hard to shock and awe on such old hardware. At this stage in the hardware cycle for many of us it's all 'been there done that', so it will take a miracle to impress now really.
So as awesome as the lighting is, it's tough to shake the other limits that jump out. This in turn for me leads to slight sadness in a way because I was hoping that if there was anyone left that would knock my socks off on console, I figured Crytek would be it. That they didn't makes me finally feel that indeed a graphics wall has finally been hit. It's sad because it's gonna be three years until new consoles, so in some respects this game feels like that's all it's gonna be for the next few years in console graphics.
(question: is there any way to remove hej that is over my post)
How come we don't see posts like this whenever somebody claims "best ever" in PS3 game threads (which is basically daily)?^ but as I mentioned above, using the most advanced technology doesn't necessarily make it the best looking game to everyone -- art direction has equal importance.
That's so true. While most games are compared bottom-up, Crysis 2 is the opposite. No wonder why it has so many people disappointed xDAnyways, to be fair I think the expectations for Crysis were unfairly high. My problem is that after the visual shock and awe that was Crysis 1, it's tough to see it years later scaled back like this, even if it has actually improved in some respects like lighting. It's totally unfair to the crew that make the game, and it's honestly amazing that they got this running on current consoles. But still...I can't shake Crysis 1 from my mind, and it is year 6 so it's really hard to shock and awe on such old hardware. At this stage in the hardware cycle for many of us it's all 'been there done that', so it will take a miracle to impress now really.
Exactly. Like that "Lens of Truth" site, their GeoW2 vs KZ2 comparison video is one of the quite an insult, and the worst part is that some people actually use it as evidence *mega face palm*It doesn't help when some big review sites throws around "the best looking game" for the games either...I doubt that many of the reviewers are devs and actually know the tech behind the games
Maybe modifying the title of your post?(question: is there any way to remove hej that is over my post)