[360, PS3] Crysis 2

Here's a comment about it



I missed that.


probably just testing the vote code. (but the theory about opening that map up later is a possibility considering it is in the DL evidently). If I recall correctly the original reports said that two maps were available.

That other map looks even more impressive. I don't understand though how people can play down these graphics, In motion this game is as realistic looking as any I have ever played. for a CONSOLE GAME.
 
I would say it's not about playing down the graphics. It's probably about people playing UP the graphics. If this was an exclusive on another console, it would probably be ripped to shreds for looking and performing like it does. I think it's a taste of some people's own medicine.
 
Sometimes I wonder in what universe some people live.

At least half the comments in this thread are critical. Contrast that with "other exclusives" where 90% of the comments are constant raving as if the games graphics are utterly flawless.

If anything I'm pretty sure a large group wont accept that Crysis 2 looks as good as any game out there precisely because it isn't exclusive to another console.
 
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I agree with Lucid. I don't think it has to do with being an exclusive or not, but opinions on Crysis 2' visuals range from good to god-like. I think the people that seem to be downplaying the graphics are simply responding to the people who think it looks like the best thing to hit console. Same thing is happening in the KZ3 thread.
 
Actually it is when it comes to exclusives that graphics is played UP a lot and hyperbole is flowing in abundance. This being multiplatform and yet showing such tech and promising visuals is though ofcourse a threat to exclusives as it challenges them but Crysis 2 aint exclusive. This just boils down to platform Y vs platform X HW capabilities and a company proving how damn close their capabilities are by delivering such visuals and tech all in one package for multiplatform!

I myself am really impressed how much they got out and even if not as technically buffed in total as Crysis on PC it sure still looks very good, damn good in comparision seeing latest videos/media. I can suck it up and admit it despite being a PC only player and Crysis tech/game fan and previously raving on console version(s), can others?

Ofcourse some will not be able to take it though as it could prove PS3 and 360 are capable of near same visuals and tech, God forbid 360 lacking the Cell and yet being able to. I guess also pretty much all media being 360 has had Crysis 2 threated as a "360 exclusive" and thats even more threathening when thinking about state of other versions!

Carry on people, carry on. :LOL:
 
If anything I'm pretty sure a large group wont accept that Crysis 2 looks as good as any game out there precisely because it isn't exclusive to another console.

Exactly! Becouse it can prove how close the HW really performs to each other while delivering state of the art tech and impressive visuals. Also really how many console games packs all of what Crysis 2 does on consoles. Which games pack spectacular lighting, glare effect, lensflares (KZ2 hi!) proper speculars, GI, color bleeding, dynamic sunbased godrays, softflesh based interactible vegetation, 3D water, SSAO, deffered lighting, 100% realtime shadows/lighting, great material shading/mapping, extended destructibily etc etc all in one package whiel not being a highly linear game? Most others games either has some or other but not all, even exclusives.
 
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You know what looks terrible? Crysis MP on Medium settings:
crysisMP_medium.jpg

Considering this is what most people said the consoles were capable of running Crysis at, I'm really stunned at how bad it actually looks.
 
Exclusives are built UP, I agree. If this was an exclusive vs an exclusive, then I could see biased people downplaying the visuals. But because I truthfully don't think it's the best looking game I've seen on console (but not bad by ANY means), I think it's just a matter of people downplaying those comments specifically.

I think by now, most of us realize what both systems are capable of. It sounds ridiculous to me that people would downplay a multiplatform title simply because it's not an exclusive. Why is it so hard to believe that people have other opinions? Even if it was technically the most advanced game on console (I dunno if it is or not), doesn't necessarily make it the best looking game on console.

I'll hold final judgment until I actually play through the whole game, though. I will be buying KZ3 and C2 day 1.
 
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You know what looks terrible? Crysis MP on Medium settings:

http://dl.dropbox.com/u/12527604/crysis/pictures/crysisMP_medium.jpg

Considering this is what most people said the consoles were capable of running Crysis at, I'm really stunned at how bad it actually looks.

It does and very high MP doesn't incredibly spectacular either due to muted TODs for multiplayer maps (muted sky lighting and more). Medium also uses tweaked LDR lighting. Though it depends on the maps.
 
It sounds ridiculous to me that people would downplay a multiplatform title simply because it's not an exclusive. Why is it so hard to believe that people have other opinions? Even if it was technically the most advanced game on console (I dunno if it is or not), doesn't necessarily make it the best looking game on console.

Not becouse it isn't an exclusive but for what it can show about what can be done on all platforms and yet challenge exclusives. But yes tech alone doesn't make a game but Crysis 2 is showing good use of the tech. Now if people dont think it is the best looking game thats fine or vice versa. Atleast there is minimal to no personal remarks when someone points out their opinions or flaws etc, no "haters this or haters that" whenever it aint all positive. Thats nice for a change aint it? :smile:
 
Exactly! Becouse it can prove how close the HW really performs to each other while delivering state of the art tech and impressive visuals. Also really how many console games packs all of what Crysis 2 does on consoles. Which games pack spectacular lighting, glare effect, lensflares (KZ2 hi!) proper speculars, GI, color bleeding, dynamic sunbased godrays, softflesh based interactible vegetation, 3D water, SSAO, deffered lighting, 100% realtime shadows/lighting, great material shading/mapping, extended destructibily etc etc all in one package whiel not being a highly linear game? Most others games either has some or other but not all, even exclusives.
Precisely. Most of the negatives (other than IQ and texture res/filtering) come from not understanding the tech. For example, with GI, other games have their solutions (like Gears 3 and Uncharted 2) and therefore people compare C2 to them, but they don't realize one solution is precalculated and static while the other is 100% dynamic and realtime, which is quite a big deal of difference.

Buzzword wars are very common from people not knowing what is really going on. For example, in KZ threads the "deferred renderer" term is used a lot and users post pictures of the environment, not realizing that most of it is actually lit by lightmaps and not realtime lights xD
 
^ but as I mentioned above, using the most advanced technology doesn't necessarily make it the best looking game to everyone -- art direction has equal importance.
 
Sometimes I wonder in what universe some people live.

At least half the comments in this thread are critical. Contrast that with "other exclusives" where 90% of the comments are constant raving as if the games graphics are utterly flawless.

Well, to me it's those other raving over graphics threads that have me wondering if I live on the same planet earth as everyone else! I look at them and struggle to figure out what people are raving about from videos and screen shots that look nice, but not any better than other existing games. Plus remember, guys like me and I'm sure others simply won't post in exclusive game threads anymore because it means having to defend ourselves for weeks which is quite frankly damn tedious. Crysis on the other hand is multi platform, so it's relatively safe to criticize here. It's the only reason I'm posting here, if it was an exclusive game there is no way in hell I would post anything critical. Also there are probably a higher than normal amount of pc guys browsing and posting in this thread as well, and us pc guys are always critical of everything. It doesn't matter if it's awesome, because it could have been awesomer :)

Anyways, to be fair I think the expectations for Crysis were unfairly high. My problem is that after the visual shock and awe that was Crysis 1, it's tough to see it years later scaled back like this, even if it has actually improved in some respects like lighting. It's totally unfair to the crew that make the game, and it's honestly amazing that they got this running on current consoles. But still...I can't shake Crysis 1 from my mind, and it is year 6 so it's really hard to shock and awe on such old hardware. At this stage in the hardware cycle for many of us it's all 'been there done that', so it will take a miracle to impress now really.

Additionally as other parts improve other parts seem to degrade. Maybe I'm crazy, but compared to 360 games back in 2006/2007 it almost seems like aspects such as af, msaa, poly count, and sharpness have been getting worse, not better. The tradeoffs overall are understandable, better lighting, more interactive environments, etc, but the cost had to come somewhere and it seems like other visual aspects are taking a hit in the process. Remember back in the day when one could enable 8x af on a console texture? Sigh, the good old days. I wouldn't be surprised if today anisotropic is #def'd to trilinear. It's stuff like that which to me inevitably mutes excitement over this game and many others that do the same thing.

So as awesome as the lighting is, it's tough to shake the other limits that jump out. This in turn for me leads to slight sadness in a way because I was hoping that if there was anyone left that would knock my socks off on console, I figured Crytek would be it. That they didn't makes me finally feel that indeed a graphics wall has finally been hit. It's sad because it's gonna be three years until new consoles, so in some respects this game feels like that's all it's gonna be for the next few years in console graphics.
 
^ but as I mentioned above, using the most advanced technology doesn't necessarily make it the best looking game to everyone -- art direction has equal importance.

True but art is highly subjective and Mario on Wii might be the best looking game for some due to artstyle. With tech you can atleast gauge what is going on technically. And it's not like the art in the demo is bad either, it goes for a 'realistic' tone. I just hope people dont bring in the nonsense they did for Crysis with "realistic looks aint art"! :smile:
 
Buzzword wars are very common from people not knowing what is really going on. For example, in KZ threads the "deferred renderer" term is used a lot and users post pictures of the environment, not realizing that most of it is actually lit by lightmaps and not realtime lights xD

It doesn't help when some big review sites throws around "the best looking game" for the games either...I doubt that many of the reviewers are devs and actually know the tech behind the games
 
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Also there are probably a higher than normal amount of pc guys browsing and posting in this thread as well, and us pc guys are always critical of everything. It doesn't matter if it's awesome, because it could have been awesomer :)

Exactly why we create mods! :cool:

Anyways, to be fair I think the expectations for Crysis were unfairly high. My problem is that after the visual shock and awe that was Crysis 1, it's tough to see it years later scaled back like this, even if it has actually improved in some respects like lighting. It's totally unfair to the crew that make the game, and it's honestly amazing that they got this running on current consoles. But still...I can't shake Crysis 1 from my mind, and it is year 6 so it's really hard to shock and awe on such old hardware. At this stage in the hardware cycle for many of us it's all 'been there done that', so it will take a miracle to impress now really.

Yeah but not everyone games on PC so they might not have been exposed to such visuals so to say. And they should also avoid PC screenshot thread, thats like watching a Veyron, not driving it. I got the keys! :LOL:

So as awesome as the lighting is, it's tough to shake the other limits that jump out. This in turn for me leads to slight sadness in a way because I was hoping that if there was anyone left that would knock my socks off on console, I figured Crytek would be it. That they didn't makes me finally feel that indeed a graphics wall has finally been hit. It's sad because it's gonna be three years until new consoles, so in some respects this game feels like that's all it's gonna be for the next few years in console graphics.

Atleast postive side is games will look as good as the console can do and not limited by simpler engines. I really hope the use of CE3 takes off for multiplatform games as that means PC visuals can take a good leap again for general games instead of being limited to "half-assed" DX9 limited multiplatform engines that mostly dont scale any good nor are as moddable or configurable.
 
^ but as I mentioned above, using the most advanced technology doesn't necessarily make it the best looking game to everyone -- art direction has equal importance.
How come we don't see posts like this whenever somebody claims "best ever" in PS3 game threads (which is basically daily)?

Anyways, to be fair I think the expectations for Crysis were unfairly high. My problem is that after the visual shock and awe that was Crysis 1, it's tough to see it years later scaled back like this, even if it has actually improved in some respects like lighting. It's totally unfair to the crew that make the game, and it's honestly amazing that they got this running on current consoles. But still...I can't shake Crysis 1 from my mind, and it is year 6 so it's really hard to shock and awe on such old hardware. At this stage in the hardware cycle for many of us it's all 'been there done that', so it will take a miracle to impress now really.
That's so true. While most games are compared bottom-up, Crysis 2 is the opposite. No wonder why it has so many people disappointed xD

It doesn't help when some big review sites throws around "the best looking game" for the games either...I doubt that many of the reviewers are devs and actually know the tech behind the games
Exactly. Like that "Lens of Truth" site, their GeoW2 vs KZ2 comparison video is one of the quite an insult, and the worst part is that some people actually use it as evidence *mega face palm*

(question: is there any way to remove hej that is over my post)
Maybe modifying the title of your post?
 
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