Why does that matter, though, if the lowest-common denominator doesn't support those features? Simply allowing you to pump up the graphics to 40000xStupid at 32xMSAA is, well, what everyone else is doing. Crytek was the one exception.
Gee considering Crysis was also made to run on relatively low end PC's, does that mean Crysis only used the lowest common denominator of a machine with 1 gig memory and a "256 MB" graphics card? Heck according to their minimum specs for the game it doesn't even have to accelerate 3D.
But I'm going to guess they mean DX9 class graphics card with 256 MB of memory.
Yeah, thought so. In which case, why in the world would the relationship of console to PC be any different than the environment that Crysis launched in.
Considering a PC running XP or Vista with only 1 gig of memory and an 8600 GT class graphics card is most definitely at a disadvantage when compared to the current gen consoles.
Add to that the engine used for Crysis was further optimized for Crysis Warhead.
And that the new engine is just expanding on (not redefining) the current engine.
I just see absolutely zero reason for the PC version to be held back by consoles if it wasn't held back by the vast majority of PC's that were out at the time of launch. The vast majority of gaming machines being less powerful than the consoles at the time.
And yet, they STILL didn't hold back the game due to the "lowest common denominator."
As far as I can tell, until something solid comes out that shows PC version of Crysis 2 is going to look worse than Crysis 1, this whole situation is just a case of mass hysteria and people crying, "The sky is falling."
Regards,
SB