[360, PS3] Crysis 2

Discussion in 'Console Gaming' started by ultragpu, Jun 1, 2009.

  1. Morkins

    Newcomer

    Joined:
    Apr 17, 2010
    Messages:
    33
    Likes Received:
    0

    That is possible, and seems somewhat likely. My explanation also works though.

    But Cry-Sam has already said that the screenshots that were released were
    These screenshots:
    [​IMG]
    [​IMG]
    http://media.pcgamer.com/files/2010/06/c2e3screen3.jpg
    http://media.pcgamer.com/files/2010/06/c2e3screen4_jpg.jpg
    http://media.pcgamer.com/files/2010/06/c2e3screen5.jpg

    PS - If that is too many large images, just let me know and I will remove them and link to the source.
     
  2. (((interference)))

    Veteran

    Joined:
    Sep 10, 2009
    Messages:
    2,499
    Likes Received:
    70
    They are entering alpha now? And they plan to launch this autumn?

    I find that hard to believe, for example the Halo Reach beta was internally their delta and they're launching autumn 2010 as well AND they're only developing for 360. Bunige is currently nearing Zero Bug Release, how can Crysis 2 be only alpha?

    And how many other developers at E3 showed PC's running console spec builds to demonstrate the console versions?
     
  3. Morkins

    Newcomer

    Joined:
    Apr 17, 2010
    Messages:
    33
    Likes Received:
    0
    Different development cycles. Crysis was still showing Pre-Alpha footage up to May 2007. It released in November. Assume a similar cycle here.

    Also, I am not sure how long they have actually been in Alpha(probably a few weeks), but their comments suggest that the E3 build is a rather early Alpha build.

    I mean, defining stages of development is completely arbitrary anyway, and it should NOT be surprising that different companies define things differently.
     
  4. Acert93

    Acert93 Artist formerly known as Acert93
    Legend

    Joined:
    Dec 9, 2004
    Messages:
    7,782
    Likes Received:
    162
    Location:
    Seattle
    Too bad the console versions were not getting an editor ala FC2 but with more robust gametype modifying. :cry:
     
  5. Silent_Buddha

    Legend

    Joined:
    Mar 13, 2007
    Messages:
    19,426
    Likes Received:
    10,320
    Glad I'm not the only one that hated the Alien parts inside the mountain. That part was really REALLY bad IMO. The carrier part redeemed the game a bit though.

    Regards,
    SB
     
  6. Silent_Buddha

    Legend

    Joined:
    Mar 13, 2007
    Messages:
    19,426
    Likes Received:
    10,320
    Not uncommon, Bungie is one of the very very rare devs that have an extensive and exhaustive BETA cycle.

    I've seem some games leave Alpha and spend 1-2 months in BETA at most before heading off to duplication. Then another 2-4 weeks of BETA after RTM and a large patch on release day. Followed by multiple patches over the next 2-4 months if the game sells well enough. If not the patches stop and you are forever left with a buggy game.

    Regards,
    SB
     
  7. Neb

    Neb Iron "BEAST" Man
    Legend

    Joined:
    Mar 16, 2007
    Messages:
    8,391
    Likes Received:
    3
    Location:
    NGC2264
    Maybe creations on PC can be transfered/modified for console version like UT3. Who knows it might happen or not but one can hope!

    I would love to do a particle mod for Crysis 2 PC/console!
     
  8. Svensk Viking

    Regular

    Joined:
    Oct 11, 2009
    Messages:
    627
    Likes Received:
    208
    Yeah, I hated that too
     
  9. Acert93

    Acert93 Artist formerly known as Acert93
    Legend

    Joined:
    Dec 9, 2004
    Messages:
    7,782
    Likes Received:
    162
    Location:
    Seattle
    Mind you I was not a fan of Far Cry at all, I thought the best part of Crysis was the Sandbox editor.

    If Crytek REALLY wanted to make a name and niche in the CROWDED console market they would one-up FarCry 2 and ship an even more robust editor--on consoles.

    Right now I don't see anything in the material shown that makes me want the game. Maybe the graphics, but I won't get excited about those until we know it doesn't get a downgrade grenade.
     
  10. (((interference)))

    Veteran

    Joined:
    Sep 10, 2009
    Messages:
    2,499
    Likes Received:
    70
  11. Morkins

    Newcomer

    Joined:
    Apr 17, 2010
    Messages:
    33
    Likes Received:
    0
    That was technically running off a PC

    And I absolutely believe they can pull it off. They probably already have it running on the Xbox 360 like that. They just took the safe demo to E3, because there was no reason not to.
     
  12. (((interference)))

    Veteran

    Joined:
    Sep 10, 2009
    Messages:
    2,499
    Likes Received:
    70
    Possibly, but the IQ in those vid's was much higher that the console footage from the GDC tech demo.
     
  13. L. Scofield

    Veteran

    Joined:
    Mar 28, 2007
    Messages:
    2,559
    Likes Received:
    323
  14. (((interference)))

    Veteran

    Joined:
    Sep 10, 2009
    Messages:
    2,499
    Likes Received:
    70
    Oh ok, so they weren't running on PC using 360 spec, wasn't that reported earlier?

    If it is actually 360, it's very impressive, especially all the destruction, smoke and particles.
    The lighting as well - are they using a deferred renderer?
     
  15. Rangers

    Legend

    Joined:
    Aug 4, 2006
    Messages:
    12,791
    Likes Received:
    1,596
    Still would have been nice to see it running on a physical 360. So many other games demos do with no problems.

    But I do believe it will probably look like that on 360. It definitely looks like a console game to me, though a very nice one.
    How does this really make sense? Isn't it supposed to be PC> (PS3<>360), from all past Crytek comments and videos?
     
  16. TheAlSpark

    TheAlSpark Moderator
    Moderator Legend

    Joined:
    Feb 29, 2004
    Messages:
    22,146
    Likes Received:
    8,533
    Location:
    ಠ_ಠ
    Some manner of Light Pre-Pass, yes.
     
  17. L. Scofield

    Veteran

    Joined:
    Mar 28, 2007
    Messages:
    2,559
    Likes Received:
    323
    It was repeated so many times it started to become the truth :lol:

    Yep http://www.crytek.com/technology/presentations/
     
  18. Morkins

    Newcomer

    Joined:
    Apr 17, 2010
    Messages:
    33
    Likes Received:
    0
    Makes perfect sense in the context of the engine tech that they have.

    They can simply change a few variables to modify the specs of the game at will. Press a button and it can compile a PC build of the game using the Xbox 360 specifications as a guideline to determine the overall image quality. Any build that they make can be compiled to run on ANY platform. So what they are doing is taking their Xbox 360 build of the game, and then running it on the PC. It isn't the PC build of the game, it is the Xbox 360 build. It just happens to be running on the PC because their tech allows them to do that without any additional work.
     
  19. Morkins

    Newcomer

    Joined:
    Apr 17, 2010
    Messages:
    33
    Likes Received:
    0
    No... Their comments seem to suggest that it was actually the case. "PC, 360 spec" when asked what it was running on is a pretty definitive answer when considered in the context of what their engine can do. It literally means they are running the Xbox 360 build of the game on the PC(something that doesn't make sense in the context of most games, but makes perfect sense in the context of this game given that their engine was designed to allow them to essentially create builds that work on ALL platforms automatically).
     
  20. Morkins

    Newcomer

    Joined:
    Apr 17, 2010
    Messages:
    33
    Likes Received:
    0
    Of course the IQ is higher... the GDC tech demo was based off a build that was like 8 months old back at GDC(according to Crytek). An extra year of polish and work is obviously going to make it look better.

    Not just that, but I don't see how it makes a difference either way. The two possible answers to the question are
    a) streaming Xbox 360 live video onto the PC through Xbox Neighboorhood
    b) Running the Xbox 360 build of the game on the PC.

    Either way, this is effectively "console footage".
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...