[360, PS3] Crysis 2

Discussion in 'Console Gaming' started by ultragpu, Jun 1, 2009.

  1. Sigfried1977

    Legend

    Joined:
    Sep 14, 2008
    Messages:
    5,010
    Likes Received:
    1,817
    ^I always get the feeling that most people who bought Crysis didn't do so because of the game itself anyway, but to make ridiculous custom settings, take screenshots and pretend in the console forums that that's how the game looks like when they play it at home.:wink:
     
  2. Neb

    Neb Iron "BEAST" Man
    Legend

    Joined:
    Mar 16, 2007
    Messages:
    8,391
    Likes Received:
    3
    Location:
    NGC2264
    Well youre wrong, most enjoyed it's gameplay. Now due to the game having a fully fledged editor it is also entertaining for some to create art with it for singleplayer maps or custom maps with intention of releasing map or just screens. And bar SSAA msot of what has been posted from Crysis is playable. But I can understand how people would refuse to believe such could be realtime. Thus why the large majority of my screenshots also have debuginfo version with framerate aswell as my videos got screenshots with debuginfo. :razz:
     
  3. nightshade

    nightshade Wookies love cookies!
    Veteran

    Joined:
    Mar 26, 2009
    Messages:
    3,392
    Likes Received:
    93
    Location:
    Liverpool
    I concur...cause I used to be among those people back then. :razz:
     
  4. _phil_

    Veteran

    Joined:
    Jan 3, 2003
    Messages:
    1,659
    Likes Received:
    13
    Same.It's also a favoured sand box of pissing contest.
    (IMO disclaimer for the over-sensitive fans) it's certainly not a good game (broken AI ,too easy ,bad VA,pretty boring overall...) ,but playing with the editor and customisabilty is where gameplay starts to shine.
     
  5. Sigfried1977

    Legend

    Joined:
    Sep 14, 2008
    Messages:
    5,010
    Likes Received:
    1,817
    I know it's real-time, but with some of those custom settings you see in screenshots you need an absolute monster of a machine and not the "300 dollar PC" that's usually mentioned in the very same topics. I have a decent PC. It's by no means high-end, but it plays the game well enough at high settings, which are a far cry from those lovely screen shots.
     
  6. joker454

    Veteran

    Joined:
    Dec 28, 2006
    Messages:
    3,819
    Likes Received:
    139
    Location:
    So. Cal.
    I dunno, I really liked the original Crysis. I do like other shooters like MW2 (personal favorite) and Gears, but most shooters have a typical feel of head to next location, battle there for a while, rinse and repeat. In Crysis it felt more like I was wandering around a world, it just felt much more open. Mind you with Crysis 2 being in New York that feeling of openness might be totally gone.
     
  7. flynn

    Regular

    Joined:
    Jan 8, 2009
    Messages:
    400
    Likes Received:
    0
    Pun intended? :wink:
     
  8. Neb

    Neb Iron "BEAST" Man
    Legend

    Joined:
    Mar 16, 2007
    Messages:
    8,391
    Likes Received:
    3
    Location:
    NGC2264
    Depends but most of the customs I've seen dont need a monster PC but they do need a fairly good PC. Of course a 300$ PC wont cut it if we talk about buying all component and build a PC from scratch.

    Yeah but most are used together with custom TODs so you wont be there without the TODs which dont affect perfomance. Try this some day.

    Even with just all high + godrays having barely any perfomance impact over vanilla high since it is vanilla high + godrays. Of course motionblur is way to high there but thats not the showcase!

    http://www.youtube.com/watch?v=eaMsIdG3YkA

    You see TODs can change a lot of the artistic style that some like or perhaps dislike.

    AI has it's quirks and bugs but then no game is fault free from AI problems. Stalker has had mentions of great AI in artiles etc, KZ2, Halo 3 etc but they also have their bad AI situations, some really ridicolous. But overall Crysis AI is great and hopefully Crysis 2 brings great improvements.

    I like this compilation below becouse it shows vanilla AI just randomly dropped in a map with default navigation mesh for whole map. No highlights, no interest points, no scripted events, no choke points, no limits for movement. One side has Korean soldiers and other US soldiers and then AI routine same as Crysis singleplayer has to take care of the soldiers. To call that bad would be to call pretty much the rest of AI in other games same or awfull IMO.

    http://www.youtube.com/user/VideoTubeStation#grid/user/425BE6DAB1AF6035
     
    #648 Neb, Jun 21, 2010
    Last edited by a moderator: Jun 21, 2010
  9. Sigfried1977

    Legend

    Joined:
    Sep 14, 2008
    Messages:
    5,010
    Likes Received:
    1,817
    Sort of. I noticed it after I typed it all out and decided to leave it in. :smile:
     
  10. _phil_

    Veteran

    Joined:
    Jan 3, 2003
    Messages:
    1,659
    Likes Received:
    13
    Crysis AI is broken because of a (from the post mortem) design flaw between AI and the animation system.
    The animation system was not reactive enough, lagging AI reaction and causing the glitchy behavior i exploited all along the game once i found it, helped with invisibility and others armor's powers.
    Coupled with the awfully bad cliché VA, my whole experience was more on the ridiculous side than fun.
    The best parts of the game where also before the (WTF ?!) alien world.My opinion wouldn't be that negative if it'd stopped there.
     
  11. PhilB

    Regular

    Joined:
    Nov 18, 2008
    Messages:
    659
    Likes Received:
    0
    They were a little slow at times but far from broken. AI also varies by difficulty and on the highest it can be quite challenging at times. And the VA, while there was certainly a few horrible lines and a few bad performances, was mostly good.
     
  12. green.pixel

    Veteran

    Joined:
    Dec 19, 2008
    Messages:
    2,546
    Likes Received:
    781
    Location:
    Europe
    No. I personally am sick and tired of FPSs, no matter how "advanced" they are. It is the most milked and rehashed genre ever. period. It is time to move on to something more intricate, but we don't see that anytime soon, because there are so many subservient manchildren who will buy the same things over and over again, facilitating the homogenisation and regression of the entire medium.
     
    #652 green.pixel, Jun 22, 2010
    Last edited by a moderator: Jun 22, 2010
  13. ShadowWolf64

    Regular

    Joined:
    Mar 28, 2009
    Messages:
    397
    Likes Received:
    0
    Location:
    Florida
    The same thing can be said about other game genre's as well..
     
  14. Ruskie

    Veteran

    Joined:
    Mar 7, 2010
    Messages:
    1,291
    Likes Received:
    1
    So I kinda looked around at InCrysis.com and found this post saying that crash,on IGNs hands on with Crysis 2,was actually on x360 and not on PC like we first thought.Im very surprised no body here mentioned that icon on desktop,"xbox 360 neighborhood" is actually part of 360 SDK(at least from what this guy is saying).Any truth in that?Was that IQ just a touch to high for 2xAA that most of 360 titles have or is that for real:?:

    http://www.incrysis.com/forums/viewtopic.php?id=30831&p=3
     
  15. Neb

    Neb Iron "BEAST" Man
    Legend

    Joined:
    Mar 16, 2007
    Messages:
    8,391
    Likes Received:
    3
    Location:
    NGC2264
    Why would the PC then change res from widescreen back to desktops 4:3 resolution when program is minimised with delay due to reallocating VRAM/RAM resources for Win 7 system if just streamed visuals?

    Dunno about this (translation).

    http://www.gamereactor.se/blog/petter/#167188

     
    #655 Neb, Jun 23, 2010
    Last edited by a moderator: Jun 23, 2010
  16. Ruskie

    Veteran

    Joined:
    Mar 7, 2010
    Messages:
    1,291
    Likes Received:
    1
    Yap...it seems like very tricky situation:???: What also brings doubt in my mind is the fact that their developer confirmed(on crymod.com) that it was 360 version of game showed on E3 and the trailer was running in real time on PC.I dunno,IQ did seem touch to high for consoles if they use MSAA on consoles.Then again alot of devs are now trying their own implantations of AA so maybe Crytek goes for it also...
     
  17. L. Scofield

    Veteran

    Joined:
    Mar 28, 2007
    Messages:
    2,559
    Likes Received:
    323
    I don't know how true this is but:

    http://www.incrysis.com/forums/viewtopic.php?pid=486290#p486290

     
  18. (((interference)))

    Veteran

    Joined:
    Sep 10, 2009
    Messages:
    2,499
    Likes Received:
    70
    So Crytek have to resort to cheating to show off the console version, that doesn't bode well at all considering its out in autumn this year.

    They should be at the polish stage by now, not being able to demo the actual code at E3 clearly shows it's not up to scratch.
     
  19. Ruskie

    Veteran

    Joined:
    Mar 7, 2010
    Messages:
    1,291
    Likes Received:
    1
    Agreed.And it also seems like they are adding 3D...they may bite more than they can chew if they continue like this...or they might surprise us and deliver:lol:
     
  20. Morkins

    Newcomer

    Joined:
    Apr 17, 2010
    Messages:
    33
    Likes Received:
    0
    They are entering Alpha stage.

    Also, with their tech allowing them to demo the EXACT Xbox 360 build on the PC without ANY extra work, why wouldn't they demo the more stable version? Why wouldn't they demo the version with better debug tools? Why wouldn't they demo the version with a far easier set up(referring to the actual switching between levels and starting up levels, not setting up the hardware itself)?

    There are hundreds of reasons to use the PC. Doesn't make what they showed any less indicative of what the Xbox 360 build of the game looks like considering they are using the EXACT spec, just compiled to run on PC.
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...