But when it comes to consoles it's a new franchise. PC gamers know Crysis but I'm sure many console owners couldn't care less about Crysis if they actually have heard about it.
I don't see why a large part of these franchises' audiences wouldn't be shared.
I've played all Halo games, COD2, MW1, although the later were borrowed from pals (not interested in multiplayer and the campaign does not offer as much replayability as a Halo). I also like and own Gears, and will almost definitely get Rage too, so it's not like I'm dedicated to one franchise only. I know these games are good and their sequels are guaranteed to be fun and worth the price and time.
I think a lot of Halo/COD/etc fans will also buy etc/COD/Halo too. I guess the only thing fandom has an effect on is which of these games would be a day one purchase and which would only be bought at 50-66% of the starting price. But there's room enough for a few AAA shooter franchises to share the market, they usually also have the common sense not to compete at the same time; the hard part is to get into this club.
So the potential market for Crysis is pretty big - what they don't have is enough appeal, strictly IMHO.
My games budget is already stretched to cover for all these games, it'll probably take until the end of 2011 to get through them. This means that Crysis 2 would sort of have to knock out one of these already kinda commited purchases and take it's place; granted, it'd be easier to get attention if it has established itself with good reviews and word of mouth... but I don't see too many day 1 sales.
I dunno, I still think they're late to the party. Every other dev had to compete with each other's ideas, and keep tweaking their multiplayer design through several iterations with millions of active players. But Crytek has worked in a virtual vacuum with no other serious PC-only dev and a lot less feedback from a smaller community (that invested heavily in modding, though).
I mean, who can compete with the scripted set pieces of a COD game? And they're gonna let you fly a Mi-24 on top of it all... Or have you seen the full list of configuration options for Firefight in Reach?
These are the exciting new stuff they need to compete against. Yeah, people will pay attention to the game because of its name, but are they going to choose it over the above stuff when all they see is a pretty standard run and gun game?
Not like I've taken an official poll or anything but I can't recall how many times I've seen posts by console gamers talking about Crysis. I think it's established it's name pretty well with both crowds.
For hardcore gamers absolutely, but how many of the 10 million people who bought MW2 on consoles are hardcore gamers? I'm not saying Crysis 2 will not sell, just don't expect blockbuster numbers.
how many of 1 million people who bought crysis are a hc gamers?
I mean, who can compete with the scripted set pieces of a COD game? And they're gonna let you fly a Mi-24 on top of it all... Or have you seen the full list of configuration options for Firefight in Reach?
These are the exciting new stuff they need to compete against. Yeah, people will pay attention to the game because of its name, but are they going to choose it over the above stuff when all they see is a pretty standard run and gun game?
Not like I've taken an official poll or anything but I can't recall how many times I've seen posts by console gamers talking about Crysis. I think it's established it's name pretty well with both crowds.
You mean pretty standard run and gun games like Halo and COD I assume becouse that what they are in the end. Now I dont know how much they have kept from previous Crysis games gameplay but if it is over 50% with similar variation then that will be enoiugh to deliver a game with gameplay well above the generic line.
CoD-like games are the evolutionary dead-end of FPSs. Instead of pushing the genere forward, all they do every year since MOHAA and CoD1 is changing skin on top of a modified Q3 engine. Evolutionary step was adding levelling system with MW1. Eveything else is rinse repeat.
CoD-like games are the evolutionary dead-end of FPSs. Instead of pushing the genre forward, all they do every year since MOHAA and CoD1 is changing skin on top of a modified Q3 engine. Evolutionary step was adding levelling system with MW1. Eveything else is rinse, repeat and running it to the ground. Kotick wants teh moniez of course.
http://www.latimes.com/news/nationworld/nation/la-fi-ct-activision-20100613,0,7383922,full.story
What also amazes me is that how many people want games to have "movie-like atmosphere" aka script-fest train rides. And they still continue to buy them like junkies every year. Basically, they are the.McDodnalds of the indsutry. Well, I guess you can't expect more from the mainstream Lady Gaga/Britney Spears lovers. 6 million $ Activision E3 party to feature Lady GAGA!.
You mean pretty standard run and gun games like Halo and COD I assume becouse that what they are in the end.
how many of 1 million people who bought crysis are a hc gamers?
I would say a significant amount of them. Why would a casual player be interested in Crysis?
No, I think that both Halo and COD games are significantly better in at least one aspect. In the case of COD it's epic set pieces using scripted sequences; they seem to be far more immersive then whatever I've seen from Crysis (granted, I haven't played the first game). Sure it's the same again and again, and on rails - but it's immersive, exhilarating, fun and a lot of people buy COD games for this reason.