[360, PS3] Crysis 2

There is no absolute answer since it depends on your eyes and specific 3DTV model also. The ones I checked out are 240Hz and sometimes, I can see a little flickering. I reckon 120Hz would be worse. A few people noted that it could be due to low battery, but I'm leaving it open for now.

Alucard posted a link on Plasma vs LCD 3DTV too:
http://forum.beyond3d.com/showpost.php?p=1437201&postcount=837

After that, someone mentioned that Plasma 3DTV has limited color space. So the final judgment is really up to your own eyes. At this moment, I am sure specific 3DTV model will matters a lot in your viewing experience.
 
OK, I was talking about 120Hz LCD monitor. A 60Hz LCD monitor has no flickering at all as it doesn't work like a CRT monitor. I am sure TVs might have some difference due to the panel size in image stability.
 
OK, I was talking about 120Hz LCD monitor. A 60Hz LCD monitor has no flickering at all as it doesn't work like a CRT monitor. I am sure TVs might have some difference due to the panel size in image stability.

Yap, they should use a 240Hz one at least for demo. :)
 
Well, the flicker isn't a result of your tv. It's probably the glasses. For what it's worth, while the image quality I get with my 120Hz monitor-3dvision glasses-combination is still a far cry from flawless, flickering isn't an issue at all. If you are watching the tv in a Best Buy or something like that, the flickering is probably more apparent because you can also see the lights in the room flicker.
 
Well, the flicker isn't a result of your tv. It's probably the glasses. For what it's worth, while the image quality I get with my 120Hz monitor-3dvision glasses-combination is still a far cry from flawless, flickering isn't an issue at all. If you are watching the tv in a Best Buy or something like that, the flickering is probably more apparent because you can also see the lights in the room flicker.

Actually, that might be an issue. ^_^

However the Panasonic 3DTV was in the same room as the Samsung 3DTV. The former didn't flicker but the latter did. I tested them like 5 minutes apart. 3D glasses might be a source of the flicker problem (e.g., low battery), but I'm not entirely sure yet.
 
Now that is impressive but they should release higher quality shots becouse ~150-200KB for each 1920x1080 shots is very low and bad for IQ.
 
Now that is impressive but they should release higher quality shots becouse ~150-200KB for each 1920x1080 shots is very low and bad for IQ.
Crytek/EA always release screens with great JPG compression quality. These shots are obviously retouched by Sector.sk using a strong compression level.
 

It's great face texture but generic shading.

I donno why but the Wall trailer really didn't looked real time to me, it looked like those Crysis 1 & Warhead intro sequences which were pre-rendered with game engine & "looked" to be ingame....you might as well post a capture from KZ2's cutscene & then compare it to gameplay.

Maybe the wall was pre-rendered but visual IQ was IMO average to good. Crysis and Warhead intros where pre-rendered with engine but rettained every effect present ingame and same models with exception of atleast Warhead video having upped LOD for vegetation and Crysis intro with outdated older assets. Also Warhead video shows gun muzzle flash casting dynamic light but ingame it is gone yet Crysis had it ingame and also one customised particle effect! :LOL:

Also IIRC KZ2 cutscenes get some extra features like self-shadowing vs ingame play and intro was done at some CGI creating company?

The thing so far with Crysis games is that besides intro all other cutscenes are realtime and perfect 1:1 with ingame play regarding all technical features, assets, scene rendering, etc.
 
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