120Hz LCD may not be adequate.
Why not?
120Hz LCD may not be adequate.
OK, I was talking about 120Hz LCD monitor. A 60Hz LCD monitor has no flickering at all as it doesn't work like a CRT monitor. I am sure TVs might have some difference due to the panel size in image stability.
Well, the flicker isn't a result of your tv. It's probably the glasses. For what it's worth, while the image quality I get with my 120Hz monitor-3dvision glasses-combination is still a far cry from flawless, flickering isn't an issue at all. If you are watching the tv in a Best Buy or something like that, the flickering is probably more apparent because you can also see the lights in the room flicker.
New screenshots!!!
http://www6.incrysis.com/screenshots/crysis2_night_combat_01.jpg
http://www6.incrysis.com/screenshots/crysis2_night_combat_02.jpg
http://www6.incrysis.com/screenshots/crysis2_night_combat_03.jpg
http://www6.incrysis.com/screenshots/crysis2_night_combat_04.jpg
http://www6.incrysis.com/screenshots/crysis2_night_combat_05.jpg
Looks fantastic!
Crytek/EA always release screens with great JPG compression quality. These shots are obviously retouched by Sector.sk using a strong compression level.Now that is impressive but they should release higher quality shots becouse ~150-200KB for each 1920x1080 shots is very low and bad for IQ.
Now that's more like it, the GI looks fantastic. PC shots most likely I suspect.
Ok...that's just crazy good.
Hope we can actually make it look like that...downsampling FTW !
Here's MW2 & I think this is one awesome skin shading.
http://images.eurogamer.net/assets/articles//a/8/3/8/5/7/7/Texture_05_360.jpg.jpg
I donno why but the Wall trailer really didn't looked real time to me, it looked like those Crysis 1 & Warhead intro sequences which were pre-rendered with game engine & "looked" to be ingame....you might as well post a capture from KZ2's cutscene & then compare it to gameplay.
Please don't cheat, that's MW1.