With Crysis having supported DX12, and Crysis 2 not even shipping with DX11 support, it’s nothing short of a disgrace.
One more thing that I think Crytek nailed...Cutscenes.
Cutscenes in Crysis 2(along with HL2) are IMO best implanted in game.They never take you out of experience,its all in first person view and all are real time with no graphical enchantments in comparison with game play.As you can look around freely how you want I sometimes forgot its cut scene:smile:
3. Not as open as one might think. There's more rails and linear parts then there are large open areas.
Its still not perfect, having a mute protagonist is baaaad.Yes! I'm glad someone finally mentioned this. I by and large hate how cutscenes are handled in most other shooters, C2 does it right, looks similar to game graphics, doesn't cut into the action and keeps you immersed. Perfect!
I was getting shot and seen through walls and the ground as well. I suspect something broke badly
Also if you you neck punch an enemy while he is rappelling down a rope, his body will float back up to the top of the rope, then fall back down
Yes! I'm glad someone finally mentioned this. I by and large hate how cutscenes are handled in most other shooters, C2 does it right, looks similar to game graphics, doesn't cut into the action and keeps you immersed. Perfect!
I think games in general are headed in the wrong direction in how they tell their stories. They rely far too much on cutscenes, bragging about all they voice talent and motion capturing, showing it off at every opportunity. There is nothing inherently wrong with it of course, it's just used way too much. Games are interactive, they should try to remain that way while they tell their stories.
Crysis 2 did this well. I really like the partIt's a lot more involving then a cutscene would have been.where you get arrested, being pushed out the door at gun point.
I they should have give the guy a voice though. Those awkward silences break the immersion. And have a better story. I'm sure what the guy who wrote it was bad mouthing other games stories for if this the best he can do.
It's interesting that while neither this Alcatraz guy nor Gordon Freeman speaks at all, you still pretty much accept Freeman as a character. Maybe it's because they've shown his face and his locker, and a real name is more personal than a callsign or whatever...
One more thing that I think Crytek nailed...Cutscenes.
Cutscenes in Crysis 2(along with HL2) are IMO best implanted in game.They never take you out of experience,its all in first person view and all are real time with no graphical enchantments in comparison with game play.As you can look around freely how you want I sometimes forgot its cut scene:smile:
Yea..infact the earlier levels have far less going on in terms of action.
Its still not perfect, having a mute protagonist is baaaad.
Atleast Nomad in Crysis used to speak when required.
I don't know exactly what happens at the end, but to me, it seems like Alcatraz is just the body in the suit. Prophet's DNA is embedded in the suit and sort of takes over, maybe because Alcatraz was a dying man. When they put Alcatraz in that deep layer suit scanner thing, it showed that he was badly wounded and the suit's cells or whatever were healing into his wounds. At the end, he speaks, but he calls himself "Prophet". That's why I think Crytek didn't show or make Alcatraz speak.
I think games in general are headed in the wrong direction in how they tell their stories. They rely far too much on cutscenes, bragging about all they voice talent and motion capturing, showing it off at every opportunity. There is nothing inherently wrong with it of course, it's just used way too much. Games are interactive, they should try to remain that way while they tell their stories.
Crysis 2 did this well. I really like the partIt's a lot more involving then a cutscene would have been.where you get arrested, being pushed out the door at gun point.
I they should have give the guy a voice though. Those awkward silences break the immersion. And have a better story. I'm sure what the guy who wrote it was bad mouthing other games stories for if this the best he can do.
Just the fact that Crysis 2 on BOTH consoles is being compared (and in some cases favored) to the once "untouchable" console graphics king speaks volumes.
Just the fact that Crysis 2 on BOTH consoles is being compared (and in some cases favored) to the once "untouchable" console graphics king speaks volumes.
As far as I can remember, Crysis 1 did almost exactly the same thing. Crysis Warhead even more so.However, the scale is not that impressive. Or, rather, you are given the impression of the magnitude of the scenery while being cleaverly constrained in terms of playable area...That, compared to the first installement, made me say : What?
So any comments that disagree with you would be pointless then? No one is trying to change anyone's mind here since we all have different opinions as we are expressing freely. I'm glad you have moved on.All this comparison to KZ3 and any other game for that matter is toally pointless. To say that coming from C2 to KZ3 makes KZ3's framerate look like 45fps is also pointless. Its like saying that going from KZ3 to COD:BLOPS makes BLOPS's framerate to look like 75fps. You see how that sounds? Absolutely pointless, because we all know that these games use resource differently. You might prefer the look of KZ3 to C2 and that's fine, but to post on C2's thread comparing it to KZ3 is really really pointless. Saying that it KZ3 looks better than C2 is definitely not going to change the mind of anybody else who thinks that C2 looks better than KZ3. If you feel that KZ3 is the better looking game, you can go to the game's thread and post it there till your heart is content.
Seriously this is getting really silly.