Well Digital Foundry retweeted this gem of an article analyzing Crysis 2:
http://www.rockpapershotgun.com/2011/03/29/crysis-2-technical-analysis/
Ha ha ha, amazing.
Well Digital Foundry retweeted this gem of an article analyzing Crysis 2:
http://www.rockpapershotgun.com/2011/03/29/crysis-2-technical-analysis/
I totally agree with that. Some scenes are just better implemented in first person view (The "meeting Andrew Ryan" scene in Bioshock wouldn't have the same impact without this), but other scenes just work better and provide a more immerse experience if the designers know how to play well with the camera: Uncharted 2 shows a great example of how it's done right when the same train sequence is played from two different angles during the game.It's a complicated issue - staying in first person can keep the level of immersion, make it feel somewhat interactive and I can see the good in these.
But cinematic tools like camera movement and editing can also have very strong emotional impact, or show the story in a more spectacular way. The reason you usually don't like it is that most studios don't have people with proper skills and experience and their camera work and editing are simply bad.
I guess it all depends on what voice you were expecting to hear VS what voice you actually hear when the character speaks for the first time. I can't say that when I first heard Duke Nukem speaking it pushed me out of the game - it actually played an important part in pulling me in. As long as it's done right I'm ok with it.With games that stick in the first person view, I prefer the character to remain quiet. There's something jarring to me when a character speaks while I'm in his view and pulls me out of the game.
The only thing that is subpar in this game is AI...AI in this game is a joke!
Oh, and I hoped for more destruction...I hope this increases during the game...
I would, at least, add resolution and storyline to that list.
Well Digital Foundry retweeted this gem of an article analyzing Crysis 2:
http://www.rockpapershotgun.com/2011/03/29/crysis-2-technical-analysis/
I don't know exactly what happens at the end, but to me, it seems like Alcatraz is just the body in the suit. Prophet's DNA is embedded in the suit and sort of takes over, maybe because Alcatraz was a dying man. When they put Alcatraz in that deep layer suit scanner thing, it showed that he was badly wounded and the suit's cells or whatever were healing into his wounds. At the end, he speaks, but he calls himself "Prophet". That's why I think Crytek didn't show or make Alcatraz speak, because he's just a temporary character so to speak and just the body in the suit.
I guess it all depends on what voice you were expecting to hear VS what voice you actually hear when the character speaks for the first time. I can't say that when I first heard Duke Nukem speaking it pushed me out of the game - it actually played an important part in pulling me in. As long as it's done right I'm ok with it.
I guess it all depends on what voice you were expecting to hear VS what voice you actually hear when the character speaks for the first time. I can't say that when I first heard Duke Nukem speaking it pushed me out of the game - it actually played an important part in pulling me in. As long as it's done right I'm ok with it.
I would, at least, add resolution and storyline to that list.
Duke and his personality were a huge part of the game, especially for the image they were selling back then. Most characters found in shooters don't have much personality at all IMO so it may not work for them.
Game is sharp enough that I wouldn't consider the resolution sub-par, most people wouldn't even be able to tell the difference if it wasn't for the pixel counters.
And besides, it's not like KZ has a Shakespeare level storyline either. It's a shooter, the story is fine, accept for the end.
I will agree here, the resolution becomes non issue...and this is while switching between PC ver. and PS3 ver. every once in a while.During the 2nd half of the game, as the frame rate becomes really stable, the resolution (PS3) becomes a non issue for me. And the night scenes really help in this regard.
I will agree here, the resolution becomes non issue...and this is while switching between PC ver. and PS3 ver. every once in a while.
Not saying there aren't any differences, its just that you totally stop caring about it as its good enough.
Me too.I actually thought textures were very good in general.Sure there were some textures that weren't up the par,especially in some corners but I definitely found no issues with them.I was fine with the textures and resolution for the most part. What bothered me most, was the pop in on certain levels.