Dam still no ps 3 version footage?
Crytek has released PS3 footage and IGN had a few vids of the MP running on the ps3.
I was told the ps3 demo is retail code instead of the 360 patched up alpha code. And want to know how the game performs.
Time: Tuesday, March 15, 2011 at 5:00PM PST
Location: Watch the embedded video player above.
Crytek Crysis
Sony will push the @Crysis 2 Multiplayer demo live between 4pm and 8pm PDT today.
Umm, thought nearly every PS3 game had an install.
If anything by some twisted logic big install=good because, more stuff=more advanced!
I hope, but most of times it's a bad sign
Absolutely. Most games optimised for PS3 these days use 'install-on-demand' and employ streaming from BD to HDD during gameplay/cutscenes to get rid of both load-times and installs altogether.
Also, the manuals I've seen for CryEngine 3 posted in another thread here suggest there is very little PS3 optimisation in other areas too, like a complete absence of vertex culling and stuff like that to help out the RSX ...
Absolutely. Most games optimised for PS3 these days use 'install-on-demand' and employ streaming from BD to HDD during gameplay/cutscenes to get rid of both load-times and installs altogether.
Also, the manuals I've seen for CryEngine 3 posted in another thread here suggest there is very little PS3 optimisation in other areas too, like a complete absence of vertex culling and stuff like that to help out the RSX ...
What new PS3 games use this streaming/install on demand/no install system?
Guess I'm out of the loop but I thought most PS3 games=install.
I always thought those installs were for the extra sound codecs ps 3 version of multiplat title have.
Absolutely. Most games optimised for PS3 these days use 'install-on-demand' and employ streaming from BD to HDD during gameplay/cutscenes to get rid of both load-times and installs altogether.
Also, the manuals I've seen for CryEngine 3 posted in another thread here suggest there is very little PS3 optimisation in other areas too, like a complete absence of vertex culling and stuff like that to help out the RSX ...