[360, PS3] Call of Duty: Modern Warfare 2

I believe they are incapable of doing good enemy AI because if they were capable of doing it, they would have done so already.It's a pretty lame "design" choice to be honest with you.For example, the Halo games have always had good enemy AI especially on the Legendary difficulty settings.That is why I prefer Halo's campaign over COD simply because in Halo SP its actually challenging, unlike that of COD.Besides, I don't play COD for the lamp sp I play it because it has a fun multiplayer component..

If they wanted the talent to write better AI, even though they probably already have it, they would go out and buy it. They're the richest developer around. It's stupid to say they are not a company loaded with talent, and without the resources to get it. I'm sure it's also a very desirable place to work, so I'm sure they don't have to look very hard to get people.

You can compare to Halo as much as you want, and say why you like one over the other, but it has a lot less to do with talent than design.
 
If they wanted the talent to write better AI, even though they probably already have it, they would go out and buy it. They're the richest developer around. It's stupid to say they are not a company loaded with talent, and without the resources to get it. I'm sure it's also a very desirable place to work, so I'm sure they don't have to look very hard to get people.

You can compare to Halo as much as you want, and say why you like one over the other, but it has a lot less to do with talent than design.

It's obvious to me that you are a huge IW fan and there isn't anything wrong with that at all.But no developer is ever going to make a perfect game and it just seems that you are blindly defending IW on this.You are putting words in my mouth that I never said as when it comes to the multiplayer portion of their games they are very talented indeed.I was just making the commentary that IW is incapable of developing good enemy AI for the single player portion of their games.

Obviously, IW doesn't enough talent to develop decent enemy AI for any of their games even though they have enough talent to creat a compelling and fun multiplayer component.It's just lazy development on their end of the stick instead of actually making the efffort into creating good enemy AI.
 
I believe they are incapable of doing good enemy AI because if they were capable of doing it, they would have done so already.

Lol. Really?

The fact that the AI is basically the same since cod2, speaks against you. Im pretty sure they just dont care, more enemies over AI is their design choice. Its not like writing a decent AI that flanks you and shit is particularly hard.

Obviously, IW doesn't enough talent to develop decent enemy AI for any of their games even though they have enough talent to creat a compelling and fun multiplayer component.It's just lazy development on their end of the stick instead of actually making the efffort into creating good enemy AI.
You are contradicting yourself. Either they are lazy developer who dont care about enemy AI, or they are not talented enough. Choose one and stick with it.

Further, what you are saying is insane. To create good AI you need like 1-2 coders. You know how much money IW has? More than enough to go out and buy whatever top talent they would need. Its not like they cannot afford to hire a couple guys @100k a year. (not that they would need to, im sure they are more than capable. ) They just dont care about AI, otherwise they would have changed it after 3 games in a row....

Over to mp:

played some today. switched predator for pavelow. And omfg!
For some reason i didn't know i could have harrier jet + pave low at the same time. They seem to "cover" eachother quite well, so you get insane amount of kills. i was consistently hitting 30 kills before anybody could hit 10 :) Sometimes much less than that.
 
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Lol. Really?

The fact that the AI is basically the same since cod2, speaks against you. Im pretty sure they just dont care, more enemies over AI is their design choice. Its not like writing a decent AI that flanks you and shit is particularly hard.


You are contradicting yourself. Either they are lazy developer who dont care about enemy AI, or they are not talented enough. Choose one and stick with it.

Further, what you are saying is insane. To create good AI you need like 1-2 coders. You know how much money IW has? More than enough to go out and buy whatever top talent they would need. Its not like they cannot afford to hire a couple guys @100k a year. (not that they would need to, im sure they are more than capable. ) They just dont care about AI, otherwise they would have changed it after 3 games in a row....

Over to mp:

played some today. switched predator for pavelow. And omfg!
For some reason i didn't know i could have harrier jet + pave low at the same time. They seem to "cover" eachother quite well, so you get insane amount of kills. i was consistently hitting 30 kills before anybody could hit 10 :) Sometimes much less than that.

No, it doesn't work against me at all as you are simply defending IW's design choice.I just feel they are a lazy developer when it comes to creating good enemy AI.On the mp side of things, I like what they do as I have thoroughly enjoyed the multiplayer component of COD2, COD4 MW and MW2.I just personally feel that the campaign portion of their games could be much, much better.

Just wondering, whats your k/d ratio for MW2 mp??
 
It's obvious to me that you are a huge IW fan and there isn't anything wrong with that at all.But no developer is ever going to make a perfect game and it just seems that you are blindly defending IW on this.You are putting words in my mouth that I never said as when it comes to the multiplayer portion of their games they are very talented indeed.I was just making the commentary that IW is incapable of developing good enemy AI for the single player portion of their games.

Obviously, IW doesn't enough talent to develop decent enemy AI for any of their games even though they have enough talent to creat a compelling and fun multiplayer component.It's just lazy development on their end of the stick instead of actually making the efffort into creating good enemy AI.

You caught me. Obviously I'm just a huge fan boy, and I'm the person being unreasonable in this situation. It's very unreasonable of me to assume that one of the most successful developers for the past four or five years, that is able to attract top industry talent, would be able to improve the AI in their games if they'd wanted. It's much more reasonable to assume they are incapable of doing anything better.
 
No, it doesn't work against me at all as you are simply defending IW's design choice.I just feel they are a lazy developer when it comes to creating good enemy AI...

So are they incapable or lazy?

To be honest, both answers are pretty bad. It's a design choice, and you can hate it, but it has nothing to do with talent or laziness. I know it isn't a design choice for everyone, but for me, with this particular title, it works. Most likely if you didn't like the previous games, you won't like this one for the same reasons.
 
The sheer number of enemies in the field, activity, and action works for the game. The scripting is solid and the AI do take cover and move around. What they lack in intelligence they make up for with numbers. Think about it: if they have more people AND are smart => you would never make it through. The whole premise is you are the best of the best...
 
Got my internet access back on Friday so I could finally try MW2 online. This is my first COD so I didn't know what to expect. So far the FPS I've played online the most has been KZ2, but the games are very different.

I'm currently playing team deathmatch but will try the rest today.

The first 45 minutes were annoying to be honest. I wasn't used to the game and didn't have anything yet. As you level up and get to know the maps better, things get more interesting. I like all of the maps but some of them are more prone to campers than others. That's the part I don't like. It's not my idea of fun sitting there for 10 minutes waiting for people to pass by. I also feel that the helicopters and planes a bit too overpowered but it's not big deal.

The one part that annoys me is that many times killing your opponent or getting killed seems to be random. I watch the kill cam and it looks nothing like what I was doing. I some cases I was killed before I started shooting and that was not the case from my POV but I saw some weird stuff happening in KZ2 as well so I guess I'll just put up with it.

I see it's very easy to get hooked on this as they give you points for almost everything, even running. :smile:
 
Just wondering, whats your k/d ratio for MW2 mp??

2.10 right now.


mmendez said:
I some cases I was killed before I started shooting and that was not the case from my POV but I saw some weird stuff happening in KZ2 as well so I guess I'll just put up with it.

P2P netcode. Unless everybody got 4 green bars stuff can be pretty annoying. Same goes for KZ2, only with 32players peoples connections start being to slow for such netcodes, aspecially if people still have those crappy ADSL 128-256kb upload.
 
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What is not equal?

We have the same shitty weapons.No cool upgrades, No map experience. We play the same game. I and many others have no problems with anything that higher levels can do.

He has.

What is left in the equation? What other factors outside of skill( Aiming & tactical? )

For one, judging by your posts here at B3d, you seem to be a lot more experienced in the Call of Duty gameplay. I admit to have played CoD5 a year ago and up to about level 55, but once the glitching ruined the gameplay pretty much never went back. It's been a while since then and have played exclusively KZ2 which is very different.

Apart from that, I would also say that I have been playing way too many team-deathmatch games where me and my friend have been consistently pitted against clans and high level groups. I pride myself that my KDR is above 1, given I've been in so many games where we were slaughtered by skilled players, overpowered weapons and one kill streak after the other (hence my posts/arguments so far).

I have since then played more FFA and team-deathmatch-mercenary (no parties or clans) and have been increasing my KDR ever since. In most of my games, I now have a KDR between 1.3 and 4.0. Occasionally, we play against some really good players and rarely have negative KDR. Luckily, after each game, the teams are re-done accoarding to the performance in the last game and most of the games end up being closer than one-sided.

Anyway, aim or not - I still think my arguments on the last few pages stand, especially in light of many beginners that have just started playing the game: With players online in thr 5 digit area, it should be possible to pit users accoarding to level, rather than just connection-speed (which I think is the case now). Especially in normal team-deatchmatch and FFA. And I still think the kill streaks are overpowered.
 
So far I'm disappointed in 2 things. Note: I haven't played SP or much of spec ops. This is just MP talk.

1. Party system. It's annoying. Let me stay in my party regardless of playlist.

2. More hardcore options. WaW has Hardcore war and thus I felt pretty confident that MW2 would also. Not the case. I'm left with either S&D which I'm burnt out on after years of CS or TDM. I'm hoping they add some more hardcore playlists. Hardcore Ground War and Hardcore Headquarters would be good or domination or anything!
 
Those are my main gripes as well. Not deal breakers by any means, but very annoying. I really prefer Hardcore mode and wouldn't be sad if non-hardcore went bye bye. Playing TDM on some maps though just encourages camping--and you just die alot if you don't camp. I hate camping so these modes are no fun. I had a 12-2 game yesterday where I mainly sat in a bush and wiped out guys the entire game--no fun. They had no idea where I was and I barely moved. Give me teamwork and objectives! The whole party chat disabling sucks.
 
That's why Hardcore War in WaW was good fun. You often had domination come up which got people motivated to do objectives.

S&D is cool but it's like CS clan matches. Everything happens slow and if you happen to die, you get to spectate for the rest of the match which, like I said ealier, got old after years of CS.

Now that I got my Cold Blooded Pro and Ninja pro, I have no need for regular modes that pretty much require you to use stopping power as one perk.
 
I think they need to tweak killstreaks a little bit. The stacking going on is ridiculous. Basically it's a race to get your killstreaks before the other team.
 
I think they need to tweak killstreaks a little bit. The stacking going on is ridiculous. Basically it's a race to get your killstreaks before the other team.

Carry a stinger missile as your seconday. I knock out UAV's in an instant and Harrier's are down befoer they even get a chance to take position.

People are just greedy and want 2 guns instead. The killstreaks are fine. Atleast the bonuses go down easy.
 
I think they need to tweak killstreaks a little bit. The stacking going on is ridiculous. Basically it's a race to get your killstreaks before the other team.

My thoughts exactly!

Carry a stinger missile as your seconday. I knock out UAV's in an instant and Harrier's are down befoer they even get a chance to take position.

People are just greedy and want 2 guns instead. The killstreaks are fine. Atleast the bonuses go down easy.

people are greedy because the risk for taking out a bird is high and the reward is low.
 
Why does the game stick to moving targets sometimes in MP? There's no option in the option list, yet at times, by gun will follow a moving target for a blip of a second. Anyone else notice this?
 
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