Tell us more about the variations of the weapon modification. Do they seem robust or is it more of a 'choose how to upgrade your weapon now, but at the end you'll have them all anyway'?
ala Dead Space
Tell us more about the variations of the weapon modification. Do they seem robust or is it more of a 'choose how to upgrade your weapon now, but at the end you'll have them all anyway'?
That was exactly what I was saying I was afraid of after playing the demo.
Tell us more about the variations of the weapon modification. Do they seem robust or is it more of a 'choose how to upgrade your weapon now, but at the end you'll have them all anyway'?
I should get mine today. Does anyone think the NVidea tech they're putting in the PC game will be that special. I've been invited to a 15 minute showcase and wondering if it's worth it...
There's a little showcase online already. It shows how smoke/steam is properly volumetric, how sheets of paper move realistically around your feet (including being pushed a bit by your foot at times), and how tiles in the flooring realistically brake to pieces when you damage them - that kind of stuff. Mostly stuff, to be honest, that I don't quite understand why it isn't in the PS3 version. Maybe you can go there just to ask them that, as there are plenty of other PS3 games using the PhysX library . (I'm guessing that the renderer wasn't efficient enough to deal with the additional work)
I was surprised to see the Joker DLC on the PS Store yesterday, nice. Game is great so far, it's like a fun version of the Splinter Cell games.
Here for instance.
Splinter Cell fans will have to buy this then, coz the Splinter Cell we liked is dead ....instead we have a new protagonist who is agile like Drake and gives squad commands to himself !
Now I understand why I wasn't able to clear the last part of the demo! I didn't know it was a stealth game, I kept attacking the goons and dying ! I thought thats how superheroes behave !
Well the ones with powers maybe, but Batman is a rich guy with toys
Splinter Cell fans will have to buy this then, coz the Splinter Cell we liked is dead ....instead we have a new protagonist who is agile like Drake and gives squad commands to himself !
Basically physx on puts in everything Killzone 2 does on the PS3.
Got the game yesterday. It's pretty well made. I think they capture the essence and atmosphere of a Batman comic succintly.
My copy has a prepaid redemption sticker that says:
* "Dem Bones" Scarecrow Challenge Map
Is there a special level for people who preorder ? Did GameStop just give me someone else's preorder copy ?
How's the game then? How's the replay value ? Do the scenarios make u think? Do predefined methods seems to be in mind of the devs while making a scenario? I mean, when presented with a room of enemies, does it feel like, "Ok! Now I am supposed to break this wall, then the guys would move to this side. I can take the guy on the other side then."? Is it obvious set of events u need to follow to complete a mission, or is it more like" I am in this room now, what the hell do I do now !" ? Then u try different approaches till you clear-off th enemies.
To simplify it: Does the game's situations have set solutions(even if multiple) or is it totally your way in which you clear a challenge?
Either way the game could be great, just want to know which way the game treats you.