Since the Wii is still the best selling. I would say many.How many of today's gamers would now buy a system that doesn't have on-line MP, video streaming, dlc, etc as the norm.
Since the Wii is still the best selling. I would say many.
One thing is sure, MS and Sony are adding motion controllers as soon as the next year. And lets no go into what's a "hardcore gamer" debate.Even the Wii has on-line features absent from the previous generation. From on-line gaming, to a browser, downloadable games, channels, etc.
Additionally, I was relating my questions directly towards gamers, although I guess should have been more specific and stated hardcore gamers.
While the Wii does have games on their system, I would consider most people gaming on the system as more of a casual than hardcore. Also, do you really expect Nintendo not to add to what they are currently offering?
So does anyone not expect the next gen of consoles to have the features that Live/PSN employs?
Honestly, how many of today's gamers would now buy a system that doesn't have on-line MP, video streaming, dlc, etc as the norm.
Almost all of the features that the 360/Live has implemented should be considered standard for a next gen system IMO. In that way, I think you can say that MS has changed the face of gaming and is deserving of the award.
Trying to salvage this thread...
Rather than saying why it's a bad choice over and over again, why don't you tell me which console you would have chosen, and exactly why it was influential in defining the decade? If you're after a format for why you believe it, possibly look at my first response in this thread, with details around the key features/changes your choice added to the landscape of gaming.
Some tips if you missed them above: sales are not the metric here, as was stated in his PS2 mention.
Live introduced it in a more mature form for consoles but I wouldn't go as fas as saying it shaped anything that would not have naturally evolved in that particular market anyway.
That's nitpicking really. Really what it comes down to is XBL as an online community and gaming platform if you will. This is something that you do see on PC and rival consoles. Square Enix experimented with this, so did Valve.We know this isn't true because even though Live has been around a really long time (my gamertag shows 7 years) there is still nothing in the same league as it.
Shown novel implementations can attract otherwise ignored markets. What other handheld is played by grannies and mums? things like Brain Training have shown the gadget being used for 'personal betterment' too. Long before iPhone's apps, DS was offering portable non-gaming applications to the masses. And introduced the touch-screen interface which opened up all these activities to these markets.Realistically, what has the DS done for the industry/gadgets/technology in general?
Online gaming was present before live. Live introduced it in a more mature form for consoles but I wouldn't go as fas as saying it shaped anything that would not have naturally evolved in that particular market anyway. Once console gaming started taking gamers from the PC realm, features from that realm would naturally move to the new medium to satisfy those gamers and just as a natural step in feature introduction.
If there was no such thing as online gaming before Live... maybe. basically Live =/= online gaming, its just one option.
Shown novel implementations can attract otherwise ignored markets. What other handheld is played by grannies and mums? things like Brain Training have shown the gadget being used for 'personal betterment' too. Long before iPhone's apps, DS was offering portable non-gaming applications to the masses. And introduced the touch-screen interface which opened up all these activities to these markets.
But Live! appeared on XB. It wasn't introduced with XB360, so how can XB360 be a gadget of the decade for extending an existing service? And more importantly, Live! isn't a gadget but a service! Great as it is for gamers with an interest in online gaming, PS2 showed 100+ million gamers just wanted to play games without caring much for online. Although the whole world is heading towards online communities and Live! was a superb landmark in that, I can't see that justifying a 'gadget of the decade' award. For me, gadgets of the decade would be thing like GPS, which didn't exist mainstream before but are now ubiquitous (obviously pick whichever was the landmark entry that popularised). Or mobile phones, that again transformed the face of society. And iPhone, for redefining portable devices and setting up the whole future of portable computing. Facebook is a landmark service, but unlike the Gadget show I wouldn't count this as a gadget but a technology, and I'd liken Live! to that. Plus I'd also think a top ten gadget wouldn't be as regionalised as Live! but a more global phenomenon.The 360 easily deserves it, not because of games mind you. Games this gen are great and all, but they are mostly extensions of last gens games. It's because of XBLive.
Everything's going to have touch screens! Even cameras have touchscreens now for selecting focus targets. If PSP2 doesn't have a touchscreen, it'll be DOA!For handhelds, I agree the NDS has changed that market as well. So much so that I expect the PSP2 to have some sort of touch interface as well.
But Live! appeared on XB. It wasn't introduced with XB360, so how can XB360 be a gadget of the decade for extending an existing service? And more importantly, Live! isn't a gadget but a service! Great as it is for gamers with an interest in online gaming, PS2 showed 100+ million gamers just wanted to play games without caring much for online. Although the whole world is heading towards online communities and Live! was a superb landmark in that, I can't see that justifying a 'gadget of the decade' award. For me, gadgets of the decade would be thing like GPS, which didn't exist mainstream before but are now ubiquitous (obviously pick whichever was the landmark entry that popularised). Or mobile phones, that again transformed the face of society. And iPhone, for redefining portable devices and setting up the whole future of portable computing. Facebook is a landmark service, but unlike the Gadget show I wouldn't count this as a gadget but a technology, and I'd liken Live! to that. Plus I'd also think a top ten gadget wouldn't be as regionalised as Live! but a more global phenomenon.
Live! definitely deserves recognition as a landmark service/technology of gaming all-time. Maybe it'd feature in my top 25 last-decade technologies? But definitely not a top-ten gadget!