360 one of Endgadget's "10 gadgets that defined the decade"

Since the Wii is still the best selling. I would say many.

Even the Wii has on-line features absent from the previous generation. From on-line gaming, to a browser, downloadable games, channels, etc.

Additionally, I was relating my questions directly towards gamers, although I guess should have been more specific and stated hardcore gamers.

While the Wii does have games on their system, I would consider most people gaming on the system as more of a casual than hardcore. Also, do you really expect Nintendo not to add to what they are currently offering?
 
Even the Wii has on-line features absent from the previous generation. From on-line gaming, to a browser, downloadable games, channels, etc.

Additionally, I was relating my questions directly towards gamers, although I guess should have been more specific and stated hardcore gamers.

While the Wii does have games on their system, I would consider most people gaming on the system as more of a casual than hardcore. Also, do you really expect Nintendo not to add to what they are currently offering?
One thing is sure, MS and Sony are adding motion controllers as soon as the next year. And lets no go into what's a "hardcore gamer" debate.
 
So does anyone not expect the next gen of consoles to have the features that Live/PSN employs?
Honestly, how many of today's gamers would now buy a system that doesn't have on-line MP, video streaming, dlc, etc as the norm.

Almost all of the features that the 360/Live has implemented should be considered standard for a next gen system IMO. In that way, I think you can say that MS has changed the face of gaming and is deserving of the award.

Online gaming was present before live. Live introduced it in a more mature form for consoles but I wouldn't go as fas as saying it shaped anything that would not have naturally evolved in that particular market anyway. Once console gaming started taking gamers from the PC realm, features from that realm would naturally move to the new medium to satisfy those gamers and just as a natural step in feature introduction.

If there was no such thing as online gaming before Live... maybe. basically Live =/= online gaming, its just one option.


btw who banned me and why? :devilish:
 
Trying to salvage this thread...

Rather than saying why it's a bad choice over and over again, why don't you tell me which console you would have chosen, and exactly why it was influential in defining the decade? If you're after a format for why you believe it, possibly look at my first response in this thread, with details around the key features/changes your choice added to the landscape of gaming.

Some tips if you missed them above: sales are not the metric here, as was stated in his PS2 mention.

Because you say so?

I already stated what I would consider better console picks for the list. My aim in the post you responded to was simply to explain what it seemed like RobertR1 wasn't understanding about patsu's post.

If you must know exactly why I said the ps2 and wii, its because the wii introduced a decently implemented motion control system that will likely play a huge role (already does I think) in this current gen and future generations. The ps2 because of its sales, and no I don't think you have the right to dictate what I should consider a criteria for this. If the ps2 is just an evolution of the ps1 and the direction consoles were going, then so is the 360. The ps2 (and dreamcast) had online capabilities, the ps2 had the ability to use harddrives, had USB ports, played DVD movies, used a new media format (DVDs) and brought console gaming to what is nothing short of a massive audience. Live is a well implemented evolution of previously introduced technology.

I do accept your thoughts that it's a significant feature but unfortunately its not alone in what it does any more. These are just my feelings on it; coming from PC gaming, online is nothing.

Sorry but I can't edit my posts...
 
You just made an off topic post obonicus.

anyway, i have 1 warning for gifs I had posted and yes I read it. I am not trying to dodge a ban but having received no reason for the ban and unable to contact a moderator to find out why, this was my only recourse.

I didn't intend to post here but it was too tempting. Sorry to interrupt the discussion of the high numbers... continue....
 
Live introduced it in a more mature form for consoles but I wouldn't go as fas as saying it shaped anything that would not have naturally evolved in that particular market anyway.

We know this isn't true because even though Live has been around a really long time (my gamertag shows 7 years) there is still nothing in the same league as it.
 
We know this isn't true because even though Live has been around a really long time (my gamertag shows 7 years) there is still nothing in the same league as it.
That's nitpicking really. Really what it comes down to is XBL as an online community and gaming platform if you will. This is something that you do see on PC and rival consoles. Square Enix experimented with this, so did Valve.

My vote would go to the DS and Wii. Nintendo essentially broke the controller. For god knows how long console gamers used pads and portables were essentially gamepads with screens. As revolutionary as Natal might be, we have Nintendo to thank for moving the industry in this direction.
 
Realistically, what has the DS done for the industry/gadgets/technology in general?
Shown novel implementations can attract otherwise ignored markets. What other handheld is played by grannies and mums? things like Brain Training have shown the gadget being used for 'personal betterment' too. Long before iPhone's apps, DS was offering portable non-gaming applications to the masses. And introduced the touch-screen interface which opened up all these activities to these markets.
 
Online gaming was present before live. Live introduced it in a more mature form for consoles but I wouldn't go as fas as saying it shaped anything that would not have naturally evolved in that particular market anyway. Once console gaming started taking gamers from the PC realm, features from that realm would naturally move to the new medium to satisfy those gamers and just as a natural step in feature introduction.

If there was no such thing as online gaming before Live... maybe. basically Live =/= online gaming, its just one option.

Had the PS3 launched without a on-line component or even promises of something akin to Live, they would've really been behind the curve. If you look back at the gaming press before the PS3 launch, you would've noted that clearly they were aiming at meeting and in some cases exceeding MS goals.

Home, Free on-line, PS Store, etc--I don't believe Sony would've been pushing as hard as they did if it wasn't for the way the 360/Live was implemented and succeeding.

Whether you agree or disagree with Endgadget's opinion, it's really hard to deny the impact of Live/360 this gen. IMO, my expectation for any new console from this generation on will have to meet/exceed Live/PSN to garner my dollars. (Probably the main reason I do not own a Wii)
 
Shown novel implementations can attract otherwise ignored markets. What other handheld is played by grannies and mums? things like Brain Training have shown the gadget being used for 'personal betterment' too. Long before iPhone's apps, DS was offering portable non-gaming applications to the masses. And introduced the touch-screen interface which opened up all these activities to these markets.

For handhelds, I agree the NDS has changed that market as well. So much so that I expect the PSP2 to have some sort of touch interface as well.
 
The 360 easily deserves it, not because of games mind you. Games this gen are great and all, but they are mostly extensions of last gens games. It's because of XBLive.
But Live! appeared on XB. It wasn't introduced with XB360, so how can XB360 be a gadget of the decade for extending an existing service? And more importantly, Live! isn't a gadget but a service! Great as it is for gamers with an interest in online gaming, PS2 showed 100+ million gamers just wanted to play games without caring much for online. Although the whole world is heading towards online communities and Live! was a superb landmark in that, I can't see that justifying a 'gadget of the decade' award. For me, gadgets of the decade would be thing like GPS, which didn't exist mainstream before but are now ubiquitous (obviously pick whichever was the landmark entry that popularised). Or mobile phones, that again transformed the face of society. And iPhone, for redefining portable devices and setting up the whole future of portable computing. Facebook is a landmark service, but unlike the Gadget show I wouldn't count this as a gadget but a technology, and I'd liken Live! to that. Plus I'd also think a top ten gadget wouldn't be as regionalised as Live! but a more global phenomenon.

Live! definitely deserves recognition as a landmark service/technology of gaming all-time. Maybe it'd feature in my top 25 last-decade technologies? But definitely not a top-ten gadget!
 
For handhelds, I agree the NDS has changed that market as well. So much so that I expect the PSP2 to have some sort of touch interface as well.
Everything's going to have touch screens! Even cameras have touchscreens now for selecting focus targets. If PSP2 doesn't have a touchscreen, it'll be DOA!
 
But Live! appeared on XB. It wasn't introduced with XB360, so how can XB360 be a gadget of the decade for extending an existing service? And more importantly, Live! isn't a gadget but a service! Great as it is for gamers with an interest in online gaming, PS2 showed 100+ million gamers just wanted to play games without caring much for online. Although the whole world is heading towards online communities and Live! was a superb landmark in that, I can't see that justifying a 'gadget of the decade' award. For me, gadgets of the decade would be thing like GPS, which didn't exist mainstream before but are now ubiquitous (obviously pick whichever was the landmark entry that popularised). Or mobile phones, that again transformed the face of society. And iPhone, for redefining portable devices and setting up the whole future of portable computing. Facebook is a landmark service, but unlike the Gadget show I wouldn't count this as a gadget but a technology, and I'd liken Live! to that. Plus I'd also think a top ten gadget wouldn't be as regionalised as Live! but a more global phenomenon.

Live! definitely deserves recognition as a landmark service/technology of gaming all-time. Maybe it'd feature in my top 25 last-decade technologies? But definitely not a top-ten gadget!

I'm starting to get confused by your arguments. You're talking about mobile phones as the gadget of the decade, but they really took off in a big way in the 90's. You mention the iPhone as a great contender, but its strength is in the software and apps such as iTunes. You talk GPS, but GPS is a service and not a gadget. In an earlier post you mentioned the PS2 due to the sales figures, but then talk iPhone and conveniently ignore that it has sold around 6-7 million units. Surely, by your reckoning, the Nokia 3310 or Razr3, each with over 100 million units sold in the decade, far better derserve a place as gadget of the decade? And the iPhone hasn't done anything that wasn't already in place. Music on mobiles? Check. Games on mobiles? Check. Apps on mobiles? Check.

Of course, the iPhone has done it better, in a neater, more desirable, package.

And as for Live being on the original Xbox, that's true. But it doesn't validate your argument any more than me saying music was available on iPods before the iPhone, so you can disregard the music abilities of the iPhone.

Where MS deserves its place (imho) is the fact that the 360 was designed with Live in mind. MS laid the groundrules so that every game released on the system had a gamerscore. Every game was updatable. 32MB was set aside for the OS, which incorporated all of the social features that are still in place today. Every machine (excepting core) came with a headset, not just to be used for gaming, but also for social networking. every machine came with some form of HD cable "out of the box", the reserved memory meant that any gaming session could be paused and allowed access to all of those social features without the need to exit the game.

Live and the 360 go hand in hand in the same way that the iPhone does with iTunes and the app store, that GPS does with the various receivers and software and that mobile phones do with the mobile networks.
 
The editor says that his favorite feature about the console was xbox live, which is pretty understandable. No other console could compete with that.
 
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