For gaming console I'd have picked either PS2, which set up gaming as the huge industry it is now and is the greatest selling console of the decade by a large stretch, or Wii which has set a new standard for the future of gaming. Neither XB360 nor PS3 amount to much in the grand scheme of things, IMO.
I dunno. I think there's a very strong case to be made for the PS2 in that it garnered a huge userbase worldwide, but it was essentially a simple gameplaying box and nothing more. I don't want to sound like I'm disregarding the huge achievement of Sony in getting that machine to market and effectively making it the killer console to own, as I'm not. However, the reality is that the PS2 was an incremental evolution of the PS1, which in itself was an incremental evolution of the SNES, prior to that being the NES (and a whole host of "me too" machines during that time). Each evolution saw a faster processor, better graphics, better sound, more buttons on the controller. Yes, the PS2 had a DVD player built in, but other that that, it was just a more powerful PS1.
The 360 brought online to the masses. Yes, PC gamers had been playing online for an age, but it was still then (and is still now in many cases) a complicated, disconnected affair. With Live, day one we had a controlled, singular environment where people could easily meet up and game together. Also, as most machines (except the Core) came with a Microphone in the box, MS stated clearly their intent.
Included in that is the Gamerscore, a move of pure genius. People buying/renting games just for the gamerpoints. People playing online together to boost their gamerscores. Gamercards being added into sigs on forums everywhere. And it benefits gamers, as they will often put more hours into their $60 purchase as they know achieving a certain goal, which is maybe off the beaten path, will give them 30 gamerpoints.
And all of this was available out of the box, day 1. Along with being able to stream media from your PC, being able to use your own custom music in any and all games (either saved locally or streamed from a PC), being able to send either text or voice messages, being able to "rate" other players, the ability to set randoms you met on a server as either a player you would like to meet again or one to avoid in future, saving a list of the last hundred or so gamers you met online so you could easily add them as a friend after meeting them in a couple of games and getting along with them. Filing player complaints. It goes on and on.
Ah, and the Friends list itself.
And day one we had the Arcade marketplace. Small, cheap titles that allow a few hours of gaming for a relatively small outlay, with every one having a demo to allow you to try before you buy. Every single one. And as much as some may dislike the MS Points system, it means you don't need a credit card to get involved, as you can buy from online and high street retailers.
Which leads on to DLC. Mission packs have long been a staple of PC gaming, but the 360 was the first time that it became focused, with a centralised system that allowed you to search for updates for any 360 game you had bought. Sure, some DLC is rubbish, but that's not the fault of MS, just as MS can't claim the credit when a piece of DLC is outstanding (unless they publish it, that is
) In the old days, you played a game and traded it. Now, if it's a game you like, the life can be extended with good quality DLC.
And then later on adding features such as the video store. Yes, it's still spotty on a country by country basis, but they beat the company that owns huge film and media companies by more than a year. Latterly, we have services such as Netflix and SkyPlayer (which is far better than I expected, btw), as well as further expansion of the social aspects of Live, such as Parties for gaming or even stupid stuff as being able to watch the same film as friends on your list, a press of a button showing your avatars watching a big screen. Or how about 1 vs 100? Again, nothing like that had ever been done before
After a few years on the market, MS completely redesigned their GUI, bringing into play a slicker system, a faster way of browsing and the much derided Avatars which, ironically enough, are now getting some love in a wide range of games.
So while the PS2 was (and is) a great gaming machine that sold millions, the base concept of the machine can be pretty much charted in an evolutionary line from the success of the Atari 2600. Essentially a core gaming machine for the solitary gamer, and occasionally used for a game of football with a couple of friends.
And the Wii? Well, a huge change in the way we can interface with a console, bringing in a much wider demographic. But other than the waggle, it is essentially an evolution of all that went before and, again, is essentially a solitary or living room experience.
But the 360, with the Live service it refined from the original Xbox, revolutionised console gaming, making it a worldwide affair. Friends, game invites, cross game chat, cross game messaging, gamerscore, ability to see what friends are playing, etc. and all in a single, simple to use environment.
It all seems so normal now. But that's what is so amazing about the achievement, and why I believe it's entirely fair for someone who vote it "best of the decade". Microsoft had a vision about what the 360 was there for, started with a strong hand and has just improved on it since then.
And before semitope, E2K or one of the other Playtards says it, yes RROD has been a huge fuck-up. But that doesn't distill the revolution that MS has led in how consoles will connect to the world in the future.
My longest B3D post, methinks