Sony PS6, Microsoft neXt Series - 10th gen console speculation [2020]

It will all depend on how MS wants to control the ecosystem.
A model that we can use as guidance will be Android.
They own the OS, Google has it's own Pixel phone, and people are allowed to buy 3rd party devices that use their won flavour/customized Android and purchase their titles from the Play Store.

In this case, to keep all the features of Xbox: Manufacturers come to MS with and form factor idea, they approve it and the SoCs are provided to the manufacturer at some cost, and the rest of the build cost is on them. Games are purchased through the Xbox Store.

The low level nature of XboxOS is not too low that there isn't wiggle room. As long as it's high enough level to work on other hardware other than the Lockhart and Scarlett chips, then there are additional options there for hardware.
Disregarding the commercial and developer dimension I'd argue that too much choice is a burden for the consumer. We weigh and choose endlessly, and much of the time I don't think we can let go of the niggling feeling that we could or should have made a better choice. I've come to detest buying most things for that very reason. Not to mention the time and energy it takes finding a quality item in your budget range. It's thankless, exhausting, work. So while I think it would be academically interesting to see what 3rd parties would produce, I'm philosophically against the concept of splitting hardware into tiers.

Of course, being able to instill enough FOMO in users for them to splurge on a higher margin product in the stack would be commercially beneficial (so long as devs play ball). Unless people just choose to sidestep the hassle and get a PC instead. Which, essentially, is the purchasing experience such a solution might be close to anyway.
 
Nvidia isn't exactly known for x64 CPUs.


Oh, so without back compat. I'm sure this will differentiate MS from Sony but I'm not sure in a good way. ;)
Intel perhaps? I thought MS had a translation layer for ARM with their Surface ARM products?

Whatever needs to be done to stop being dependent on AMD I feel would be a positive direction for them and help immensely with market share.
 
It will all depend on how MS wants to control the ecosystem.
A model that we can use as guidance will be Android.
They own the OS, Google has it's own Pixel phone, and people are allowed to buy 3rd party devices that use their won flavour/customized Android and purchase their titles from the Play Store.

In this case, to keep all the features of Xbox: Manufacturers come to MS with and form factor idea, they approve it and the SoCs are provided to the manufacturer at some cost, and the rest of the build cost is on them. Games are purchased through the Xbox Store.

The low level nature of XboxOS is not too low that there isn't wiggle room. As long as it's high enough level to work on other hardware other than the Lockhart and Scarlett chips, then there are additional options there for hardware.
I have to agree with this, the Android model is an excellent example. They will probably do this, but only at the desktop hardware level. MS make their own nextgen Xbox hardware, which is no longer just a console, but also a PC, at least in terms of games. The SOC developed for this purpose can be issued by OEM models, expanding the product range. At the same time, they can launch an advanced and user-friendly Xbox OS for other PCs as well. And they can sell their own console at a more favorable price, practically as reference products of the brand.

In the current situation, some people only see a decrease in console sales and draw the wrong conclusion from this for the future. The truth is that the MS gaming department is in a much better position than ever. This will soon be realized for everyone as the first big wave of their first-party games will appear in the first half of this year and then also in the second half, which will be presented at the Showcase in June. Elevating their strategy to a multiplatform level is a brilliant move from a business point of view, instead of a stagnant console strategy. In addition, the current Xbox consoles are still a perfectly good gaming platform for us users due to the growing content of the Gamepass service. A funny but indisputable plus argument for owning Xbox hardware is the favorable price of Gamepass compared to full-price games. Well, this will soon become a reality for many, as not 3-4, but 10+ AAA games will be released every year. And current Xbox consoles will be supported until they fully transition to the new hardware. Pretty good!

This strategy is the best possible from a business point of view, because in practice they earn income from the entire market through two channels. One is the subscription model and the other is multi-platform game releases.
 
I have to agree with this, the Android model is an excellent example. They will probably do this, but only at the desktop hardware level. MS make their own nextgen Xbox hardware, which is no longer just a console, but also a PC, at least in terms of games. The SOC developed for this purpose can be issued by OEM models, expanding the product range. At the same time, they can launch an advanced and user-friendly Xbox OS for other PCs as well. And they can sell their own console at a more favorable price, practically as reference products of the brand.

In the current situation, some people only see a decrease in console sales and draw the wrong conclusion from this for the future. The truth is that the MS gaming department is in a much better position than ever. This will soon be realized for everyone as the first big wave of their first-party games will appear in the first half of this year and then also in the second half, which will be presented at the Showcase in June. Elevating their strategy to a multiplatform level is a brilliant move from a business point of view, instead of a stagnant console strategy. In addition, the current Xbox consoles are still a perfectly good gaming platform for us users due to the growing content of the Gamepass service. A funny but indisputable plus argument for owning Xbox hardware is the favorable price of Gamepass compared to full-price games. Well, this will soon become a reality for many, as not 3-4, but 10+ AAA games will be released every year. And current Xbox consoles will be supported until they fully transition to the new hardware. Pretty good!

This strategy is the best possible from a business point of view, because in practice they earn income from the entire market through two channels. One is the subscription model and the other is multi-platform game releases.
But noone can explain why anyone would buy an Xbox OS 3rd Party console that will be both expensive and not optimized for instead of just getting a PC for the same price? Why would I buy a more expensive Lenovo Xbox OS console when I could just get the Microsoft Xbox console? There's nothing they can add if developers only optimize for the reference console.
 
But noone can explain why anyone would buy an Xbox OS 3rd Party console that will be both expensive and not optimized for instead of just getting a PC for the same price? Why would I buy a more expensive Lenovo Xbox OS console when I could just get the Microsoft Xbox console? There's nothing they can add if developers only optimize for the reference console.
It doesn't have to be expensive. MS defines a minimum requirement, but it can also be the level of a low-midrange PC today, so there can be several price categories. If the PC game versions run on the new Xboxes, you don't have to worry about the performance of the separate game version due to the old closed console system. On the other hand, all of this can be packed into a much more modern smaller console-shaped house. They really have nothing to lose if they release XboxOS for traditional PCs as well. Then XboxPCs will be bought as much as people buy, the main revenue will come from global aggregate subscriptions and game sales.
 
Ps6 Will run Spiderman 2
Max settings 4k 60fps locked (someone WHO knovs zen6 over 35 tflop

RAY trasing minimum 3x ps5pro
HMB memory used

Return of PS3 hardware
Very powerfull system
 
Ps6 Will run Spiderman 2
Max settings 4k 60fps locked (someone WHO knovs zen6 over 35 tflop

RAY trasing minimum 3x ps5pro
HMB memory used

Return of PS3 hardware
Very powerfull system
Can you please contribute more than a list of eclectic one-liners? What's this based on? What does "return of PS3 hardware" mean?

This sort of post really isn't up to standard and needs elaboration if they are to stay.
 
I'm really excited to see how a future GT8 will look on the PS6, and it'll certainly be compatible with PSVR2, I don' think they'll release a PSVR3, but might still develop VR compatible games.
 
Can you please contribute more than a list of eclectic one-liners? What's this based on? What does "return of PS3 hardware" mean?

This sort of post really isn't up to standard and needs elaboration if they are to stay.
I guess he meant back to "PS3 hardware era" mentality where Sony supposedly aimed a lot higher for performance.
 

People should watch this presentation to know what a PS6 is going to be. It's not really a secret.

In raster terms, if PS5 pro is 1,45x the GPU power of a PS5, a PS6 will probably be 2x of a PS5. As Cerny says, in raster there isn't going to be much growth.
 
Ps6 Will run Spiderman 2
Max settings 4k 60fps locked (someone WHO knovs zen6 over 35 tflop

RAY trasing minimum 3x ps5pro
HMB memory used

Return of PS3 hardware
Very powerfull system

Can you please contribute more than a list of eclectic one-liners? What's this based on? What does "return of PS3 hardware" mean?

This sort of post really isn't up to standard and needs elaboration if they are to stay.


This is what I expect from PS6 too.

PS6 will wait for 1TB /s RAM and 2nm process available, and it also probably consumes more power than PS5 PRO. So PS6 can have 2x rasterization power of PS5 Pro.

Sony also predicts much faster raytracing tech so PS6 may have 3x faster ray tracing than PS5 Pro.

4090 performance in 1080~1440p, and DLSS4 equivalent AI upscaling may be the vision of PS6.
 
They already did this and nobody uses it.

Epic Games literally gives away free AAA games and still people only install it for Fortnite lol.
No, they haven't done it yet, which has been uncompetitive so far.

Steam is strong right now. But, don't think that everything will always be the way it is. At any time, a new/different player can come and use an even stronger model.
 
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