snc
Veteran
big improvement in rather quick period of time
big improvement in rather quick period of time
The DLSS glazing is wild since they both upscalers look bad in this game. While one might be better in certain aspects than others, the end result is that it still looks bad. The problem with all ML upscalers is that for the most part, when fed low input resolutions, they all struggle. This is true regardless of DLSS, PSSR, or XESS version in my experience. Even with DLSS4, it's artifact city based on their own videos and seems rather easy to break. I had to stop keeping track of the artifacts I noticed and it wasn't just their videos either. Other DLSS4 videos from other content producers have similar artifacts.
Getting rid of the flickering is the most important win here. The rest of it, is not as important. The game is now in a playable state where players aren’t feeling sick from strobing.big improvement in rather quick period of time
I dont think you license upscalerstheir games won't have a software dependency to a proprietary upscaler which they'd need to license.
RTX Hair is making a lot more sense to me now. NVIDIA has plenty of reference material.
Agree with some of what you're saying, but when you say these are 'bad', we're not really getting to see the alternative which would be these games at a blurrier native res. Yes, these upscalers of any type(including AI-based ones) fare worse the lower resolution you go, but in most all cases, the end result is still usually preferable to using native res. I know some people may say there's still fine with native 1080p and whatnot, but I dont think most people with next gen-capable hardware really are anymore. Definitely not in these more presentation-heavy AAA games.The DLSS glazing is wild since they both upscalers look bad in this game. While one might be better in certain aspects than others, the end result is that it still looks bad. The problem with all ML upscalers is that for the most part, when fed low input resolutions, they all struggle. This is true regardless of DLSS, PSSR, or XESS version in my experience. Even with DLSS4, it's artifact city based on their own videos and seems rather easy to break. I had to stop keeping track of the artifacts I noticed and it wasn't just their videos either. Other DLSS4 videos from other content producers have similar artifacts.
Alex questioning the purpose of "PSSR"? it's actually very logical. Having your own technology means that you can remain vendor agnostic. If they decided to switch to another vendor for a new console, their games won't have a software dependency to a proprietary upscaler which they'd need to license. I mean, it's pretty obvious that I'm surprised the question was even asked at all. That combined with the fact that AMD still has nothing. They're still trying to beta test fsr4 as we speak....
Finally the comment about not having to discuss DLSS issues on pc is head scratching since DLSS in its current iteration on pc is artifact ridden when fed low input resolutions. Even in their Nvidia preview video with all the DLSS4 glazing, they pointed out noticeable flaws with DLSS3 that were fixed with the new CNN. So to make that comment, quite head scratching indeed....
I was super impressed with Bryan in this interview. He gave answers that were both informative and diplomatic. Usually you can get one of those but not both.Bryan and Malcom are fantastic spokesmen for Nvidia, they very much remind me of listening to Carmack. Their enthusiasm for their work shines through and it just gives me an energy to keep watching even when I have little knowledge of thermodynamics or machine learning.
Must have been a cool moment for DF when Bryan had watched Rich's video and new exactly what Alex was talking about.
Thanks for the interview Alex, I am incredibly curious about what you possibly spoke about off camera though
Comments on his hair increase each video, you know you have to ask him if he has used AI to optimize his hair care regiment next time right
Agree with some of what you're saying, but when you say these are 'bad', we're not really getting to see the alternative which would be these games at a blurrier native res. Yes, these upscalers of any type(including AI-based ones) fare worse the lower resolution you go, but in most all cases, the end result is still usually preferable to using native res. I know some people may say there's still fine with native 1080p and whatnot, but I dont think most people with next gen-capable hardware really are anymore. Definitely not in these more presentation-heavy AAA games.
well spoken guy and very chill to talk to, nVidia is in great hands.
heheheh, just went the other way around, got a 360Hz 1080p monitor for motion clarity. I should have it at home by wednesday might share my impressions.I went from a 1080p monitor to 1440p recently. DLAA at 1080p looks worse than DLSS Quality at 1440. Significantly worse IMO. Even 1440p DLSS balanced looks better.
He stole it off RomeroDunno it it's modelled with AI,