Charlietus
Regular
Didn't I read that they are phasing out software lumen in UE 5.5? Can't find it again...Mega Lights looks amazing. Is this for Hardware RT only or is there a software fallback again?
Didn't I read that they are phasing out software lumen in UE 5.5? Can't find it again...Mega Lights looks amazing. Is this for Hardware RT only or is there a software fallback again?
not phased out, but as of 5.5, HW lumen is enabled by defaultDidn't I read that they are phasing out software lumen in UE 5.5? Can't find it again...
He said can be used by default, not is enabled by default.not phased out, but as of 5.5, HW lumen is enabled by default
I mean functionally you can use DF tracing in any places where RT is used, but the quality is not very usable with direct shadowing/visibility. Currently you'd have to know your way around cvars to get that path and I don't know that it's something that I really expect anyone to want to use.Mega Lights looks amazing. Is this for Hardware RT only or is there a software fallback again?
I dunno. They are carefully avoiding the character to get near to any kind of reflective surfaces (and anyways there are almost none except for the ground). Character's reflection on surfaces should be the most important aspect for immersion, the first thing to get working properly! Most games have reflective surfaces like transparent windows, metal surfaces or mirrors. I remember for instance Infamous Shadow Fall lack of character's reflections on all surfaces and how it killed the whole presentation for me.30 second Megalights video from Epic in 4k
Seems like ghosting is one of the drawbacks of megalights. Typical accumulation error stuff.
Edit: Some comments from the guy on twitter says accumulation is 12 frames by default. You can lower that to reduce ghosting, but then the tradeoff is noise. I imagine like all accumulation problems, at 120 fps or higher it'll look a lot nicer and megalights would help people hit 120 fps.
Seems like ghosting is one of the drawbacks of megalights. Typical accumulation error stuff.
I'd imagine this is scene-dependent and something each developer would have to determine on their own by profiling their project.I'm also curious to see what the fixed cost is, and where the inflection point of switching from megalights off to on is. Is 20 lights, 50 lights, 100 lights, 500 lights etc?
Without certain hardware there is no ray tracing and no AI super resolution so it plays a major role.Next Generation Games, really means next generation engines, and not next generation hardware. The hardware is having less and less of a factor - as these are only leading to additional frame rates or higher resolutions. The true generational leaps are from evolution of the graphical rendering pipelines in the engines. Very few companies have the resources to do what Unreal and Unity does. MS and Sony are probably taking note here, if you don't have a team that is just dedicated to shipping engine, you're not likely to ever get there.
From what I can see, MS appears to be just leaning most of their studios into UE, and having UE specialist teams instead. Not sure what Sony's plan is, they have a handful of their own inhouse engines that they use for a lot of stuff.
Without ray tracing the games of today would still not stand out much from a Star Wars Battlefront 2015.
I still can't believe anyone would choose AI hallucinated pixels over actually rendered ones if given the choice (performance not included), RT I can understand even though I still don't think the hardware is there because they need hallucinations.Without certain hardware there is no no AI super resolution so it plays a major role.
Without getting in to why replacing the native TAA that games use is beneficial, even just the lower heat from the console-pc and the energy savings are more than enough reason.I still can't believe anyone would choose AI hallucinated pixels over actually rendered ones if given the choice (performance not included), RT I can understand even though I still don't think the hardware is there because they need hallucinations.
What changed when people went from "they're cheating!!!" mad to "they're cheating" yay?
TAA sucks too, but it doesn't make hallucinations any better. I rather take slower progress in graphics in native rendering over guessworkWithout getting in to why replacing the native TAA that games use is beneficial, even just the lower heat from the console-pc and the energy savings are more than enough reason.
What kind of hallucinations are you seeing? I don't think they have been in any way noticeable for a long time.TAA sucks too, but it doesn't make hallucinations any better. I rather take slower progress in graphics in native rendering over guesswork
TAA sucks too, but it doesn't make hallucinations any better. I rather take slower progress in graphics in native rendering over guesswork
(given the choice I too do choose hallucinations or algorithmic scaling over TAA though, Skyrim became completely new game when someone implemented FSR3 Native AA (or DLAA depending on hardware) for ENB over TAA. Now if only we could replace the built-in TAA too)