Unreal Engine 5, [UE5 Developer Availability 2022-04-05]

So users are still free to post, but posting means Epic might get involved directly, meaning need for paying them even if your query can be fielded by other users?
 
From what I remember, it might still be subject to change and might not be strictly enforced yet either, but you pay for a number of support posts per period.
Because it costs Epic money to have people read, search and answer posts.
(So you don't pay to post strictly speaking. It's more like you pay for a service, which is to answer your technical questions.)

I’m just surprised there isn’t a fix submitted, or a bug report that’s been opened. Seems critical for UE to work well.
 
I'm just wondering why Epic haven't found this issue themselves, considering we're 4+ engine updates into their PSO Precaching foray?
Across the years, I don't think stutters were a priority issue for Epic to solve.

With UE3, they ignored all the traversal stutters that plagued open world games using the engine.

With UE4, they ignored the shader stutter that plagued the games using the engine, traversal stutters continued as well, without a fix.

With UE5, they made some effort to handle shader stutter, but they weren't successful enough, traversal stutter continues to be a problem too.

Good thing Epic is trying to make serious moves now, will see if they will be successful or not.
 
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