Unreal Engine 5, [UE5 Developer Availability 2022-04-05]

Seems like a good move. Replicating Halo's feel within UE5 should be more sound path forward than trying to bring modernity to Slipspace. They'll also get to take advance of a sweet coalition with The Coalition.

This is a 4k video, for what it's worth. Lest we forget, the original Slipspace reveal was really nice looking too. 😉


Official blog post / interview:


I wish they weren't growing the studio. Do it super lean!
 
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They did say this in the blog re: Foundry demo

So what does Foundry represent? The team is clear that this is not a new game – but nor is it a traditional tech demo. It isn’t just an exploration of what’s possible with this engine – it’s a true reflection of what would be required for a new Halo game using Unreal, and a training tool for how to get there. Foundry has been made with the same rigor, process, and fidelity as a shipped game would be.

“Where this type of work’s been done historically, across the industry, it can contain a lot of smoke and mirrors,” explains Matthews. “It sometimes leads players down paths where they believe it’s going to be one thing, and then something else happens. The ethos of Foundry is vigorously the opposite of that.

“Everything we’ve made is built to the kind of standards that we need to build for the future of our games. We were very intentional about not stepping into tech demo territory. We built things that we truly believe in, and the content that we’ve built – or at least a good percentage of it – could travel anywhere inside our games in the future if we so desire it.”
 
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