Unreal Engine 5, [UE5 Developer Availability 2022-04-05]

Mega Lights looks amazing. Is this for Hardware RT only or is there a software fallback again?
I mean functionally you can use DF tracing in any places where RT is used, but the quality is not very usable with direct shadowing/visibility. Currently you'd have to know your way around cvars to get that path and I don't know that it's something that I really expect anyone to want to use.
 
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